The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
1answer
734 views
HTML5 Canvas Tileset Animation
How to do in HTML5 canvas Image animating?
I am have this code now: http://jsfiddle.net/WnjB6/1/
In here I am can add animations something like -> Animation.add('stand', [0, 1, 2, 3, 4, 5]);
But ...
2
votes
3answers
313 views
Level Design V.S. Modeler
From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
0
votes
1answer
149 views
Animating isometric sprites
I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this:
< Game Folder Root >/Assets/Sprites/< Sprite Name >/< Sprite Animation >/< ...
0
votes
2answers
257 views
Android Game Development problem with Speed = Distance / Time
I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
3
votes
2answers
540 views
2D Animation Smoothness - Delta time vs. Kinematics
I'm animating a sprite in 2D with key frames of rotation and xy-positions.
I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a ...
0
votes
1answer
225 views
Maintain proper symbol order when applying an armature in flash
I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to ...
2
votes
2answers
2k views
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers.
I did what people told me there by exporting each ...
5
votes
2answers
245 views
Multiple, independent animations for one character
I'm using XNA, and I'm well versed with the skinnedModel sample. I'm starting to make my own models and animations. I'd like to be able to take animations that apply to different, independent body ...
0
votes
4answers
489 views
Separating game logic from animation
For non-game applications the model-view-controller pattern is typical where data, logic, and visuals are separated. But for a game how would you architect the game logic and the animation system in ...
-1
votes
1answer
104 views
How can I create this simple animation? [closed]
I don't have much clue about 3D modeling or animation. I'm good at programming & graphic design though. I want to do something like shown in this 15second video.
To be more specific, I need some ...
3
votes
2answers
512 views
How can a load and play an .x model using vertex animation in XNA?
From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now.
However, the files are in DirectX ...
3
votes
2answers
531 views
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
start position is left top corner and ball's maximum ...
2
votes
1answer
178 views
Blending Two different animations
I'm sure there are articles around on this but I'm not really sure what they are called.
animation blending tends to give me the blend between two different complete animation such as walk and run.
...
-1
votes
0answers
64 views
ball 2d animation [duplicate]
Possible Duplicate:
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
...
6
votes
3answers
193 views
What constraint (if any) limits crowd animation variety?
I have recently noticed something in a large number of sports games relating to the animation of the crowd.
Scenario
Player holes the golf ball and the crowd all clap their hands. Whilst the faces ...
3
votes
2answers
484 views
How do you chase a changing value with ease in and ease out
Assume you have a target that changes. Example:
// on average every 1000 frames, move the target
if (random(1000) == 0) {
// pick a value between 0 and 999
target = random(1000);
}
Now, I ...
1
vote
1answer
341 views
File format for animated scene
I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
3
votes
3answers
8k views
Import a 3D animation into an android game
I want to import a skinned and animated character model built with bender into an android game. The animations can be: idle, walk, run ...etc
I've seen a related question but it's only about ...
5
votes
2answers
610 views
What is the technical term for animation of a dead body?
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling ...
5
votes
3answers
689 views
Can I swap out Farseer physics fixtures at runtime?
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1.
In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
1
vote
1answer
146 views
Need to make animation whereby the character shatters into a bunch of pieces
I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...
2
votes
2answers
419 views
Tips on combining the right Art Assets with a 2D Skeleton and making it flexible
I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
1
vote
4answers
733 views
Public format for 2D animations
What public animation file formats are there available for 2D games? I'd like to know about both formats for procedural/skeletal animation, as well as traditional animation.
0
votes
1answer
222 views
What technique should I use to create models and animation sequences in OpenGL code?
I'm getting into game development using OpenGL (and the LWJGL library) and I want to create models for characters, NPC's etc. in the code, as well as animation sequences (for example the way the ...
3
votes
1answer
1k views
Bones Animation - Matrices and calculations
We are 'on final' when it comes to finishing the project, but just before implementing the animation system.
Our Client decided to choose "Bones Animation" - which is that I should export each ...
1
vote
1answer
328 views
XNA: Good way to queue up animations
I'm writing an AnimatedSprite class that has an Animation object (which itself contains a sprite sheet).
The AnimatedSprite plays certain animations during key input. My problem is that how do I ...
0
votes
2answers
260 views
Animating a jellyfish hardcoding?
I have drew a hemi-sphere by myself, and would like to do basic jellyfish animation by animating the vertices of the hemi-sphere. I tried a lot of experiments but it seems I'm doing it wrong. I need ...
1
vote
2answers
580 views
How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)
I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...
3
votes
4answers
2k views
what is the simplest 3d software for unity?
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
5
votes
2answers
735 views
Where can I find free motion capture footage?
Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
4
votes
1answer
507 views
Is there a tool to import a sprite sheet into Flash as a frame-based animation?
I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq.
I'd like to take a sheet like the one below, import it into Flash, and ...
2
votes
1answer
1k views
Open GL Android frame-by-frame animation tutorial/example code
My first question was asked wrong, so I need to ask again :)
I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
8
votes
6answers
380 views
Is there a (family of) monotonically non-decreasing noise function(s)?
I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous ...
1
vote
0answers
139 views
How do I control an animation with a drag command?
I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
1
vote
1answer
1k views
Android frame by frame PNG animation
I am new at Android game development. I have done some apps before, but none of them are games :)
So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but ...
11
votes
4answers
2k views
Ledge grab and climb in Unity3D
I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it.
Now my question, since I've been ...
3
votes
1answer
317 views
Animated dice framework for XNA?
I'm looking for a reusable 3d animated dice component I can reuse in my XNA board game.
I know it might be wishful thinking in hoping such a component exists, but at the same time worthwhile ...
8
votes
1answer
1k views
What are the common character animation techniques used in tile based hack&slash games?
I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...
6
votes
6answers
1k views
How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games.
How come this is ...
0
votes
1answer
634 views
Animations in FBX exported from Maya are anchored in the wrong place
We are trying to export a model and animation from Maya into Unity3d.
In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
0
votes
2answers
250 views
Dropping multiple objects using an array in Actionscript?
I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly.
Also, for some reason I'm getting a null reference because I think the fireBalls array waits for ...
6
votes
1answer
251 views
How can I apply different actions to different parts of a 2D character?
I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames ...
5
votes
2answers
2k views
How to Export Flash Animation Data
I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of ...
0
votes
3answers
289 views
What's the best way to write fade in out function?
I want to create a continuous fade in and out.
I'd like to have some function F(time) that returns values increasing from 0 to 255, then from 255 back down to -255, and repeats, as time progresses.
8
votes
1answer
602 views
Abstracting Entity System animation states
I recently started designing a Game Engine using the Entity System paradigm, i.e. having entities as an aggregation of components, and systems that implement the actual game.
Whereas I've had ...
0
votes
0answers
143 views
Prototype (the game) animation and collision systems
I have played Radical Entertainment Prototype game and found its animation and collision systems really powerful. They contribute to make the game really funny to play. The freedom to walk on ...
1
vote
1answer
149 views
Anybody remember this webpage? [closed]
I remember visiting a webpage some time ago (1 year ago maybe)
It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
0
votes
1answer
208 views
Primitive Animation
I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
0
votes
2answers
546 views
Creating pixel art / animation with flash
I have a friend that was the one creating graphics for my games. He left the town for some months (work, sigh) and I have tried to get in contact with him but it is impossible right now. Last talk I ...
3
votes
1answer
377 views
Time Required for Animation to Finish
Using a tutorial found on the AppHub, I've been attempted to add controls to a sample sprite sheet. I am able to get all the animations working, but for stuff like punching or stabbing, the animations ...
