The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
38 views

Altering Animation Playback Given Terrain Information

Say my character has a jog animation. Assuming Y is vertical, his feet leave the ground at Y=0 and hit the ground again at Y=0. This works fine in a world like that of Minecraft, where every surface ...
0
votes
0answers
521 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
0
votes
1answer
765 views

Creating looping canvas animation (slot machine with reels)

I have a small assignment to create something like slot machine with spinning pictures. I have to use HTML5 Canvas. I would like to hear some opinions how this can be made simply and performantly. ...
1
vote
1answer
109 views

Animating Two Objects' Interaction?

I want to animate a character who could be doing any number of things. Say for example, I want the character to get into bed, under the covers. Do I animate the character and the sheets moving ...
2
votes
1answer
53 views

Ease action to simulate a clank in a moving or rotating device near end of the trajectory

You know those mechanisms that moved or rotated, and then just a few millimeters near the end of the trajectory they oppose a bit of resistance and then clank to the final position. I want to ...
0
votes
1answer
596 views

Animation, Interpolation, & Structure

I have been working on animation in my small game engine recently and I am implementing some interpolation to be used with skeletal animations. I know how to do interpolation but I am not sure where ...
2
votes
1answer
155 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
2
votes
1answer
3k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
4
votes
2answers
2k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
2
votes
1answer
144 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
0
votes
0answers
133 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...
1
vote
1answer
393 views

Best Practices for combining animation and logic

In Games I often run into this kind of scenario: The Game Logic decides something happens, and of course the logic does so instantly. But the Game also has animations depending on the logic. Like ...
4
votes
3answers
637 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another cell"-...
1
vote
1answer
480 views

Animation-based Collision Boxes

Background I'm currently working on a top-down 2D game, roughly similar to something like Zelda for the SNES. Certain game entities such as the player or a typical enemy will consist of multiple ...
4
votes
1answer
969 views

Converting time of day into a smooth day/night variable?

I'm trying to make a smooth day/night cycle for a game project that I've been working on. I've already set up a clock that adds deltaTime to seconds, wraps seconds to gameMinutes, etc. The issue that ...
0
votes
1answer
114 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
0
votes
1answer
76 views

Change DisplayObject's bounds in Flash/AS3

I'm developing some platform-like game using AS3 and Flash CS5 for animations. I've already done most of the mechanics now, and I've starded to drawing characters and animating them. But some problem ...
7
votes
1answer
310 views

Is it a bad idea to couple action and animation?

I'm making an ARPG (like Legend of Zelda but with more action), and this question raised during the development: Should action and animation be coupled? Or should they be independent? With this I ...
0
votes
1answer
385 views

Moving gameobject with animation according to my script Unity3D

I am developing a game with Unity3D with an horizontal list of elements which you can move with arrows. Here you can see an example: I have created animations in order to modify the alpha value of ...
0
votes
2answers
269 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
3
votes
2answers
857 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
6
votes
1answer
381 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
1
vote
4answers
12k views

How can I do something only after an animation has finished?

I'm making this 2D platform based game. Basically what I want is when the player walks into spikes (which have a "deadly" tag") it displays the animation that has the parameter of animate with the ...
1
vote
2answers
1k views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { //////////////////////...
3
votes
1answer
145 views

How can I animate characters' static-geometry eyes?

Here's a Nintendo example: Specifically, the animation of the pupils seems not to animate the geometry. How is this done?
55
votes
9answers
20k views

Why are gaming graphics not as beautiful as animated movies?

I remember watching the Tomb Raider pre-rendered trailer, and wished those graphics could be in the game itself. Why there is such a big difference between the trailer and the actual game? I ...
7
votes
1answer
305 views

How do I convert a Source engine NPC model to a player model?

The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
1
vote
0answers
169 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
0answers
584 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
0
votes
1answer
107 views

Animation in top down 2d [closed]

How is this usually done? Especially when the character might need to use different animations, for instance at his hands and legs. I noticed some skeletal animation solutions but they were only ...
1
vote
2answers
526 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
0
votes
0answers
34 views

How to interrupt movement where the model can lag behind

I have a movement system for my characters where the model is allowed to lag behind the character's actual position. In a way it is like the model is being dragged on a string behind the actual ...
1
vote
1answer
279 views

Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
-1
votes
1answer
63 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
3
votes
1answer
148 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
votes
1answer
361 views

Should Animations in Turn-Based Games Happen Before or After State Transitions?

I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). I'...
1
vote
3answers
150 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
2
votes
1answer
1k views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation (...
-2
votes
1answer
660 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
1
vote
1answer
3k views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?)....
3
votes
2answers
2k views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
0
votes
1answer
307 views

how to retain the animated position in opengl es 2.0

I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the ...
2
votes
2answers
145 views

How to use “weighted average easing” correctly with variable framerate?

I often use a weighted average for smoothly animating numerical values to a target value, like so: frame(dt) { value = ((value*someFactor) + targetValue) / (someFactor+1) } As you can see dt (...
1
vote
0answers
1k views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
-2
votes
1answer
259 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
2
votes
1answer
724 views

Processing move between tiles with an animation in isometric map

In my isometric map, entities can only be in the center of the floor tile. So it's tile per position. This is my map with an entity: Entity can either move forward, left, or right. Where forward ...
-1
votes
1answer
63 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
1
vote
2answers
505 views

Normals in my skinned model are not animated

I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
1
vote
4answers
799 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? I'...
2
votes
2answers
275 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...