The simulation of an in-game entity's motion, such as running or sitting or striking.

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2
votes
1answer
657 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
2
votes
1answer
263 views

How can animate a set of rigs without reinventing the wheel?

I have a set of rigs of my own defined 3D doll in Javascript. I would like to animate a set of rigs to simulate walking, jumping, etc. Obviously I could do it by myself, but I'm sure I would be ...
2
votes
1answer
838 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
votes
1answer
2k views

Objective-c Cocos2d moving a sprite

I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What ...
2
votes
2answers
296 views

How can I animate a recursive algorithm?

Say I have a recursive algorithm, for example one that generates a random tree: // Pseudocode, just a simple algorithm: it isn't perfect. function generate_branch(angle, length, current_depth, ...
2
votes
1answer
904 views

Is there a 2d animation authoring GUI for creating C++ games?

I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does. Basically I want a GUI that lets me layout sprites and specify ...
2
votes
1answer
47 views

Ease action to simulate a clank in a moving or rotating device near end of the trajectory

You know those mechanisms that moved or rotated, and then just a few millimeters near the end of the trajectory they oppose a bit of resistance and then clank to the final position. I want to ...
2
votes
1answer
1k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
2
votes
1answer
808 views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
2
votes
2answers
209 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
2
votes
2answers
5k views

How to disable play automatically on animation in Unity3d 4.5.1

Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically: ...
2
votes
1answer
417 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
2
votes
1answer
311 views

How to correctly represent a bone system?

I'm currently representing my bone system as follows, in pseudocode: root = {} root.rot = v3(0,0,0) root.pos = v3(0,0,0) function create_child(parent,rot,length): child_bone = {} ...
2
votes
3answers
3k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
2
votes
1answer
172 views

Developing an interactive book for Windows-Runtime

My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT... So I thought I'd try and make a basic animated book using WinRT, I've ...
2
votes
1answer
114 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
1answer
376 views

Adjusting the rate of movement of different objects on the same timer

I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not ...
2
votes
1answer
221 views

background animation algorithm for single screen

I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look ...
2
votes
2answers
1k views

Changing sprite animation depending on direction

I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns: Now I want to change the animation of my sprite ...
2
votes
2answers
2k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
2
votes
1answer
246 views

Blending Two different animations

I'm sure there are articles around on this but I'm not really sure what they are called. animation blending tends to give me the blend between two different complete animation such as walk and run. ...
2
votes
1answer
1k views

Unity3D animation and world collisions?

I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
2
votes
1answer
2k views

Baking Key Frame Animation in Blender

I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
2
votes
2answers
1k views

How can I get my first-person character in Unity to move to a ledge with an animation?

I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...
2
votes
1answer
980 views

cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
2
votes
1answer
50 views

How animated block in voxel engine?

In my voxel engine (XNA 4.0) I'm use a vertex buffer for the entire chunk and update it after the set block, changing block metadata or light level. This is not too frequent operation compared with ...
2
votes
2answers
1k views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
2
votes
1answer
289 views

AndEngine GLES 2 Animate Character [closed]

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find ...
2
votes
0answers
149 views

2D Animation Blending [closed]

I have been researching on 2D Animation Blending technique similar to what Unity 4.3 has. I know how Animation blending in 3D works but I have no idea how it works in 2D. How does 2D Animation ...
2
votes
0answers
305 views

Why are there no sophisticated construction animations in RTS games in general? [closed]

I want to code a small demo to test what degree of detail regarding animations, is possible in modern RTS/building games and which of them have the largest impact on the playing experience. Similar to ...
2
votes
4answers
874 views

How to set speed of circular motion

Edit 2 - clarification Just to clarify, the issue I have at the moment is how I specify a time (in seconds) for a complete revolution to occur. My delta is fixed and is 1/ticks per second (1/60). ...
2
votes
1answer
497 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
2
votes
0answers
271 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
2
votes
0answers
43 views

Where can I find good designers/animators for the graphics of a 2d game? [duplicate]

Possible Duplicate: Where to hire 2D sprite artists? I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
2
votes
0answers
257 views

Animation library for XNA [closed]

I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
2
votes
1answer
525 views

Xna GS 4 Animation Sample bone transforms not copying correctly

I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
2
votes
1answer
659 views

help animating a player in Corona SDK [closed]

Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: ...
2
votes
0answers
333 views

Free animation/sprite art [duplicate]

Possible Duplicate: Where can I find free sprites and images? I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
2
votes
2answers
1k views

How can I control the frame update rate of a thread?

I'm building a small game for a college project. It's quite a simple game. There are a number of dots on the screen and the player has to select them in a specific order. It's kind of a "join the ...
1
vote
3answers
322 views

What's the best way to write fade in out function?

I want to create a continuous fade in and out. I'd like to have some function F(time) that returns values increasing from 0 to 255, then from 255 back down to -255, and repeats, as time progresses.
1
vote
3answers
2k views

Making smooth walk/jump/fly etc animations

i am soon gonna start with developing my own game for the iOS, i have the plan and idea of the game ready. BUT i have 1 question. How do people make such a smooth animation? Lets take for example: ...
1
vote
3answers
211 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
1
vote
3answers
121 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
1
vote
1answer
121 views

How to linearly “blend” between multiple 3D points?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
2answers
2k views

How to efficiently manage animations and/or textures (resources) in a game?

I am using Java, particularly the Slick2D library. Seeing as this is my first game, I have no idea how I should manage the Animations and the textures in the game in a way to be both memory efficient ...
1
vote
1answer
153 views

Anybody remember this webpage? [closed]

I remember visiting a webpage some time ago (1 year ago maybe) It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
1
vote
1answer
297 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
1
vote
1answer
92 views

How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions

I'm working on a roguelike using libtcod. So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance. What if I have an ...
1
vote
2answers
6k views

Android: How to create fluent animations by using bitmaps and ObjectAnimator?

I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
1
vote
1answer
327 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...