The simulation of an in-game entity's motion, such as running or sitting or striking.
2
votes
1answer
1k views
Objective-c Cocos2d moving a sprite
I hope someone knows how to do the following with cocos2d:
I want a sprite to move but not in a single line by using
[cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]];
What ...
0
votes
1answer
469 views
Toon shader with Texture. Can this be optimized?
I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their ...
1
vote
1answer
930 views
Smooth animation in Cocos2d for iOS
I move a simple CCSprite around the screen of an iOS device using this code:
[self schedule:@selector(update:) interval:0.0167];
- (void) update:(ccTime) delta {
CGPoint currPos = self.position;
...
11
votes
1answer
324 views
Dynamic model interactions
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
11
votes
3answers
1k views
What are some great and useful resources for an Isometric game built on the XNA Framework?
I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
3
votes
2answers
524 views
Better to use fixed sprite size or variable sprite sizes in a sprite sheet?
you have N frames for an animation (an idle animation for example) of a 2D character. What is the best resolution to use for each frame? The problem is that if you save the N frames such that each of ...
0
votes
1answer
100 views
Is there a 3D animation tool that meets these requirements?
I'm searching a 3D physics / transforms animation editor. It should be able to import 3D meshes from OBJ or FBX, then it should be able to animate transforms. I need such a tool for my 3D games, where ...
-3
votes
2answers
422 views
animation and game development tutorial for iphone [closed]
Can anybody suggest a good game development and animation tutorial for iphone
7
votes
1answer
468 views
How to represent a game character in code?
In a previous game I wrote I had a game character class. This class tracked the location, velocity, and a set of states. Except the states were tied very close to the animation. Each state would have ...
2
votes
2answers
840 views
Problem With Smooth Animation In C++/SDL/OpenGL
I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
-3
votes
2answers
2k views
Unity: 2D problem (I'm using Orthello package but any advice appreciated)
So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package.
I got most of everything I'd like working and it was ...
11
votes
2answers
3k views
Are the Minecraft animations hardcoded into the game?
I would like to know how the animation system works in minecraft. I get a feeling that all the mobs are hardcoded into the game. Did notch really sit there and create the matrices for all the ...
14
votes
5answers
486 views
How to tie a bullet release with a firing animation
Lets say you have an animation that you want to happen when firing a bullet. How would you get the bullet to show up at the end of the animation. The only thing I can figure out is to know the time ...
1
vote
1answer
355 views
Shapes and sprites in SVGs
I understand SGV images are used in 2D games to store shape data for the physics engine of the game. I'm unsure though, should the raster sprite also be stored in the SVG or should it be separate?
...
0
votes
3answers
2k views
How do you make a customizable 3D character with animation in iOS?
I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
5
votes
1answer
168 views
Should Different “Types” of Animations be in the Same Class?
For example, say you want a character animation and a health bar animation. Since these require different algorithms, should they be in the same class?
They both re-use some of the same code but ...
2
votes
2answers
239 views
How can I animate a recursive algorithm?
Say I have a recursive algorithm, for example one that generates a random tree:
// Pseudocode, just a simple algorithm: it isn't perfect.
function generate_branch(angle, length, current_depth, ...
3
votes
1answer
195 views
Should I use different object types for different kind of 3D meshes?
well...
I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...
2
votes
2answers
556 views
XNA 4.0: Trouble Aligning an Animating Sprite (Texture Origin)
I'll try to explain this as best as I can.
I'm trying to build a game where there exists a "Surfer" who is surfing down a rail.
I have a sprite sheet for the surfer however I have been running into ...
7
votes
2answers
1k views
Better animation of elements in SFML/C++
This is not about animating individual characters or elements, I'm happy with spritesheets for that. What I'm looking for is the animation of elements on screen.
For example my game starts and the ...
0
votes
2answers
282 views
XNA 4.0: Animating a moving 2D sprite (not via user input)
I see a lot of tutorials explaining how to do 2D Sprite Animation with sprite sheets, based on the user's input (i.e. Move Left, Move Right ) etc.. etc..
I have already incorporated an ...
2
votes
1answer
578 views
Is there a 2d animation authoring GUI for creating C++ games?
I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does.
Basically I want a GUI that lets me layout sprites and specify ...
1
vote
1answer
680 views
Android Fling Gesture, Animation And Collision - Resources?
I'm starting work on a 2D Android game where the player will put their finger on a game piece and do a fling gesture to throw the piece across the gameboard.
I've gone through some Android ...
11
votes
2answers
536 views
Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?
