The simulation of an in-game entity's motion, such as running or sitting or striking.

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1
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1answer
574 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
118 views

How to implement scene changing in real-time?

I want to implement real-time scene changing effects to make my game could changing from spring to summer, summer to fall, fall to winter. And Chaning effects like this game. Giana Sisters. I think ...
1
vote
1answer
201 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
1
vote
2answers
2k views

Creating a png sequence in Flash? details?

I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
1
vote
0answers
191 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
2
votes
3answers
2k views

How to start in animating my model?

I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
1
vote
2answers
366 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
612 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
1
vote
0answers
498 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
1
vote
1answer
176 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
1
vote
1answer
337 views

Is using Sprites the most recommended way for doing 2d animations with Directx?

I am working on a game engine of my own and I was using Vertex buffers to create triangles and then draw textures on them. Now I want to extend it so I can do simple 2d animations using "sprite ...
4
votes
1answer
445 views

Splitting logic into threads in Java tower defence game

I'm making a tower defence game in Java! It's my first game development. I want to know how many threads Do I need to create in a game, to split logic.. I've made this one: Main App thread (adds ...
1
vote
2answers
640 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
3
votes
2answers
873 views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
0
votes
1answer
43 views

How to linearly blend between multiple points, deviating from a default point?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
1answer
108 views

How to linearly “blend” between multiple 3D points?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
0answers
233 views

How to make an oscillation move on opengl qt

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
2
votes
1answer
512 views

What are file formats that store skeletal movements, and are there databases of them?

I have a set of 3d vectors representing the positions of a character's hand, foot, shoulders and so on. Is there any kind of easy to read file I can use to animate those with walking, standing, ...
1
vote
0answers
336 views

Creating Smooth Animations [duplicate]

Possible Duplicate: What’s the best way to create animations when doing Android development? What animation technique is used in ‘Dont Starve’? I've always admired Zeptolab for their ...
0
votes
2answers
164 views

Can CCAnimations be paused?

I am new to cocos2d. I am using CCAnimation. It's working fine, except I want to pause the animation occasionally. How do I do this? Here's what I'm doing so far: [mySprite ...
11
votes
1answer
433 views

Breathing for game/movie characters

Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 ...
0
votes
1answer
363 views

Behavior Trees and Animations

I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my ...
0
votes
1answer
137 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
0
votes
2answers
196 views

How can I improve my Animation

The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = ...
0
votes
1answer
549 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
2
votes
2answers
1k views

Splitting a texture atlas into seperate images [duplicate]

Possible Duplicate: How to decompose sprite sheet I'm doing a port of an existing game and the designer no longer has all of the original art; he only has the resulting texture atlases he ...
1
vote
1answer
155 views

Animate multiple entities

I'm trying to animate multiple(3) entities using one model(IQM format). It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think ...
3
votes
1answer
708 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
-3
votes
1answer
349 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
0
votes
1answer
565 views

Lightweight sprite animation software [closed]

Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
-1
votes
1answer
521 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
3
votes
1answer
207 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
2
votes
1answer
265 views

Adjusting the rate of movement of different objects on the same timer

I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not ...
9
votes
3answers
5k views

What animation technique is used in 'Dont Starve'? [closed]

While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
0
votes
2answers
192 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
2
votes
0answers
203 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
3
votes
1answer
316 views

how to change the number of rendered frames in Blender

i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
1
vote
1answer
1k views

Problem animating in Unity/Orthello 2D. Can't move gameObject

I have a enemy npc that moves left and right in a corridor. It's animated with 2 sprites using Orthello 2D Framework. If I untick the animation's play on start and looping, the npc moves correctly. ...
3
votes
2answers
679 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
3answers
2k views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
7
votes
2answers
500 views

How do you deal with transitions in animating walking?

I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop ...
3
votes
1answer
368 views

How do I animate a tilemap in Flixel?

I am trying to animate a tilemap using Flixel 2.55. I found this code that apparently enables the use of sprites as tiles. To my understanding, this loops over the tilemap's graphic and replaces the ...
7
votes
3answers
2k views

How to update entity states and animations in a component-based game

I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
0
votes
2answers
189 views

Drawing an animation over an already drawn screen

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3). If player A attacks one of player ...
6
votes
1answer
2k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
0
votes
0answers
44 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
7
votes
4answers
3k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
0
votes
1answer
656 views

How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html ...
2
votes
1answer
631 views

Spriting Animation Method

http://www.kickstarter.com/projects/539087245/spriter At 3:00 they discuss that there is a method used to separate the parts of character into individual sprites and move them saving production time ...
0
votes
1answer
215 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...