The simulation of an in-game entity's motion, such as running or sitting or striking.
2
votes
1answer
103 views
Guidelines when rigging a character
Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
2
votes
1answer
125 views
Number of iterations to real time
I have an animation of traffic. I have 20 cars in road network, each car have a starting node and end node. Each car know how much distance does it need to travel in order to reach the end node. I ...
2
votes
1answer
1k views
How to “swing” bounding box and update collision for sprite swinging a weapon?
I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords?
I have a bounding rectangle for them, and the ...
2
votes
1answer
400 views
Early stages of games development - create 2d animation images for iOS games?
I am in the early stages of developing a game. I don't have an artist or graphics person on board yet. How can I create simple images for animation to work through the early stages of game ...
2
votes
2answers
840 views
Problem With Smooth Animation In C++/SDL/OpenGL
I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
2
votes
2answers
556 views
XNA 4.0: Trouble Aligning an Animating Sprite (Texture Origin)
I'll try to explain this as best as I can.
I'm trying to build a game where there exists a "Surfer" who is surfing down a rail.
I have a sprite sheet for the surfer however I have been running into ...
2
votes
3answers
752 views
How to animate a character from a sprite sheet?
I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character.
I downloaded a free sprite sheet which has 12 (3x4) ...
2
votes
3answers
341 views
Blending animations for more character movements
I am making a hack n slash 3rd person game, and I want the character movements to be more dynamic not like fighting games where you have a moves list.
I want to animate tons of different animations ...
2
votes
3answers
400 views
Managing flash animations for a game
Ok, I've been writing C# for a while, but I'm new to ActionScript, so this is a question about best practices.
We're developing a simple match game, where the user selects tiles and tries to match ...
2
votes
1answer
216 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
2
votes
1answer
123 views
How do I make “weaponsclash” = animations adapating to parameters
Meaning: how do I build my animations/system so that I can have swords blocking each other?
I honestly believe this is the hardest part of a game: I need animations to interact with each other. If a ...
2
votes
1answer
397 views
Animation file format
I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...
2
votes
2answers
134 views
Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]
All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
2
votes
3answers
219 views
How to start in animating my model?
I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
2
votes
1answer
338 views
Spriting Animation Method
http://www.kickstarter.com/projects/539087245/spriter
At 3:00 they discuss that there is a method used to separate the parts of character into individual sprites and move them saving production time ...
2
votes
1answer
248 views
C# - separate sprite for 2d character and arms
I'm making a 2D action platformer in C# (not using XNA).
So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
1answer
177 views
Is there any reason not to save skinning animation data in texture?
I have thought about saving animation data in texture. I think I can save shader parameter setting and interpolation cost in CPU, and also enable animated instancing.
But I couldn't find no text ...
2
votes
1answer
605 views
Android 2D game, shooting and getting animation to stop
I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help.
Link to a recording of ...
2
votes
1answer
2k views
AndEngine sprite movement
I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
2
votes
2answers
2k views
Change alpha to a Frame in libgdx
I have this
batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation);
I want to apply the alpha that ...
2
votes
2answers
419 views
Tips on combining the right Art Assets with a 2D Skeleton and making it flexible
I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
2
votes
1answer
700 views
3D Bone Animation API in C#
i have been looking for 3d Bone Animation for plain C# (to be used with Sharpdx or Slimdx) but i did not find anything !!!
I just find some for XNA.
Any Suggestions!
Accept c++ suggestions also
2
votes
1answer
194 views
How can animate a set of rigs without reinventing the wheel?
I have a set of rigs of my own defined 3D doll in Javascript. I would like to animate a set of rigs to simulate walking, jumping, etc. Obviously I could do it by myself, but I'm sure I would be ...
2
votes
1answer
1k views
Objective-c Cocos2d moving a sprite
I hope someone knows how to do the following with cocos2d:
I want a sprite to move but not in a single line by using
[cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]];
What ...
2
votes
2answers
241 views
How can I animate a recursive algorithm?
Say I have a recursive algorithm, for example one that generates a random tree:
// Pseudocode, just a simple algorithm: it isn't perfect.
function generate_branch(angle, length, current_depth, ...
2
votes
1answer
578 views
Is there a 2d animation authoring GUI for creating C++ games?
I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does.
Basically I want a GUI that lets me layout sprites and specify ...
2
votes
1answer
65 views
Adjusting a skeleton to a Specific Stance
Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
2
votes
1answer
89 views
Developing an interactive book for Windows-Runtime
My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT...
So I thought I'd try and make a basic animated book using WinRT, I've ...
2
votes
1answer
93 views
How to create 2D textures from footage
I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
2answers
168 views
Splitting a texture atlas into seperate images [duplicate]
Possible Duplicate:
How to decompose sprite sheet
I'm doing a port of an existing game and the designer no longer has all of the original art; he only has the resulting texture atlases he ...
2
votes
1answer
97 views
Adjusting the rate of movement of different objects on the same timer
I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not ...
2
votes
1answer
114 views
background animation algorithm for single screen
I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look ...
2
votes
2answers
343 views
Changing sprite animation depending on direction
I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns:
Now I want to change the animation of my sprite ...
2
votes
2answers
842 views
How to port animation from one skeleton to another?
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone ...
2
votes
1answer
177 views
Blending Two different animations
I'm sure there are articles around on this but I'm not really sure what they are called.
animation blending tends to give me the blend between two different complete animation such as walk and run.
...
2
votes
1answer
389 views
COLLADA, loading, the modelling/animation process?
So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
2
votes
1answer
550 views
Character and Weapon animation interaction
If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
votes
1answer
600 views
Unity3D animation and world collisions?
I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
2
votes
1answer
808 views
Baking Key Frame Animation in Blender
I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
2
votes
2answers
776 views
How can I get my first-person character in Unity to move to a ledge with an animation?
I'm trying to get this to happen:
The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...
2
votes
1answer
829 views
cocos2d: syncing CCAnimation frames with Box2d Shape manipulations
my cocos2d game currently has a ccsprite attached to a box2d body.
during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
2
votes
3answers
124 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
2
votes
0answers
204 views
Flixel - Animated Tilemaps
I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles.
From what I understand, this loops over the tilemap's ...
2
votes
0answers
192 views
Animation library for XNA [closed]
I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
2
votes
1answer
1k views
Open GL Android frame-by-frame animation tutorial/example code
My first question was asked wrong, so I need to ask again :)
I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
2
votes
1answer
360 views
Xna GS 4 Animation Sample bone transforms not copying correctly
I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
2
votes
1answer
542 views
help animating a player in Corona SDK [closed]
Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line.
Here is the player code:
...
2
votes
0answers
328 views
Free animation/sprite art [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
2
votes
2answers
120 views
How can I control the frame update rate of a thread?
I'm building a small game for a college project. It's quite a simple game. There are a number of dots on the screen and the player has to select them in a specific order. It's kind of a "join the ...
1
vote
4answers
731 views
Public format for 2D animations
What public animation file formats are there available for 2D games? I'd like to know about both formats for procedural/skeletal animation, as well as traditional animation.
