The simulation of an in-game entity's motion, such as running or sitting or striking.

learn more… | top users | synonyms

-8
votes
1answer
240 views

I need Tutorial on animating sprites for non developers [closed]

I need a very detailed website, tutorial or article that explains how to design animation sprites for iPhone games. Most preferably the article should be suitable for people with no coding ...
2
votes
1answer
400 views

Early stages of games development - create 2d animation images for iOS games?

I am in the early stages of developing a game. I don't have an artist or graphics person on board yet. How can I create simple images for animation to work through the early stages of game ...
-1
votes
3answers
434 views

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
1
vote
1answer
780 views

Connecting 2D skeletal animation to physics engine

I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
1
vote
4answers
731 views

Public format for 2D animations

What public animation file formats are there available for 2D games? I'd like to know about both formats for procedural/skeletal animation, as well as traditional animation.
0
votes
0answers
376 views

Frame Animation in Android

I am having 10-15 folders with having 20-30 png files each as frames. I wish to run the animation on click events in android. I found some links which says that use of sprite will be very useful. But ...
-1
votes
1answer
148 views

How to implement cue-stick animation for a pool game?

Hello I am developing a Pool game, and I've been scratching my head about what formula is needed to implement an animation for the cue stick. The animation of the cue stick should look as if it's ...
5
votes
1answer
307 views

How does this animation work?

This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
0
votes
0answers
225 views

How can I insert frames between keyframes in ToonBoom?

I'm sure this is pretty simple, I think I just don't know the right terms to search for. I've created an animation entirely out of screen capture fragments and keyframes, and I haven't allowed enough ...
1
vote
1answer
207 views

smooth animation following a random path in real time

So, I'm toying around with an augmented reality game. I'm using computer vision to track a particular object, which works reasonably well. I'm trying to animate something that basically follows that ...
6
votes
1answer
711 views

How is animation handled in non-immediate OpenGL?

I'm a newbie to modern OpenGL. I'm comfortable with the immediate OpenGL methodology, but I've never done any serious use of VBOs. My question is about animation. In immediate mode, to achieve ...
8
votes
3answers
2k views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
9
votes
2answers
773 views

Rendering characters, with cut off limbs (Blender models in Java/OpenGL)

What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
3
votes
4answers
2k views

what is the simplest 3d software for unity?

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
1
vote
1answer
416 views

How to determine what animation to render in a component-based system without breaking encapsulation?

In a component based system, how should change the rendering/visual state of an entity such that I know what animation to use, without breaking encapsulation? My guess is that it would have to be ...
3
votes
2answers
202 views

Does there exist a library of animations for easing, skewing, bouncing, and squishing?

I'm specifically referring to the types of animations that are typical in 2D hand held games on the Nintendo platform, where menus slide in, bounce, squish, etc. I'm looking for something that is ...
1
vote
3answers
1k views

Making smooth walk/jump/fly etc animations

i am soon gonna start with developing my own game for the iOS, i have the plan and idea of the game ready. BUT i have 1 question. How do people make such a smooth animation? Lets take for example: ...
5
votes
2answers
714 views

Where can I find free motion capture footage?

Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
1
vote
1answer
219 views

Fitting 3D points representing bones to a BVH animation file

I am developing a motion capture animation system and I want my data to be stored within a BVH file. At the moment I have measured the size of the actor so I can create the hierarchy of the BVH file. ...
1
vote
1answer
940 views

How to animate a flip of a card in Cocos2d?

I am working on a card game and would like to ask if someone could advice me how to implement a flip of a card in Cocos2D?
3
votes
2answers
491 views

How to achieve hologram projection effect with head tracking

I want to recreate this: http://www.youtube.com/watch?v=9xMSGmjOZIg&feature=related I can take care of tracking the user's head, and in one of the comments I believe the author says that he used ...
2
votes
1answer
357 views

Xna GS 4 Animation Sample bone transforms not copying correctly

I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
0
votes
1answer
106 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
2
votes
1answer
1k views

Objective-c Cocos2d moving a sprite

I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What ...
0
votes
1answer
469 views

Toon shader with Texture. Can this be optimized?

I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their ...
1
vote
1answer
929 views

Smooth animation in Cocos2d for iOS

I move a simple CCSprite around the screen of an iOS device using this code: [self schedule:@selector(update:) interval:0.0167]; - (void) update:(ccTime) delta { CGPoint currPos = self.position; ...
11
votes
1answer
324 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
3
votes
4answers
469 views

Is character movement with an animated sprite controlled by the animation itself or moved manually?