Many of the sprite sheets online have non-uniform sized rectangles as the animation frames and often use a portion of the image for credits, etc., this makes it hard for a game engine to correctly ...
12
votes
2answers
911 views
How to properly handle the landing part in a jump animation
Look at this sprite sheet.
It is clear that frame 1-3 are the "jump up" frames after which the last frame will be fixed until the "peak" of the jump (when gravity starts pulling back). When moving ...
1
vote
1answer
514 views
SWiSH alternative Flash animator for AS3
In the past I've used SWiSH to create small animations that I could use for Flash projects, however, I'm now trying to move to writing AS3 which SWiSH doesn't support.
Whilst I have access to Flash ...
0
votes
0answers
1k views
How to animate a Cocos2d sprite in a shake-like motion (earthquake)?
Does cocos2d (iPhone) have an action/animation to shake/vibrate a CCSprite?
Of course I could build a CCSequence to do that, but I thought that cocos2d may already have such an animation implemented.
...
7
votes
5answers
860 views
Multiplayer synchronization and pathfinding
I have a point & click type interface on a client, which runs an A* on the server, for path-finding.
The game is controlled like an RTS, but the world is persistent, so players should be able to ...
2
votes
0answers
328 views
Free animation/sprite art [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
8
votes
1answer
156 views
How to dynamically animate a part of a 3d model towards something
I'm curious about how this sort of animation is typically done code-wise.
A few examples:
A character picks something up - only hand is animated towards the target
...
1
vote
3answers
191 views
Which 3D Authoring Application to Decide for
I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya.
To me, it looks like each of them has its own way to accomplish the same goal, ...
0
votes
1answer
281 views
What are good puzzle game interface design principles?
I'm building a prototype puzzle game at the moment. I'm just curious as to the principles behind building graphic interfaces within games.
At the minute I'm looking at designing the graphics for an ...
5
votes
2answers
1k views
Character Animation Library
I am looking for character animation library which can be included in my game engine.
I prefer FOSS but, paid is good if it's price is reasonable.
So, far what Ive found is Cal3d.But it looks dead.
...
2
votes
2answers
275 views
How do you handle animations that are for transitioning between states?
How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I ...
1
vote
3answers
132 views
Regulating how much to draw based on how much was drawn last frame
[Edit: I found an answer - see below]
I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance ...
5
votes
1answer
1k views
Should I use procedural animation?
I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural ...
3
votes
2answers
575 views
How to store character moves (sprite animations)?
So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
0
votes
2answers
371 views
Linear Interpolation Causing Gimbal Lock?
I have created an object movement path in a 3D authoring application. Then, I exported the path (100 frames) into my custom text file in the form of Euler Angles.
The next point was loading the ...
3
votes
3answers
377 views
Representing Wind in a Block-Based Game
I'm creating a game inside of a game called "ROBLOX". The game gives you some scripting tools to allow me to basically create anything I want. The world is created up by decently large blocks. ...
3
votes
4answers
449 views
Vary speed of enemy smoothly
Hey. I'm trying to create an enemy that travels at a speed s on screen but I'm having trouble with trying to make the speed vary in a smooth motion. Basically, I can get the enemy to move at a ...
0
votes
1answer
2k views
XNA: Skinning sample, keyframes and time
I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
4
votes
3answers
560 views
Determine animation frame from interval
I have an array of sprites that are displayed in-order to make an animation. There is code in an update loop that has access to a value 'time' indicating how far along the animation is. Time is a ...
1
vote
1answer
562 views
Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?
I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
4
votes
3answers
2k views
Getting started at 3D modelling and animation
I'm looking for book or a guide that will direct me to 3D modelling/animation for gaming. Most tutorials will go for lengths about things I don't really need for games and I want to get to the chops ...
6
votes
1answer
2k views
Rotation of bitmap using a frame by frame animation
I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it ...
11
votes
1answer
725 views
Moving an Object along a Curve while Rotating it
I woud like to move an object along a curve. At particular points on the curve, I wish the object to change speed and rotate itself along its axis.
Imagine an airplane flying to a destination. It has ...
1
vote
2answers
749 views
Having a slight problem moving my camera based on time passed using GLUT/OpenGL
Before anyone asks, this is for a university project and I have to use GLUT. I'm not tagging this as homework because this is not a requirement, nor will I have extra points for this.
With GLUT, for ...
2
votes
1answer
253 views
Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?
Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?
1
vote
3answers
734 views
Blender books for advanced character animation and modeling?
I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
1
vote
1answer
879 views
My first animation - Using SDL.NET C#
I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen.
I got the following 4 variables:
oX (Current player position X)
oY (Current player position Y)
dX ...