The simulation of an in-game entity's motion, such as running or sitting or striking.
1
vote
1answer
1k views
Android frame by frame PNG animation
I am new at Android game development. I have done some apps before, but none of them are games :)
So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but ...
1
vote
1answer
146 views
Need to make animation whereby the character shatters into a bunch of pieces
I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...
3
votes
1answer
317 views
Animated dice framework for XNA?
I'm looking for a reusable 3d animated dice component I can reuse in my XNA board game.
I know it might be wishful thinking in hoping such a component exists, but at the same time worthwhile ...
8
votes
6answers
379 views
Is there a (family of) monotonically non-decreasing noise function(s)?
I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous ...
11
votes
2answers
4k views
I can't figure out how to animate my loaded model with Assimp
I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
4
votes
2answers
484 views
Bejeweled-like game, managing different gem/powerup behaviors?
In general, what I am asking is, given any game where a game element can look/behave/affect-other-elements one way under one set of conditions, and look/behave/affect-other-elements a different way ...
0
votes
2answers
250 views
Dropping multiple objects using an array in Actionscript?
I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly.
Also, for some reason I'm getting a null reference because I think the fireBalls array waits for ...
6
votes
1answer
251 views
How can I apply different actions to different parts of a 2D character?
I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames ...
0
votes
3answers
289 views
What's the best way to write fade in out function?
I want to create a continuous fade in and out.
I'd like to have some function F(time) that returns values increasing from 0 to 255, then from 255 back down to -255, and repeats, as time progresses.
1
vote
1answer
469 views
Rotate Rigged and Animated Scene?
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is ...
2
votes
2answers
2k views
Change alpha to a Frame in libgdx
I have this
batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation);
I want to apply the alpha that ...
0
votes
0answers
142 views
Prototype (the game) animation and collision systems
I have played Radical Entertainment Prototype game and found its animation and collision systems really powerful. They contribute to make the game really funny to play. The freedom to walk on ...
8
votes
1answer
602 views
Abstracting Entity System animation states
I recently started designing a Game Engine using the Entity System paradigm, i.e. having entities as an aggregation of components, and systems that implement the actual game.
Whereas I've had ...
5
votes
3answers
7k views
How to play animations in Cocos2d-x?
I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.
1
vote
1answer
149 views
Anybody remember this webpage? [closed]
I remember visiting a webpage some time ago (1 year ago maybe)
It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
0
votes
1answer
208 views
Primitive Animation
I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
3
votes
1answer
375 views
Time Required for Animation to Finish
Using a tutorial found on the AppHub, I've been attempted to add controls to a sample sprite sheet. I am able to get all the animations working, but for stuff like punching or stabbing, the animations ...
14
votes
5answers
948 views
What's the best head-bob formula?
Given a point in space, a direction of travel, and a time since start, what's a convincing, non-sickening formula to simulate head bob? What's been successful in previous games? Has there been any ...
2
votes
2answers
419 views
Tips on combining the right Art Assets with a 2D Skeleton and making it flexible
I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
1
vote
3answers
943 views
Detecting End of Animation
So I am making a death animation for a game. enemy1 is a UIImageView, and what I'm doing is when an integer is less than or equal to zero, it calls this deathAnimation which only happens once. What I ...
5
votes
2answers
2k views
How to Export Flash Animation Data
I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of ...
4
votes
2answers
566 views
Animation Systems
As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
0
votes
2answers
545 views
Creating pixel art / animation with flash
I have a friend that was the one creating graphics for my games. He left the town for some months (work, sigh) and I have tried to get in contact with him but it is impossible right now. Last talk I ...
-1
votes
1answer
361 views
Blender or 3Ds Max [closed]
I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
8
votes
1answer
330 views
Separation of world state and animation in a turn based game
How do you handle the separation of animation from the world state within a turn based game? I'm working on a 2D grid based game currently. The below code is simplified to better explain.
When an ...
0
votes
2answers
185 views
Transition between two Views
i want to animation the transition between game screens , in my game loop i have a function called getCurrentScreen() which returns a Screen object this Screen Class
has a function called present() ...