How is a walking animation of a given character designed? I can see two possible ways: The first way is to draw each frame of the animation such that, if the frames are displayed at position (0,0), ...
3
votes
2answers
524 views

Better to use fixed sprite size or variable sprite sizes in a sprite sheet?

you have N frames for an animation (an idle animation for example) of a 2D character. What is the best resolution to use for each frame? The problem is that if you save the N frames such that each of ...
0
votes
1answer
100 views

Is there a 3D animation tool that meets these requirements?

I'm searching a 3D physics / transforms animation editor. It should be able to import 3D meshes from OBJ or FBX, then it should be able to animate transforms. I need such a tool for my 3D games, where ...
15
votes
1answer
814 views

What are the pros and cons of these voxel data file formats?

.VXL .VOX .KVX .KV6 .V3A .V3B I am trying to decide whether it's worth going with any of the above, or some other, or if I should roll my own. The deciding factors in order of importance are: ...
2
votes
1answer
541 views

help animating a player in Corona SDK [closed]

Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: ...
2
votes
1answer
805 views

Baking Key Frame Animation in Blender

I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
2
votes
2answers
837 views

Problem With Smooth Animation In C++/SDL/OpenGL

I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
9
votes
3answers
2k views

Animation in OpenGL using 3D Models

I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
14
votes
5answers
486 views

How to tie a bullet release with a firing animation

Lets say you have an animation that you want to happen when firing a bullet. How would you get the bullet to show up at the end of the animation. The only thing I can figure out is to know the time ...
11
votes
2answers
3k views

Are the Minecraft animations hardcoded into the game?

I would like to know how the animation system works in minecraft. I get a feeling that all the mobs are hardcoded into the game. Did notch really sit there and create the matrices for all the ...
8
votes
1answer
5k views

What's the best way to create animations when doing Android development?

I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations ...
-3
votes
2answers
2k views

Unity: 2D problem (I'm using Orthello package but any advice appreciated)

So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package. I got most of everything I'd like working and it was ...
3
votes
2answers
355 views

WebGL geometry calculations

I have a dynamic surface in WebGL, that is animated in vertex shader. I want other objects to interact with this surface (for example, an object riding on dynamic terrain). What's the best way to do ...
1
vote
1answer
351 views

Shapes and sprites in SVGs

I understand SGV images are used in 2D games to store shape data for the physics engine of the game. I'm unsure though, should the raster sprite also be stored in the SVG or should it be separate? ...
0
votes
3answers
2k views

How do you make a customizable 3D character with animation in iOS?

I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
2
votes
3answers
3k views

Exporting an animated FBX to XNA? (in 3DS Max)

I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the ...
5
votes
1answer
168 views

Should Different “Types” of Animations be in the Same Class?

For example, say you want a character animation and a health bar animation. Since these require different algorithms, should they be in the same class? They both re-use some of the same code but ...
2
votes
2answers
239 views

How can I animate a recursive algorithm?

Say I have a recursive algorithm, for example one that generates a random tree: // Pseudocode, just a simple algorithm: it isn't perfect. function generate_branch(angle, length, current_depth, ...
3
votes
1answer
690 views

Where can I find animated textures for free? [closed]

I'm looking for some animated textures, especially water textures that show movement. After a bit of searching, I could only find this list. Although those textures are certainly not bad, there are ...
3
votes
1answer
194 views

Should I use different object types for different kind of 3D meshes?

well... I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...
2
votes
2answers
556 views

XNA 4.0: Trouble Aligning an Animating Sprite (Texture Origin)

I'll try to explain this as best as I can. I'm trying to build a game where there exists a "Surfer" who is surfing down a rail. I have a sprite sheet for the surfer however I have been running into ...
0
votes
2answers
282 views

XNA 4.0: Animating a moving 2D sprite (not via user input)

I see a lot of tutorials explaining how to do 2D Sprite Animation with sprite sheets, based on the user's input (i.e. Move Left, Move Right ) etc.. etc.. I have already incorporated an ...
2
votes
1answer
576 views

Is there a 2d animation authoring GUI for creating C++ games?

I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does. Basically I want a GUI that lets me layout sprites and specify ...

1 4 5 6 7 8