The simulation of an in-game entity's motion, such as running or sitting or striking.

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-5
votes
1answer
247 views

Is it possible to let the mouse control hand animation? [closed]

I want to let the player control hand motion with the mouse is that possible?
3
votes
1answer
264 views

How to motion capture animations?

I'm not an animation artist and so I want to create some animations for testing. I want to use a camcorder to record me while I'm running and so I want to know if exists a software that grab the video ...
0
votes
1answer
81 views

Type of 3D Rotation Animation used in this video [closed]

http://youtu.be/IUZqinlhono I have referred to an application for interactive rotation in 3D space. The same is uploaded on youtube for your reference. I am having difficulty in understanding the ...
1
vote
0answers
138 views

Recommendations for / issues with implementation of composite sprite system for beat 'em up game [closed]

I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
2
votes
0answers
178 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
2answers
173 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
2
votes
2answers
124 views

How to handle and make animations?

I just finished a game for my design class and I ran into a problem that I always have but this time I'm going to learn the right way to do it. I was making the background animation for my menu in ...
0
votes
1answer
333 views

Behavior Trees and Animations

I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my ...
1
vote
2answers
2k views

How to animate a flip of a card in Cocos2d?

I am working on a card game and would like to ask if someone could advice me how to implement a flip of a card in Cocos2D?
6
votes
1answer
1k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
0
votes
2answers
152 views

Can CCAnimations be paused?

I am new to cocos2d. I am using CCAnimation. It's working fine, except I want to pause the animation occasionally. How do I do this? Here's what I'm doing so far: [mySprite ...
-1
votes
1answer
171 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
2
votes
1answer
161 views

How to animate a destruction of a model?

I have a model (see image) and I am trying to animate a destruction. But it doesn't seem possible, since XNA is using only bones to animate. So my question is: Which workflow should I use, to ...
1
vote
0answers
115 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
0
votes
1answer
1k views

Android cocos2d removing a sprite after animation

I have an object going across the screen with an animation using the following code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("ninjastar.plist"); CCSpriteSheet projectileSheet = ...
2
votes
1answer
374 views

Moving sprites based on Delta time - consistent movement across all devices with different resolutions

This is the formula I am currently using to move my sprites across the screen: Examples below only deal with X coordinates to keeps things as short as possible. Initial variable declarations: float ...
7
votes
4answers
3k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
0
votes
1answer
616 views

How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html ...
0
votes
0answers
215 views

How to render alpha channeled animated 2D sprites in OpenGL ES 2.0

I searched, but I can't find specifically how to render animated 2D sprites with an alpha channel onto a 3D polygon, z=0, in OpenGL ES 2.0. This is just a basic 2D concept, but since I'm using, ...
0
votes
1answer
117 views

Are there alternatives to Vertex Tweening?

Now that I'm getting into animating 3D entities in my game, I was wondering what the best approach for this would be. I did some research and came across something called "Vertex Tweening". However, ...
-1
votes
3answers
131 views

Detect when two keys are pressed at the same time [closed]

I'm doing a game with XNA and I need an animation when two keys are pressed.. I tried this but it doesn't function. if (Keyboard.GetState().IsKeyDown(Keys.D) && ...
0
votes
1answer
122 views

How are the following 3D effects mocked in Myst 4? (link)

Superficially, I thought 'all' that would be required to make a myst style game would be to place the camera inside a 3D sphere, with the sphere's inner surface textured with an ...
0
votes
1answer
239 views

texture won't move OpenGL ES 2.0

I want be able to move my texture in GLSL I have set my texture to wrap S and wrap T but not sure why it wont move my fragment shader looks like this at the moment uniform sampler2D n_mapTex; ...
4
votes
3answers
363 views

How do I make an arrow line up with a bow when rotating them?

I am trying to create a bow and arrow animation in which the player can drag downwards to increase the bow strength (see the image) and release it to hit a target. I can't get the arrow to align ...
2
votes
1answer
335 views

How do I loop my animations seamlessly?

I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor. My only problem is, that after one animation-loop completes, the ...
4
votes
2answers
245 views

generating animations in runtime

i am creating my 3d game engine using Opengl. this question might sound stupid to you but i am still in the process of learning, i have a 3d animated girl that slaps guys of different talls on the ...
1
vote
1answer
189 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
0
votes
0answers
118 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...
2
votes
2answers
154 views

Animating a background 'pulse' with easing equation

I'm trying to find a suitable easing equation (or other method) to animate an object so that it 'pulses' (imagine a 'spike' on a music visualiser, or see the image I drew badly below) 'v' is the ...
2
votes
1answer
629 views

help animating a player in Corona SDK [closed]

Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: ...
1
vote
1answer
463 views

How to Animate a Mechanical Model to work with Unity's Mechanim?

I made a relatively simple model in 3D Studio Max to be used in a game. It's a simple stationary laser turret with an openable maintenance hatch. I want to use Mechanim to handle the animation states. ...
1
vote
2answers
570 views

Efficient types of 2D animation

I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating. The two I am currently debating, with myself, is single layered animation and ...
2
votes
2answers
2k views

2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to ...
2
votes
2answers
698 views

How can I control the frame update rate of a thread?

I'm building a small game for a college project. It's quite a simple game. There are a number of dots on the screen and the player has to select them in a specific order. It's kind of a "join the ...
3
votes
1answer
80 views

Adjusting a skeleton to a Specific Stance

Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
1
vote
1answer
281 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
1
vote
0answers
337 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
3
votes
1answer
339 views

Why (SDL) animated filled-circle leaves trail of movement?

I'm trying to achieve proper animation using SDL. Used flags are SDL_HWSURFACE and SDL_DOUBLEBUF. That what I'm getting is technically smooth (I think), but I can figure out what should I do to ...
-1
votes
1answer
203 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
2
votes
2answers
241 views

Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]

All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
3
votes
2answers
4k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
0
votes
2answers
2k views

Libgdx Animation Timing

I'm having a small issue with libgdx animation. I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
-3
votes
1answer
206 views

java app goes too slow in android os [closed]

The problem is that my java app contains too many animated sprites and it runs very slowly on android system. Does the usage of .gif animation instead of sprite animation will improve the speed? I ...
-1
votes
2answers
239 views

Game library for 2D animation JS browsergame [closed]

I am developing a 2D multiplayer online browsergame. On the backend I have set up a Node.js server. Everything works perfectly. On the frontend I will use jQuery and several libs for collision etc. ...
20
votes
9answers
9k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
1
vote
0answers
220 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
3answers
2k views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
0
votes
2answers
165 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
4
votes
3answers
553 views

How can I efficiently create/store/implement animations as I add to my game?

My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
24
votes
8answers
10k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...