The simulation of an in-game entity's motion, such as running or sitting or striking.

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2answers
1k views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
3
votes
2answers
918 views

2D Animation Smoothness - Delta time vs. Kinematics

I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a ...
3
votes
2answers
1k views

How do you chase a changing value with ease in and ease out

Assume you have a target that changes. Example: // on average every 1000 frames, move the target if (random(1000) == 0) { // pick a value between 0 and 999 target = random(1000); } Now, I ...
3
votes
1answer
1k views

Cocos2d animation problem, [__NSCFString rect]: unrecognized selector sent to instance

I am testing (and learning) animation in Cocos2d using a series of .png's called "splash-x.png". I am getting error and at the first sight i thought it was easy to solve but it turned out that i ...
3
votes
2answers
775 views

How to store character moves (sprite animations)?

So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
3
votes
2answers
27k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
3
votes
1answer
119 views

How can I animate characters' static-geometry eyes?

Here's a Nintendo example: Specifically, the animation of the pupils seems not to animate the geometry. How is this done?
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votes
1answer
267 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
3
votes
1answer
385 views

How to motion capture animations?

I'm not an animation artist and so I want to create some animations for testing. I want to use a camcorder to record me while I'm running and so I want to know if exists a software that grab the video ...
3
votes
1answer
84 views

Adjusting a skeleton to a Specific Stance

Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
3
votes
1answer
409 views

Why (SDL) animated filled-circle leaves trail of movement?

I'm trying to achieve proper animation using SDL. Used flags are SDL_HWSURFACE and SDL_DOUBLEBUF. That what I'm getting is technically smooth (I think), but I can figure out what should I do to ...
3
votes
1answer
723 views

How do I support animation with frames of different sizes?

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
3
votes
1answer
367 views

how to change the number of rendered frames in Blender

i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
3
votes
2answers
881 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
3
votes
1answer
340 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
3
votes
3answers
715 views

How to position a sprite in a 2D animation skeleton?

Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
3
votes
1answer
496 views

XNA: Good way to queue up animations

I'm writing an AnimatedSprite class that has an Animation object (which itself contains a sprite sheet). The AnimatedSprite plays certain animations during key input. My problem is that how do I ...
3
votes
1answer
478 views

Animated dice framework for XNA?

I'm looking for a reusable 3d animated dice component I can reuse in my XNA board game. I know it might be wishful thinking in hoping such a component exists, but at the same time worthwhile ...
3
votes
2answers
795 views

How can a load and play an .x model using vertex animation in XNA?

From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX ...
3
votes
2answers
2k views

Export Maya Animation Data

I have a pretty simple character rig animation. How can I export the raw data of that animation? I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
3
votes
2answers
639 views

WebGL geometry calculations

I have a dynamic surface in WebGL, that is animated in vertex shader. I want other objects to interact with this surface (for example, an object riding on dynamic terrain). What's the best way to do ...
3
votes
2answers
358 views

How can I integrate IK into a hierarchical editing environment?

I have a situation where I'm trying to push the output of an IK solver back into a user editable joint hierarchy (which stores components as it's primary source), and I'm not sure how to go about it. ...
3
votes
2answers
272 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
3
votes
1answer
795 views

Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment ...
3
votes
1answer
251 views

How can I render a wave effect like the one used in California Games' surfing mini-game?

Well, I'm trying to study XNA, and I'm trying to make a California Games-inspired surfing game. I got the surfer guy done, and it's working very well but I don't have any idea on how I should draw ...
3
votes
2answers
1k views

How do I morph between meshes that have different vertex counts?

I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This script only works when there are an equal number of vertices between ...
3
votes
2answers
1k views

Splitting a texture atlas into seperate images [duplicate]

Possible Duplicate: How to decompose sprite sheet I'm doing a port of an existing game and the designer no longer has all of the original art; he only has the resulting texture atlases he ...
3
votes
1answer
214 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
3
votes
1answer
414 views

How do I animate a tilemap in Flixel?

I am trying to animate a tilemap using Flixel 2.55. I found this code that apparently enables the use of sprites as tiles. To my understanding, this loops over the tilemap's graphic and replaces the ...
3
votes
1answer
548 views

How to design a character animation system?

I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
3
votes
1answer
2k views

Open GL Android frame-by-frame animation tutorial/example code

My first question was asked wrong, so I need to ask again :) I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
3
votes
1answer
521 views

Animating DOM elements vs refreshing a single Canvas

A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had ...
3
votes
2answers
149 views

Trade offs of linking versus skinning geometry

What are the trade offs between inherent in linking geometry to a node versus using skinned geometry? Specifically: What capabilities do you gain / lose from using each method? What are the ...
3
votes
1answer
241 views

Web site for XAML snippet sharing?

I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...
3
votes
2answers
523 views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
3
votes
1answer
89 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
3
votes
1answer
1k views

Where can I find animated textures for free? [closed]

I'm looking for some animated textures, especially water textures that show movement. After a bit of searching, I could only find this list. Although those textures are certainly not bad, there are ...
3
votes
1answer
309 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
983 views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
2
votes
3answers
2k views

Interpolating Matrices

Apologies if I am missing something very obvious (likely!) but is there anything wrong with interpolating between two matrices by: float d = (float)(targetTime.Ticks - keyframe_start.ticks) / ...
2
votes
2answers
4k views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
2
votes
1answer
239 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
2
votes
3answers
389 views

Level Design V.S. Modeler

From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
2
votes
4answers
352 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
2
votes
2answers
358 views

How do you handle animations that are for transitioning between states?

How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I ...
2
votes
1answer
496 views

Moving sprites based on Delta time - consistent movement across all devices with different resolutions

This is the formula I am currently using to move my sprites across the screen: Examples below only deal with X coordinates to keeps things as short as possible. Initial variable declarations: float ...
2
votes
3answers
434 views

Animation with non-uniform frame sizes

How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
2
votes
2answers
262 views

How do I render an animation where some frames appear twice?

I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 ...
2
votes
1answer
291 views

When animating sprites, why subtract frametime when switching between sprites instead of resetting elapsed time to zero?

I am currently on chapter 3 of the book "Learning XNA 4.0". At the end of this chapter is a section on changing the animation speed of sprites. timeSinceLastFrame += ...
2
votes
1answer
272 views

Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?

Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?