The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
178 views

Proper way to divide a 2D climbing animation in Unity3D

I've got a 2D character that's going to climb up a 2D tile to his left or right and I've got a climbing animation consisting of three parts essentially: Animation for the character going from ...
0
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0answers
568 views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
1
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1answer
122 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
2
votes
1answer
214 views

Run one cycle of animation when button is pressed in libgdx

I am looking for a way to run my animation a complete cycle when a button is pressed. The animation runs as long as the button is pressed but the animation takes a second to play so it becomes too ...
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0answers
24 views

Sprite animation in Java? [duplicate]

I know this question has been asked many times but none of the answers were very clear to me. I'm working on a small Java RPG, and so far I can control a character (drawn onscreen with a .PNG sprite) ...
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0answers
131 views

OpenGL MD5 Model Animation. Performance issues

A time has come when i had to implement an Animation to my Engine. I started with standart MD5 mesh/anim format since i find it easy to understand. I managed to implement a simple MD5 loader and i can ...
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3answers
64 views

Problems Animating Texture in OpenGL

I'm trying to animate a texture to scroll a static screen for a television, however I'm having some issues. Just translating within the texture matrix animates all textures in the scene which is ...
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2answers
160 views

WebGL techniques for normal mapping on morph targets?

I'm currently morphing some meshes by interpolating their positions and normals between target arrays, on the GPU, in WebGL. Now I need to apply normal maps to those morphs. For normal maps on ...
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0answers
167 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
2
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1answer
1k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
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1answer
127 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
2
votes
1answer
2k views

Why can't I rotate anything to be “more than 360 degrees or less than 0 degrees”?

I've been trying to make an animation in Unity, but most assets already come bundled with everything facing at 0 degrees, not to say it's a bad thing. However, the problem I'm facing is that the ...
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0answers
94 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
2
votes
1answer
182 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
2
votes
1answer
66 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
0
votes
1answer
51 views

Given a ray-intersect position on morphed mesh, how to compute that position at each morph target?

I'm working on an annotation system that allows a user to click on a mesh to attach a pin with a label hanging off it. It must be possible to pin an annotation on an object that's being morphed with ...
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0answers
155 views

i cant animate my character using animator controller

i have been stuck with the following project for a couple of days now. no matter what i do i cant make my character transition between idle and walk animation. i have been tweeking almost every option ...
5
votes
2answers
241 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
1
vote
1answer
134 views

(Java) Trying to animate an arraylist of coins with a (working) animation class

I have a coin class which takes in an integer numOfCoinsand an enum LayoutType, which can be linear or curved. A linear layout displays the coins in a straight line one after the other - we'll work ...
0
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1answer
4k views

Unity animator controller animations don't work

I'm having problems animating a character pack I purchased from unity asset store. I've placed the character in an environment and created an animator controller. After I drag the animation that to ...
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1answer
316 views

How can I add an animation curve to an object with no animations?

I want to scale text in different ways over time. I figured the best way to do this would be an animation curve. It turns out I need an actual animation clip just to create this curve. My question ...
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0answers
198 views

Rain World : How to have intelligent movement / animation?

In the project RainWorld the characters seem to move "intelligently" as they move "unrestricted". They seem to know "how" to move their limbs and "what" needs to be done. Here for an example the ...
1
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1answer
60 views

Update Based Animation Position Values?

Is it possible to control the key-frame/sample value or the time based position in the animator? I’ve set a global float that identifies the rotation of an object on its Y axis and I would like the ...
1
vote
1answer
155 views

How to resize animation in libgdx?

I want to draw an animation, the size of each frame is 500x500px but when I try to resize, the animation seems to rotate... Here the code to load frames and create animation: Texture fireSheet = ...
0
votes
1answer
51 views

How should i manage intro animation [closed]

never realized how the animation intro of a game is done, I've thought that perhaps you have all the images of each frame of the animation, or have a video made and make the load. anyway, if it is ...
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2answers
290 views

Animation reset in libgdx

i have an issue that i hope it's easy to resolve. I'm playing various animations in my libgdx-created game. For a particular animation, i need that to play in loop mode but only if a particular ...
1
vote
1answer
544 views

Texture packer and 2d game sprite sheet creation

I am developing a game in Unity3D. I have a bunch of images which display the character animations. I decided to use texture packer to reduce the amount of individual images. I create one sprite sheet ...
1
vote
1answer
139 views

Pre-calculating skeletal animation data

I'm working on skeletal animation and so far I've got the skeleton drawn with interpolated animation working (just on the cpu still). I was thinking about changing my file format for my skeleton and ...
0
votes
2answers
737 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
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0answers
47 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
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vote
1answer
142 views

How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions

I'm working on a roguelike using libtcod. So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance. What if I have an ...
1
vote
2answers
70 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
2
votes
2answers
1k views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
1
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1answer
1k views

Unity Animation Controller: Is the “atomic” attribute in 4.6.3 the same as the “has exit time” attribute in 5.0?

I'm viewing a tutorial based on Unity 5.0. In this version, I see an option whose name is: Has Exit Time: But on my Unity, version 4.6.3, I don't have this option. Instead I have an option called ...
0
votes
1answer
234 views

Animation fails due to a NullPointerException which I'm certain shouldn't be thrown (LibGDX / Java)

What the title says basically. I've been stuck on this error for a few hours I got it to work earlier but I honestly can't see why its failing now (ctrl + z'd back to the working stage). Here's my ...
0
votes
1answer
75 views

How can I make background elements wrap around the screen?

I'm looking to make my clouds wrap around the screen in my game (like the picture). Right now it just continues off the screen. The current movement code is: Cloud.center = ...
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0answers
94 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
1
vote
1answer
332 views

Smooth transitions between 2d animations

I am writing a 2d game (in libGDX, but I think that doesn't matter too much). In that game I want to have smooth transitions between animations. For example, let's think of a guy walking around. Now ...
0
votes
2answers
154 views

How to get asset/model name from (custom) Content Processor in XNA 4.0

I'm trying to make multiple animations for multiple models in XNA 4.0 and I need to get the name of the model/asset from the content processor which is a custom one (XNA default I think), I'm trying ...
1
vote
1answer
85 views

State system and animation of derived classes

I'm trying to get some kind of state system for my game objects. I have a base Actor class that is derived by classes like Policeman, Informant or Brawler. Each of those classes describes different ...
0
votes
2answers
108 views

Why does this simple if-statement that checks my main characters state never get called (Java/LibGDX)?

Been working on this for a while - basically I want my player to perform a front flip when he jumps (screen tap -> player jumps). I wrote the animation class Animator (extends Player implements ...
1
vote
1answer
438 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
0
votes
1answer
537 views

Set Non-Looping Animation Time to Seconds

I have an animation that does not loop. It plays for the default duration (n seconds), then stops on the last frame. This is exactly what I want to have happen, but I want it to play for m seconds, ...
0
votes
2answers
808 views

Animation works, but Unity doesn't realize it

I have an animation which plays once, and it played once just fine. I want to Invoke a method as soon as the animation finishes. I have been researching and experimenting for over an hour now, but ...
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vote
1answer
191 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
vote
1answer
126 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...
0
votes
1answer
737 views

How to retarget animation from Generic to Humanoid?

I am in a constant struggle to convert a character that is indeed a humanoid character but its rig has been assigned as a generic rig. I want it to be humanoid so I can easily retarget its animation ...
2
votes
2answers
454 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
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vote
2answers
272 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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0answers
102 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...