The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
2answers
764 views

Control sprite animation speed using Create JS

How can I control the animation speed of a sprite using create JS? When you press right and left, the sprite will run through the frames... I'd like to leave the fps at 60, but alter how fast the ...
2
votes
1answer
118 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
2
votes
1answer
260 views

How to correctly represent a bone system?

I'm currently representing my bone system as follows, in pseudocode: root = {} root.rot = v3(0,0,0) root.pos = v3(0,0,0) function create_child(parent,rot,length): child_bone = {} ...
1
vote
2answers
786 views

How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]

I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
1
vote
1answer
3k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
0
votes
1answer
2k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
1
vote
1answer
300 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
1answer
945 views

Loading images in XNA 4.0; “Cannot Open File” Problems

Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my ...
2
votes
1answer
323 views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just ...
-1
votes
1answer
238 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
1
vote
1answer
1k views

animating roulette ball

I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5. I wonder which path should I take to have such a great ...
5
votes
0answers
394 views

Converting designs from photoshop/flash/after effects into code [closed]

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
6
votes
1answer
590 views

How to create a character animation where the parts of the sprite change?

Let's say I'm creating a game (in Java or C++). In this game I have a character that can do a sword swing animation, but the character can equip different swords. Do I have to make an animation for ...
1
vote
2answers
647 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
2
votes
1answer
257 views

Sprite Animation Using Multiple Images (XNA / C#)

all. Right now I am currently working on a game with my Australian buddy and I just am having such a difficult time with the spriting process. As the programmer of our game, it is my responsibility ...
4
votes
1answer
178 views

Is there a name for this kind of composited sprite animation technique?

Character avatars composed of different sprites for each component (arms, legs, head) connected together through a series of joints seem to be trending lately. For example, Scrolls, Candy Crush (in ...
0
votes
2answers
2k views

FPS limit function

I try to cap the animation at 30 fps. So I design the functions below to achieve the goal. Unfortunately, the animation doesn't behave as fast as no condition checking for setFPSLimit() function when ...
0
votes
0answers
224 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
0
votes
1answer
237 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
0
votes
1answer
204 views

Edge Detection on Screen

I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce ...
0
votes
0answers
306 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
1
vote
0answers
324 views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
1
vote
1answer
159 views

how to calculate sky color hue in a specific way?

I have a day cicle in my game. I want to add a bluish hue to my terrain in the early morning and evening-night. I want to start transitioning from 0 hue color to the full hue color at 20 PM and reach ...
2
votes
4answers
324 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
3
votes
1answer
213 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
6
votes
4answers
10k views

Wavefront *.obj loader in C++

I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
1
vote
1answer
86 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
2
votes
3answers
447 views

Desire advice on implementing this animation timeline system

I have read a lot of questions on here, as well as books regarding game architecture. I have a general question about the implementation of a game's animation timeline, on which many isolated ...
0
votes
1answer
1k views

3D Bone Animation API in C# [closed]

i have been looking for 3d Bone Animation for plain C# (to be used with Sharpdx or Slimdx) but i did not find anything !!! I just find some for XNA. Any Suggestions! Accept c++ suggestions also
1
vote
1answer
405 views

2D character tile based movement problem

I am making a Super Mario like 2D platformer and I've encountered a problem. I need to move this sprite : When a player presses the right key, the sprite moves by 32 px to the right. The process ...
1
vote
0answers
70 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
2
votes
1answer
186 views

Dynamic graphical elements in a 2D game [closed]

I'm an mobile and web developer. I got interested in game development couple of weeks ago and I'm really looking forward to work on a mobile game. I will be doing everything including the game design ...
7
votes
1answer
8k views

Tools for 2D skeletal animation [closed]

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
-1
votes
2answers
155 views

UnityScript generating UnityEngine error

I have the following code set out for a simple animation in Unity: #pragma strict function Start () { } function Update () { if (Input.GetButtonDown("KeyCode.W")){ ...
1
vote
1answer
205 views

Handling collision for sprites with different frame sizes

I am creating a platform game, and the main character has three images for its left and right animation. The problem is that when it is walking and the player run into a block, if at that moment it ...
1
vote
1answer
431 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
1
vote
1answer
771 views

Change animation speed of a 3D model

I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop). Now I have added a slider ( ...
3
votes
1answer
3k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
-5
votes
1answer
252 views

Is it possible to let the mouse control hand animation? [closed]

I want to let the player control hand motion with the mouse is that possible?
3
votes
1answer
301 views

How to motion capture animations?

I'm not an animation artist and so I want to create some animations for testing. I want to use a camcorder to record me while I'm running and so I want to know if exists a software that grab the video ...
0
votes
1answer
82 views

Type of 3D Rotation Animation used in this video [closed]

http://youtu.be/IUZqinlhono I have referred to an application for interactive rotation in 3D space. The same is uploaded on youtube for your reference. I am having difficulty in understanding the ...
1
vote
0answers
148 views

Recommendations for / issues with implementation of composite sprite system for beat 'em up game [closed]

I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
2
votes
0answers
213 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
2answers
206 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
2
votes
2answers
132 views

How to handle and make animations?

I just finished a game for my design class and I ran into a problem that I always have but this time I'm going to learn the right way to do it. I was making the background animation for my menu in ...
0
votes
1answer
368 views

Behavior Trees and Animations

I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my ...
1
vote
2answers
2k views

How to animate a flip of a card in Cocos2d?

I am working on a card game and would like to ask if someone could advice me how to implement a flip of a card in Cocos2D?
6
votes
1answer
2k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
0
votes
2answers
165 views

Can CCAnimations be paused?

I am new to cocos2d. I am using CCAnimation. It's working fine, except I want to pause the animation occasionally. How do I do this? Here's what I'm doing so far: [mySprite ...
-1
votes
1answer
184 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...