The simulation of an in-game entity's motion, such as running or sitting or striking.

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0answers
205 views

Rain World : How to have intelligent movement / animation?

In the project RainWorld the characters seem to move "intelligently" as they move "unrestricted". They seem to know "how" to move their limbs and "what" needs to be done. Here for an example the ...
0
votes
1answer
51 views

How should i manage intro animation [closed]

never realized how the animation intro of a game is done, I've thought that perhaps you have all the images of each frame of the animation, or have a video made and make the load. anyway, if it is ...
1
vote
1answer
588 views

Texture packer and 2d game sprite sheet creation

I am developing a game in Unity3D. I have a bunch of images which display the character animations. I decided to use texture packer to reduce the amount of individual images. I create one sprite sheet ...
0
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0answers
48 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
55
votes
9answers
20k views

Why are gaming graphics not as beautiful as animated movies?

I remember watching the Tomb Raider pre-rendered trailer, and wished those graphics could be in the game itself. Why there is such a big difference between the trailer and the actual game? I ...
0
votes
2answers
111 views

Why does this simple if-statement that checks my main characters state never get called (Java/LibGDX)?

Been working on this for a while - basically I want my player to perform a front flip when he jumps (screen tap -> player jumps). I wrote the animation class Animator (extends Player implements ...
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5answers
6k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
1
vote
2answers
70 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
2
votes
2answers
1k views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
0
votes
1answer
295 views

how to retain the animated position in opengl es 2.0

I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the ...
1
vote
2answers
247 views

How to prevent fish eye effect when using CCOrbitCamera in Cocos2D?

Note: I'm using CocosSharp, a Xamarin C# version but the question is valid for all Cocos2D versions I presume. I'm also fine with answers in any Cocos2D dialect (there is no tag yet for CocosSharp ...
0
votes
2answers
155 views

How to get asset/model name from (custom) Content Processor in XNA 4.0

I'm trying to make multiple animations for multiple models in XNA 4.0 and I need to get the name of the model/asset from the content processor which is a custom one (XNA default I think), I'm trying ...
0
votes
1answer
83 views

How can I make background elements wrap around the screen?

I'm looking to make my clouds wrap around the screen in my game (like the picture). Right now it just continues off the screen. The current movement code is: Cloud.center = ...
1
vote
0answers
99 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
12
votes
3answers
4k views

Are the Minecraft animations hardcoded into the game? [closed]

I would like to know how the animation system works in minecraft. I get a feeling that all the mobs are hardcoded into the game. Did notch really sit there and create the matrices for all the ...
1
vote
1answer
341 views

Smooth transitions between 2d animations

I am writing a 2d game (in libGDX, but I think that doesn't matter too much). In that game I want to have smooth transitions between animations. For example, let's think of a guy walking around. Now ...
1
vote
1answer
271 views

Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
1
vote
1answer
85 views

State system and animation of derived classes

I'm trying to get some kind of state system for my game objects. I have a base Actor class that is derived by classes like Policeman, Informant or Brawler. Each of those classes describes different ...
1
vote
1answer
128 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...
1
vote
2answers
575 views

Smooth animation when using fixed time step

I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // ...
2
votes
1answer
1k views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
0
votes
4answers
7k views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
3
votes
2answers
857 views

How can a load and play an .x model using vertex animation in XNA?

From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX ...
0
votes
1answer
555 views

Set Non-Looping Animation Time to Seconds

I have an animation that does not loop. It plays for the default duration (n seconds), then stops on the last frame. This is exactly what I want to have happen, but I want it to play for m seconds, ...
1
vote
0answers
107 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...
4
votes
1answer
581 views

Is my skeletal animation algorith/representation correct?

I'm representing a rig (skeleton) as: A root pivot point, with a position (Vector3) and a direction (Vector 3). A tree of bones, where each bone is a struct with a rotation (Quaternion) and a length ...
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3answers
3k views

Detecting End of Animation

So I am making a death animation for a game. enemy1 is a UIImageView, and what I'm doing is when an integer is less than or equal to zero, it calls this deathAnimation which only happens once. What I ...
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vote
1answer
297 views

How can I implement procedural humanoid generation like MakeHuman?

Some applications allow you to generate a human mesh by simply adjusting parameters. The results are broad and convincing: you can get from a thin asian girl to a muscular african man by just ...
1
vote
0answers
69 views

How do I correctly set up a Unity animation to move?

I downloaded a custom .fbx model from the asset store, imported it to my project and placed it in my scene. I then created an animator controller and added it to the object. To get the animations ...
0
votes
1answer
195 views

Animated Energy/Combo Bar (Unity 4.6) [duplicate]

How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome! Links to videos showing the wanted ...
1
vote
1answer
38 views

Altering Animation Playback Given Terrain Information

Say my character has a jog animation. Assuming Y is vertical, his feet leave the ground at Y=0 and hit the ground again at Y=0. This works fine in a world like that of Minecraft, where every surface ...
0
votes
1answer
654 views

Typing text animation (dialogue) libGDX or in general

Can anyone think of an efficient way to animate the typing dialogue text as found in pokemon? I have a vague idea of using string.length, and having a new letter drawn every .2 seconds or so, but ...
1
vote
1answer
594 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
3
votes
1answer
18k views

How can I make a sprite-sheet-based animation system? [closed]

I want to make animations based on a sprite sheet, but I'm stuck implementing it. The key things I need my code to do are: Play through a set of images once (e.g. a jump animation) Loop through a ...
1
vote
1answer
876 views

How to access an animation properties from the animator?

I'd like to change the property speed of an animation from the animator. For example, I'd like the player to be able to reload faster with upgrades. So I have a basic reload animation on the gun ...
1
vote
1answer
268 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
3
votes
2answers
330 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
0
votes
2answers
572 views

Help Understanding libgdx create animations example game

I am trying to understand the example game, cuboc. GitHub is https://github.com/libgdx/libgdx-demo-cuboc. I have generated my texture atlas but I do not understand the code that uses this texture ...
0
votes
1answer
215 views

Java 2d Gaming, best practice to update random falling objects

I'm new to game development. I do have basic knowledge in Java and also have moderately good experience in OOP from other languages. I started developing this simple 2D game as my first project. The ...
1
vote
1answer
146 views

Set a different animation rate for moving player NOT using a sprite

I am trying to start making a simple game using HTML5 with a canvas and some JS. I have a player whose movement I am comfortable with, but the rate at which the player animates when it moves is too ...
0
votes
1answer
120 views

Texture organization and budgeting for a HD Sprite Based Game [closed]

I've been making a game that features 2 traditionally animated playable characters, hd backgrounds, props, and extra special effect animations. Things have gone well so far, but I have a few questions ...
5
votes
2answers
7k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
1
vote
1answer
468 views

Animation-based Collision Boxes

Background I'm currently working on a top-down 2D game, roughly similar to something like Zelda for the SNES. Certain game entities such as the player or a typical enemy will consist of multiple ...
6
votes
1answer
374 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
0
votes
0answers
510 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
1
vote
1answer
104 views

Animating Two Objects' Interaction?

I want to animate a character who could be doing any number of things. Say for example, I want the character to get into bed, under the covers. Do I animate the character and the sheets moving ...
18
votes
3answers
3k views

How do I lerp between values that loop (such as hue or rotation)?

View Demo I'm trying to make the joint rotate smoothly around the center of the canvas, toward the angle of mouse pointer. What I have works, but I want it to animate the shortest distance possible ...
21
votes
2answers
15k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
5
votes
2answers
2k views

Where can I find free motion capture footage? [closed]

Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
2
votes
1answer
141 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...