The simulation of an in-game entity's motion, such as running or sitting or striking.

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2
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0answers
71 views

2D Animation Blending [closed]

I have been researching on 2D Animation Blending technique similar to what Unity 4.3 has. I know how Animation blending in 3D works but I have no idea how it works in 2D. How does 2D Animation ...
2
votes
0answers
162 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
2
votes
0answers
42 views

Where can I find good designers/animators for the graphics of a 2d game? [duplicate]

Possible Duplicate: Where to hire 2D sprite artists? I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
2
votes
0answers
233 views

Animation library for XNA [closed]

I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
2
votes
1answer
1k views

Open GL Android frame-by-frame animation tutorial/example code

My first question was asked wrong, so I need to ask again :) I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
2
votes
1answer
456 views

Xna GS 4 Animation Sample bone transforms not copying correctly

I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
2
votes
1answer
623 views

help animating a player in Corona SDK [closed]

Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: ...
2
votes
0answers
331 views

Free animation/sprite art [duplicate]

Possible Duplicate: Where can I find free sprites and images? I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
2
votes
2answers
624 views

How can I control the frame update rate of a thread?

I'm building a small game for a college project. It's quite a simple game. There are a number of dots on the screen and the player has to select them in a specific order. It's kind of a "join the ...
1
vote
3answers
313 views

What's the best way to write fade in out function?

I want to create a continuous fade in and out. I'd like to have some function F(time) that returns values increasing from 0 to 255, then from 255 back down to -255, and repeats, as time progresses.
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vote
3answers
2k views

Making smooth walk/jump/fly etc animations

i am soon gonna start with developing my own game for the iOS, i have the plan and idea of the game ready. BUT i have 1 question. How do people make such a smooth animation? Lets take for example: ...
1
vote
3answers
208 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
1
vote
3answers
39 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
1
vote
3answers
1k views

How to efficiently manage animations and/or textures (resources) in a game?

I am using Java, particularly the Slick2D library. Seeing as this is my first game, I have no idea how I should manage the Animations and the textures in the game in a way to be both memory efficient ...
1
vote
1answer
152 views

Anybody remember this webpage? [closed]

I remember visiting a webpage some time ago (1 year ago maybe) It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
1
vote
1answer
266 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
1
vote
1answer
259 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
1
vote
1answer
102 views

How to linearly “blend” between multiple 3D points?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
2answers
112 views

How to use blender files in your own engine?

It is not trivial to use your own shader on blender, so I've created a good-looking webgl shader. Now, what do I need to use the things I made in blender on it? An obvious first idea would be to parse ...
1
vote
1answer
586 views

How should I handle animation states in Mecanim?

I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy. Is there a more elegant way? I ...
1
vote
2answers
104 views

SDL sprite animation problem

I'm currently drawing my character from a single file, and my sprite class handles it taking the file path as an argument. Now, I need to add a simple animation, cycling between two frames. The ...
1
vote
1answer
162 views

Handling collision for sprites with different frame sizes

I am creating a platform game, and the main character has three images for its left and right animation. The problem is that when it is walking and the player run into a block, if at that moment it ...
1
vote
1answer
485 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
2answers
333 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
519 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
1
vote
1answer
170 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
1
vote
1answer
303 views

Is using Sprites the most recommended way for doing 2d animations with Directx?

I am working on a game engine of my own and I was using Vertex buffers to create triangles and then draw textures on them. Now I want to extend it so I can do simple 2d animations using "sprite ...
1
vote
2answers
566 views

Cascade(Waterfalls) particles animation - openframeworks, alternatives

Has anyone tried to create a waterfall particles animation using openframeworks? Is it possible? Is it good? If not, can you recommend any other frameworks for easier creation of cascade animation? ...
1
vote
1answer
415 views

Special Effects in a 3d game

I am creating a 3d game ( a car racing game) using opengl ES. i know the rendering concept and also using a physics engine for all the physics stuff. All modeling is done using 3d modeling softwares. ...
1
vote
1answer
656 views

SWiSH alternative Flash animator for AS3

In the past I've used SWiSH to create small animations that I could use for Flash projects, however, I'm now trying to move to writing AS3 which SWiSH doesn't support. Whilst I have access to Flash ...
1
vote
3answers
970 views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
1
vote
1answer
30 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
1
vote
1answer
89 views

How can I play an animation in response to an event?

I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout. How can I do this?
1
vote
1answer
58 views

How can I make an attached gameobject behave correctly on character flip?

I have a character that on start-up is equipped with another gameobject/prefab as a weapon, attaching it to a hand. void Start() { handFront = transform.Find ...
1
vote
1answer
80 views

Running two simultaneous animations on a model? [duplicate]

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
1
vote
1answer
157 views

How to handle animations for a turn based deterministic game?

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn. I'm interested ...
1
vote
1answer
208 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
1
vote
1answer
89 views

How to show the bow string stretching animation (?)

I was wondering how the animation in the angry birds of pulling the slingshot is done. One similar animation is available in this game but with a bow and arrow. I think both of them use the almost ...
1
vote
1answer
148 views

Flashing candle light

What is a simple way to simulate flashing candle / torch / fire light? I'm not asking about animating the flames, I'm only interested in the light surrounding the fire, similar to what this device ...
1
vote
1answer
2k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
1
vote
2answers
339 views

Smooth animation when using fixed time step

I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // ...
1
vote
2answers
393 views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
1
vote
1answer
488 views

Change animation speed of a 3D model

I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop). Now I have added a slider ( ...
1
vote
1answer
413 views

How to Animate a Mechanical Model to work with Unity's Mechanim?

I made a relatively simple model in 3D Studio Max to be used in a game. It's a simple stationary laser turret with an openable maintenance hatch. I want to use Mechanim to handle the animation states. ...
1
vote
1answer
184 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
1
vote
2answers
578 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
1
vote
3answers
1k views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
1
vote
1answer
560 views

Running one action on multiple sprites simultaneously

I have created a spiraling animation for a football. I want to be able to run it on 2 sprites simultaneously. This is what I have done: CCAnimation* footballAnim = [CCAnimation ...
1
vote
1answer
463 views

Frame Interpolation issues for skeletal animation

I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between ...
1
vote
2answers
874 views

How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)

I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...