2
votes
2answers
2k views
Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
2
votes
1answer
700 views
3D Bone Animation API in C#
i have been looking for 3d Bone Animation for plain C# (to be used with Sharpdx or Slimdx) but i did not find anything !!!
I just find some for XNA.
Any Suggestions!
Accept c++ suggestions also
1
vote
0answers
351 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
0
votes
2answers
699 views
Computer animation in C++ and if it can be integrated in web designes
I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++.
My humble resources at the moment are: ...
2
votes
1answer
389 views
COLLADA, loading, the modelling/animation process?
So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
2
votes
1answer
194 views
How can animate a set of rigs without reinventing the wheel?
I have a set of rigs of my own defined 3D doll in Javascript. I would like to animate a set of rigs to simulate walking, jumping, etc. Obviously I could do it by myself, but I'm sure I would be ...
3
votes
1answer
722 views
Cocos2d animation problem, [__NSCFString rect]: unrecognized selector sent to instance
I am testing (and learning) animation in Cocos2d using a series of .png's called "splash-x.png". I am getting error and at the first sight i thought it was easy to solve but it turned out that i ...
1
vote
1answer
335 views
Special Effects in a 3d game
I am creating a 3d game ( a car racing game) using opengl ES.
i know the rendering concept and also using a physics engine for all the physics stuff.
All modeling is done using 3d modeling softwares.
...
1
vote
1answer
221 views
How can I change the path a sprite is following in real time?
Is there a common way to implement a character following path that is issued and replaced in real time?
For example: the character follows a path issued, and while it's on that path, if a new path is ...
0
votes
1answer
632 views
Animations in FBX exported from Maya are anchored in the wrong place
We are trying to export a model and animation from Maya into Unity3d.
In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
1
vote
1answer
415 views
Problems with 3D rotation when creating a 3D skeleton
I am writing a simple BVH parser in C# using the XNA framework. At the moment I have managed to parse in all the data and my goal is to find out the global coordinates of all the joints in the ...
2
votes
1answer
549 views
Character and Weapon animation interaction
If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
votes
2answers
511 views
How can a load and play an .x model using vertex animation in XNA?
From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now.
However, the files are in DirectX ...
5
votes
3answers
686 views
Can I swap out Farseer physics fixtures at runtime?
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1.
In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
2
votes
1answer
123 views
How do I make “weaponsclash” = animations adapating to parameters
Meaning: how do I build my animations/system so that I can have swords blocking each other?
I honestly believe this is the hardest part of a game: I need animations to interact with each other. If a ...
9
votes
2answers
733 views
How do character/object interaction animations work in isometric games?
I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc.
Characters (Staff/NPC's) within the game should interact ...
3
votes
1answer
454 views
Animating DOM elements vs refreshing a single Canvas
A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had ...
4
votes
1answer
506 views
Is there a tool to import a sprite sheet into Flash as a frame-based animation?
I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq.
I'd like to take a sheet like the one below, import it into Flash, and ...
11
votes
2answers
2k views
Animation Blending Basics
Say I have a framework with characters that can run and walk and of course, stand still.
Am I right in thinking that animation blending is the process of smoothly transitioning between these by ...
2
votes
1answer
260 views
When animating sprites, why subtract frametime when switching between sprites instead of resetting elapsed time to zero?
I am currently on chapter 3 of the book "Learning XNA 4.0". At the end of this chapter is a section on changing the animation speed of sprites.
timeSinceLastFrame += ...
3
votes
2answers
1k views
Export Maya Animation Data
I have a pretty simple character rig animation. How can I export the raw data of that animation?
I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
1
vote
1answer
189 views
Process for developing psd images into animation
I wrote a kids' picture book that I want to make into an iPad app and iPhone app.
(More of a story than a game, but same principles, I guess.)
Here's a sample page: ...
2
votes
1answer
1k views
How to “swing” bounding box and update collision for sprite swinging a weapon?
I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords?
I have a bounding rectangle for them, and the ...
3
votes
2answers
1k views
How to animate a model in WebGL?
I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...