The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
2answers
102 views

How to syncronize two animations without delays [duplicate]

I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't ...
2
votes
1answer
277 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
8
votes
2answers
590 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
0
votes
2answers
340 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
4
votes
3answers
2k views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
0
votes
1answer
160 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
1
vote
1answer
103 views

How to show the bow string stretching animation (?)

I was wondering how the animation in the angry birds of pulling the slingshot is done. One similar animation is available in this game but with a bow and arrow. I think both of them use the almost ...
5
votes
1answer
336 views

Animation of moving circle by square's outer surface

I want to make this animation in OpenGL, here I attached a simple gif how I want it to looks like: Main problem is that I can not figure out how to move by corner - circle should smoothly move by ...
3
votes
2answers
731 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
1answer
167 views

Animation play in turn based rpg

I am writing a turn based rpg game, the fighting process is sent by server which can not change by player. The data of fighting process is an array of round info. Each round info contain what happens ...
1
vote
1answer
251 views

Flashing candle light

What is a simple way to simulate flashing candle / torch / fire light? I'm not asking about animating the flames, I'm only interested in the light surrounding the fire, similar to what this device ...
38
votes
8answers
20k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
0
votes
1answer
480 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
0
votes
1answer
54 views

Making the player fall below the actual map

I have a 2d map of integers 0000000000 0200000001 1111100011 0 = sky/empty 1 = ground 2 = player When player falls in a hole/cliff I want the player to go below the map, so it will look like the ...
0
votes
1answer
274 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
3
votes
2answers
24k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
12
votes
2answers
1k views

Should I be using spritesheets, because of or despite of my vast number of images?

I am developing a 2D game, and I have a lot of sprites. I used 3D animations and models to render into 2D, to give them that "Fallout" or "Diablo" look to them. It is also easier than drawing by hand, ...
2
votes
3answers
2k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
1
vote
1answer
349 views

Dealing with “jumping” sprites: badly centered?

Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game. It all works fine, ...
1
vote
1answer
130 views

Creating a card dangling affect using 2d sprites

I'm working on a 2d card game for iOS and using Cocos2d. When a player picks up a card and drags it I would like to make it appear that the card is lifted off the table and dangling just below their ...
1
vote
1answer
108 views

How to render models using a personalized projection matrix?

I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection: We have ...
1
vote
0answers
183 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
0
votes
2answers
824 views

Control sprite animation speed using Create JS

How can I control the animation speed of a sprite using create JS? When you press right and left, the sprite will run through the frames... I'd like to leave the fps at 60, but alter how fast the ...
2
votes
1answer
119 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
2
votes
1answer
265 views

How to correctly represent a bone system?

I'm currently representing my bone system as follows, in pseudocode: root = {} root.rot = v3(0,0,0) root.pos = v3(0,0,0) function create_child(parent,rot,length): child_bone = {} ...
1
vote
2answers
845 views

How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]

I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
1
vote
1answer
3k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
0
votes
1answer
2k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
1
vote
1answer
311 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
1answer
1k views

Loading images in XNA 4.0; “Cannot Open File” Problems

Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my ...
2
votes
1answer
365 views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just ...
-1
votes
1answer
244 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
1
vote
1answer
1k views

animating roulette ball

I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5. I wonder which path should I take to have such a great ...
5
votes
0answers
404 views

Converting designs from photoshop/flash/after effects into code [closed]

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
6
votes
1answer
601 views

How to create a character animation where the parts of the sprite change?

Let's say I'm creating a game (in Java or C++). In this game I have a character that can do a sword swing animation, but the character can equip different swords. Do I have to make an animation for ...
1
vote
2answers
657 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
2
votes
1answer
269 views

Sprite Animation Using Multiple Images (XNA / C#)

all. Right now I am currently working on a game with my Australian buddy and I just am having such a difficult time with the spriting process. As the programmer of our game, it is my responsibility ...
4
votes
1answer
181 views

Is there a name for this kind of composited sprite animation technique?

Character avatars composed of different sprites for each component (arms, legs, head) connected together through a series of joints seem to be trending lately. For example, Scrolls, Candy Crush (in ...
0
votes
2answers
2k views

FPS limit function

I try to cap the animation at 30 fps. So I design the functions below to achieve the goal. Unfortunately, the animation doesn't behave as fast as no condition checking for setFPSLimit() function when ...
0
votes
0answers
259 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
0
votes
1answer
256 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
0
votes
1answer
209 views

Edge Detection on Screen

I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce ...
0
votes
0answers
326 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
1
vote
0answers
341 views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
1
vote
1answer
162 views

how to calculate sky color hue in a specific way?

I have a day cicle in my game. I want to add a bluish hue to my terrain in the early morning and evening-night. I want to start transitioning from 0 hue color to the full hue color at 20 PM and reach ...
2
votes
4answers
331 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
3
votes
1answer
222 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
6
votes
4answers
10k views

Wavefront *.obj loader in C++

I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
1
vote
1answer
87 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
2
votes
3answers
481 views

Desire advice on implementing this animation timeline system

I have read a lot of questions on here, as well as books regarding game architecture. I have a general question about the implementation of a game's animation timeline, on which many isolated ...