The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
1answer
111 views
How to properly simulate object aproximation towards camera in 2D?
I'm trying to make some objects come towards the camera but it just doesn't feel right... you can check the progress here:
http://testing.fyrastudio.com/lab/tweetOlympics/v0.005/
You run by ...
0
votes
2answers
373 views
Game thread, render thread, animation/inverse kinematics, and synchronization
In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
2
votes
0answers
192 views
Animation library for XNA [closed]
I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
1
vote
2answers
334 views
Cascade(Waterfalls) particles animation - openframeworks, alternatives
Has anyone tried to create a waterfall particles animation using openframeworks? Is it possible? Is it good?
If not, can you recommend any other frameworks for easier creation of cascade animation?
...
4
votes
3answers
434 views
How can I efficiently create/store/implement animations as I add to my game?
My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
1
vote
2answers
697 views
2D animation example in pyglet (python) looping through 2 images/sprites every x seconds
Suppose you have two images: step1.png and step2.png .
Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds?
The character doesn't have to ...
1
vote
0answers
140 views
Blending effect on textures
Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
2
votes
2answers
844 views
How to port animation from one skeleton to another?
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone ...
0
votes
1answer
407 views
How to handle animations?
I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations.
Picture is basocally a wrapper for a ...
0
votes
0answers
181 views
iOS : Creating a 3D Compass
Originally posted here: iOS : Creating a 3D Compass
Hi everybody,
Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
3
votes
5answers
1k views
How are realistic 3D faces created and animated in video games?
I'm interested in being able to create realistic faces and facial expressions for the 3D characters of a game I'm working on. Think something similar to the dialog scenes in games like Mass Effect.
...
10
votes
4answers
365 views
How to deal with animated doors in isometric tiles
I've got a tricky issue I'm not sure how to tackle best:
I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different ...
1
vote
1answer
357 views
Corona SDK: Animation takes a long time to play after “prepare” step
First off, I'm using the current publicly available build, version 2011.704
I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the ...
1
vote
1answer
748 views
XNA Skinning Sample - exporting from Blender recognize only first animation clip
(and sorry for my English)
I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
3
votes
2answers
2k views
How To Smoothly Animate From One Camera Position To Another
The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving ...
6
votes
4answers
1k views
Which image format to use for sprites in an HTML5 game?
In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
0
votes
1answer
734 views
HTML5 Canvas Tileset Animation
How to do in HTML5 canvas Image animating?
I am have this code now: http://jsfiddle.net/WnjB6/1/
In here I am can add animations something like -> Animation.add('stand', [0, 1, 2, 3, 4, 5]);
But ...
0
votes
2answers
255 views
Android Game Development problem with Speed = Distance / Time
I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
0
votes
1answer
149 views
Animating isometric sprites
I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this:
< Game Folder Root >/Assets/Sprites/< Sprite Name >/< Sprite Animation >/< ...
40
votes
7answers
7k views
Why don't more games use vector art?
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
1
vote
2answers
428 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
0
votes
1answer
225 views
Maintain proper symbol order when applying an armature in flash
I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to ...
1
vote
1answer
442 views
Running one action on multiple sprites simultaneously
I have created a spiraling animation for a football. I want to be able to run it on 2 sprites simultaneously.
This is what I have done:
CCAnimation* footballAnim = [CCAnimation ...
2
votes
2answers
2k views
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers.
I did what people told me there by exporting each ...
0
votes
4answers
489 views
Separating game logic from animation
For non-game applications the model-view-controller pattern is typical where data, logic, and visuals are separated. But for a game how would you architect the game logic and the animation system in ...
-1
votes
1answer
104 views
How can I create this simple animation? [closed]
I don't have much clue about 3D modeling or animation. I'm good at programming & graphic design though. I want to do something like shown in this 15second video.
To be more specific, I need some ...
3
votes
0answers
239 views
Converting designs from photoshop/flash/after effects into code
I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
3
votes
2answers
539 views
2D Animation Smoothness - Delta time vs. Kinematics
I'm animating a sprite in 2D with key frames of rotation and xy-positions.
I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a ...
5
votes
2answers
245 views
Multiple, independent animations for one character
I'm using XNA, and I'm well versed with the skinnedModel sample. I'm starting to make my own models and animations. I'd like to be able to take animations that apply to different, independent body ...
2
votes
1answer
177 views
Blending Two different animations
I'm sure there are articles around on this but I'm not really sure what they are called.
animation blending tends to give me the blend between two different complete animation such as walk and run.
...
-1
votes
0answers
64 views
ball 2d animation [duplicate]
Possible Duplicate:
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
...
3
votes
2answers
530 views
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
start position is left top corner and ball's maximum ...
6
votes
3answers
193 views
What constraint (if any) limits crowd animation variety?
I have recently noticed something in a large number of sports games relating to the animation of the crowd.
Scenario
Player holes the golf ball and the crowd all clap their hands. Whilst the faces ...
3
votes
2answers
482 views
How do you chase a changing value with ease in and ease out
Assume you have a target that changes. Example:
// on average every 1000 frames, move the target
if (random(1000) == 0) {
// pick a value between 0 and 999
target = random(1000);
}
Now, I ...
3
votes
3answers
480 views
How to position a sprite in a 2D animation skeleton?
Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
5
votes
2answers
610 views
What is the technical term for animation of a dead body?
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling ...
3
votes
1answer
302 views
How to design a character animation system?
I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
0
votes
2answers
894 views
Libgdx Animation Timing
I'm having a small issue with libgdx animation.
I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
1
vote
1answer
328 views
XNA: Good way to queue up animations
I'm writing an AnimatedSprite class that has an Animation object (which itself contains a sprite sheet).
The AnimatedSprite plays certain animations during key input. My problem is that how do I ...
3
votes
1answer
1k views
Bones Animation - Matrices and calculations
We are 'on final' when it comes to finishing the project, but just before implementing the animation system.
Our Client decided to choose "Bones Animation" - which is that I should export each ...
0
votes
1answer
222 views
What technique should I use to create models and animation sequences in OpenGL code?
I'm getting into game development using OpenGL (and the LWJGL library) and I want to create models for characters, NPC's etc. in the code, as well as animation sequences (for example the way the ...
0
votes
1answer
202 views
Player sprite moving slower on iPhone 4
I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
1
vote
1answer
330 views
Frame Interpolation issues for skeletal animation
I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between ...
0
votes
2answers
260 views
Animating a jellyfish hardcoding?
I have drew a hemi-sphere by myself, and would like to do basic jellyfish animation by animating the vertices of the hemi-sphere. I tried a lot of experiments but it seems I'm doing it wrong. I need ...
1
vote
2answers
579 views
How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)
I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...
2
votes
1answer
1k views
Open GL Android frame-by-frame animation tutorial/example code
My first question was asked wrong, so I need to ask again :)
I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
1
vote
1answer
340 views
File format for animated scene
I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
1
vote
0answers
139 views
How do I control an animation with a drag command?
I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
10
votes
2answers
1k views
Data-driven animation states
EDIT: To clarify what exactly my question is: is this a good way to handle animations / animation state in a game engine with the eye on content creation / management? What are the flaws in doing it ...
13
votes
3answers
1k views
How to programatically retarget animations from one skeleton to another?
I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
