The simulation of an in-game entity's motion, such as running or sitting or striking.
1
vote
1answer
782 views
Connecting 2D skeletal animation to physics engine
I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
1
vote
1answer
207 views
smooth animation following a random path in real time
So, I'm toying around with an augmented reality game. I'm using computer vision to track a particular object, which works reasonably well. I'm trying to animate something that basically follows that ...
1
vote
1answer
682 views
Android Fling Gesture, Animation And Collision - Resources?
I'm starting work on a 2D Android game where the player will put their finger on a game piece and do a fling gesture to throw the piece across the gameboard.
I've gone through some Android ...
1
vote
1answer
1k views
J2ME character animation with multiple sprite sheets
I'm working on a J2ME game and I want to have walking animations.
Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
1
vote
1answer
496 views
Mental Ray render loss in Maya?
The option in the rendering menu of Maya doesn't say "Mental Ray" anymore.
Please help me to get it back, or even a better plugin for Maya game quality rendering.
1
vote
1answer
52 views
animating roulette ball
I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5.
I wonder which path should I take to have such a great ...
1
vote
0answers
42 views
OpenSceneGraph, multiple instances of a model
Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses,
I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
1answer
142 views
Creating the Animations in C++ from 3DS Max
I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes.
So far I thought on two methods:
...
1
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0answers
68 views
How to change/modify or animate an existing OpenGL object on Android?
I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer.
Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
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2answers
212 views
Efficient types of 2D animation
I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating.
The two I am currently debating, with myself, is single layered animation and ...
1
vote
0answers
128 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
0answers
54 views
Mixing animations
I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
1
vote
0answers
107 views
Converting Animation data from Maya to DirectX in C++
I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
1answer
99 views
XNA Help - Slerping the KoolAid
I'm having some SLERP issues and was hoping one of you guys' could help me with your expertise...
(The following code is the Update method of a component whose responsibility is to rotates it's actor ...
1
vote
0answers
139 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
2answers
322 views
Creating a png sequence in Flash? details?
I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5.
I know you can go to export movie and chose png sequence but ...
1
vote
0answers
150 views
3D Animations in XNA 3.1
Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
237 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
1
vote
0answers
109 views
How to make an oscillation move on opengl qt
I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
1answer
84 views
Animate multiple entities
I'm trying to animate multiple(3) entities using one model(IQM format).
It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think ...
1
vote
1answer
64 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
0answers
245 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
0answers
154 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
...
1
vote
0answers
38 views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
1
vote
0answers
140 views
Blending effect on textures
Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
1
vote
2answers
428 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
1
vote
0answers
139 views
How do I control an animation with a drag command?
I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
1
vote
1answer
146 views
Need to make animation whereby the character shatters into a bunch of pieces
I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...
1
vote
0answers
353 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
1
vote
1answer
417 views
Problems with 3D rotation when creating a 3D skeleton
I am writing a simple BVH parser in C# using the XNA framework. At the moment I have managed to parse in all the data and my goal is to find out the global coordinates of all the joints in the ...
1
vote
1answer
220 views
Fitting 3D points representing bones to a BVH animation file
I am developing a motion capture animation system and I want my data to be stored within a BVH file. At the moment I have measured the size of the actor so I can create the hierarchy of the BVH file. ...
1
vote
3answers
132 views
Regulating how much to draw based on how much was drawn last frame
[Edit: I found an answer - see below]
I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance ...
0
votes
3answers
289 views
What's the best way to write fade in out function?
I want to create a continuous fade in and out.
I'd like to have some function F(time) that returns values increasing from 0 to 255, then from 255 back down to -255, and repeats, as time progresses.
0
votes
2answers
142 views
How can I improve my Animation
The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter.
Here is an example of a very basic jump I implemented.
if(jumping)
{
height = ...
0
votes
2answers
371 views
Linear Interpolation Causing Gimbal Lock?
I have created an object movement path in a 3D authoring application. Then, I exported the path (100 frames) into my custom text file in the form of Euler Angles.
The next point was loading the ...
0
votes
4answers
489 views
Separating game logic from animation
For non-game applications the model-view-controller pattern is typical where data, logic, and visuals are separated. But for a game how would you architect the game logic and the animation system in ...
0
votes
2answers
260 views
Animating a jellyfish hardcoding?
I have drew a hemi-sphere by myself, and would like to do basic jellyfish animation by animating the vertices of the hemi-sphere. I tried a lot of experiments but it seems I'm doing it wrong. I need ...
0
votes
2answers
545 views
Creating pixel art / animation with flash
I have a friend that was the one creating graphics for my games. He left the town for some months (work, sigh) and I have tried to get in contact with him but it is impossible right now. Last talk I ...
0
votes
3answers
2k views
How do you make a customizable 3D character with animation in iOS?
I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
0
votes
2answers
285 views
XNA 4.0: Animating a moving 2D sprite (not via user input)
I see a lot of tutorials explaining how to do 2D Sprite Animation with sprite sheets, based on the user's input (i.e. Move Left, Move Right ) etc.. etc..
I have already incorporated an ...
0
votes
1answer
199 views
Game Designer or Game Programmer, please help me choose! [closed]
I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
0
votes
3answers
414 views
smooth movement pygame
Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
0
votes
2answers
151 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
0
votes
1answer
142 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]
Possible Duplicate:
Tools for 2D skeletal animation
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
0
votes
1answer
246 views
Data-driven animations
Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is ...
0
votes
1answer
222 views
What technique should I use to create models and animation sequences in OpenGL code?
I'm getting into game development using OpenGL (and the LWJGL library) and I want to create models for characters, NPC's etc. in the code, as well as animation sequences (for example the way the ...
0
votes
2answers
701 views
Computer animation in C++ and if it can be integrated in web designes
I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++.
My humble resources at the moment are: ...
0
votes
1answer
100 views
Is there a 3D animation tool that meets these requirements?
I'm searching a 3D physics / transforms animation editor. It should be able to import 3D meshes from OBJ or FBX, then it should be able to animate transforms. I need such a tool for my 3D games, where ...
0
votes
1answer
59 views
Are there alternatives to Vertex Tweening?
Now that I'm getting into animating 3D entities in my game, I was wondering what the best approach for this would be. I did some research and came across something called "Vertex Tweening". However, ...
0
votes
1answer
80 views
How are the following 3D effects mocked in Myst 4? (link)
Superficially, I thought 'all' that would be required to make a myst style game would be to place the camera inside a 3D sphere, with the sphere's inner surface textured with an ...
