The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
122 views

How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions

I'm working on a roguelike using libtcod. So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance. What if I have an ...
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0answers
18 views

How can I track a leader vehicle at a specific angle and distance?

I am using Matlab and have code which allows a vehicle to find its way to certain coordinates chosen by the user. I now want to add a second vehicle which stays fixed at a specific distance and angle ...
1
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2answers
67 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
2
votes
2answers
1k views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
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1answer
981 views

Unity Animation Controller: Is the “atomic” attribute in 4.6.3 the same as the “has exit time” attribute in 5.0?

I'm viewing a tutorial based on Unity 5.0. In this version, I see an option whose name is: Has Exit Time: But on my Unity, version 4.6.3, I don't have this option. Instead I have an option called ...
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1answer
168 views

Animation fails due to a NullPointerException which I'm certain shouldn't be thrown (LibGDX / Java)

What the title says basically. I've been stuck on this error for a few hours I got it to work earlier but I honestly can't see why its failing now (ctrl + z'd back to the working stage). Here's my ...
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1answer
66 views

How can I make background elements wrap around the screen?

I'm looking to make my clouds wrap around the screen in my game (like the picture). Right now it just continues off the screen. The current movement code is: Cloud.center = ...
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0answers
82 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
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1answer
271 views

Smooth transitions between 2d animations

I am writing a 2d game (in libGDX, but I think that doesn't matter too much). In that game I want to have smooth transitions between animations. For example, let's think of a guy walking around. Now ...
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2answers
144 views

How to get asset/model name from (custom) Content Processor in XNA 4.0

I'm trying to make multiple animations for multiple models in XNA 4.0 and I need to get the name of the model/asset from the content processor which is a custom one (XNA default I think), I'm trying ...
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1answer
83 views

State system and animation of derived classes

I'm trying to get some kind of state system for my game objects. I have a base Actor class that is derived by classes like Policeman, Informant or Brawler. Each of those classes describes different ...
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2answers
101 views

Why does this simple if-statement that checks my main characters state never get called (Java/LibGDX)?

Been working on this for a while - basically I want my player to perform a front flip when he jumps (screen tap -> player jumps). I wrote the animation class Animator (extends Player implements ...
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1answer
381 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
0
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1answer
446 views

Set Non-Looping Animation Time to Seconds

I have an animation that does not loop. It plays for the default duration (n seconds), then stops on the last frame. This is exactly what I want to have happen, but I want it to play for m seconds, ...
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2answers
672 views

Animation works, but Unity doesn't realize it

I have an animation which plays once, and it played once just fine. I want to Invoke a method as soon as the animation finishes. I have been researching and experimenting for over an hour now, but ...
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1answer
156 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
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1answer
111 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...
0
votes
1answer
590 views

How to retarget animation from Generic to Humanoid?

I am in a constant struggle to convert a character that is indeed a humanoid character but its rig has been assigned as a generic rig. I want it to be humanoid so I can easily retarget its animation ...
2
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1answer
345 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
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2answers
264 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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0answers
80 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...
4
votes
1answer
580 views

Is my skeletal animation algorith/representation correct?

I'm representing a rig (skeleton) as: A root pivot point, with a position (Vector3) and a direction (Vector 3). A tree of bones, where each bone is a struct with a rotation (Quaternion) and a length ...
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1answer
239 views

How can I implement procedural humanoid generation like MakeHuman?

Some applications allow you to generate a human mesh by simply adjusting parameters. The results are broad and convincing: you can get from a thin asian girl to a muscular african man by just ...
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0answers
66 views

How do I correctly set up a Unity animation to move?

I downloaded a custom .fbx model from the asset store, imported it to my project and placed it in my scene. I then created an animator controller and added it to the object. To get the animations ...
0
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1answer
426 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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1answer
180 views

Animated Energy/Combo Bar (Unity 4.6) [duplicate]

How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome! Links to videos showing the wanted ...
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2answers
7k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
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2answers
757 views

LibGDX , Scale button with animation when it is pressed

I am developing game using LibGDX . I want to create beautiful menu and to scale buttons when they are pressed but not in this way , when it is pressed scale it 1.5f , I want to scale it with ...
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1answer
513 views

Typing text animation (dialogue) libGDX or in general

Can anyone think of an efficient way to animate the typing dialogue text as found in pokemon? I have a vague idea of using string.length, and having a new letter drawn every .2 seconds or so, but ...
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1answer
208 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
1
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1answer
704 views

How to access an animation properties from the animator?

I'd like to change the property speed of an animation from the animator. For example, I'd like the player to be able to reload faster with upgrades. So I have a basic reload animation on the gun ...
0
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2answers
3k views

How can I make animations “snap” between transitions in Unity?

I have an animator with a few animations in it. These are very basic animations, just changing a transform to slide a sprite around in a cutscene. The issue that I'm running into is that when I ...
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2answers
508 views

Help Understanding libgdx create animations example game

I am trying to understand the example game, cuboc. GitHub is https://github.com/libgdx/libgdx-demo-cuboc. I have generated my texture atlas but I do not understand the code that uses this texture ...
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1answer
176 views

Java 2d Gaming, best practice to update random falling objects

I'm new to game development. I do have basic knowledge in Java and also have moderately good experience in OOP from other languages. I started developing this simple 2D game as my first project. The ...
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1answer
129 views

Set a different animation rate for moving player NOT using a sprite

I am trying to start making a simple game using HTML5 with a canvas and some JS. I have a player whose movement I am comfortable with, but the rate at which the player animates when it moves is too ...
0
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1answer
113 views

Texture organization and budgeting for a HD Sprite Based Game [closed]

I've been making a game that features 2 traditionally animated playable characters, hd backgrounds, props, and extra special effect animations. Things have gone well so far, but I have a few questions ...
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2answers
209 views

How to prevent fish eye effect when using CCOrbitCamera in Cocos2D?

Note: I'm using CocosSharp, a Xamarin C# version but the question is valid for all Cocos2D versions I presume. I'm also fine with answers in any Cocos2D dialect (there is no tag yet for CocosSharp ...
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1answer
38 views

Altering Animation Playback Given Terrain Information

Say my character has a jog animation. Assuming Y is vertical, his feet leave the ground at Y=0 and hit the ground again at Y=0. This works fine in a world like that of Minecraft, where every surface ...
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0answers
423 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
0
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1answer
631 views

Creating looping canvas animation (slot machine with reels)

I have a small assignment to create something like slot machine with spinning pictures. I have to use HTML5 Canvas. I would like to hear some opinions how this can be made simply and performantly. ...
1
vote
1answer
94 views

Animating Two Objects' Interaction?

I want to animate a character who could be doing any number of things. Say for example, I want the character to get into bed, under the covers. Do I animate the character and the sheets moving ...
2
votes
1answer
47 views

Ease action to simulate a clank in a moving or rotating device near end of the trajectory

You know those mechanisms that moved or rotated, and then just a few millimeters near the end of the trajectory they oppose a bit of resistance and then clank to the final position. I want to ...
0
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1answer
535 views

Animation, Interpolation, & Structure

I have been working on animation in my small game engine recently and I am implementing some interpolation to be used with skeletal animations. I know how to do interpolation but I am not sure where ...
2
votes
1answer
137 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
2
votes
1answer
3k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
4
votes
2answers
1k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
2
votes
1answer
117 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
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0answers
103 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...
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1answer
324 views

Best Practices for combining animation and logic

In Games I often run into this kind of scenario: The Game Logic decides something happens, and of course the logic does so instantly. But the Game also has animations depending on the logic. Like ...
4
votes
3answers
590 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another ...