The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
149 views

Unity 5 Animation attaching

I have created the walking and idle animation for my fps player. I've added a JavaScript script to access it, but when I run it and press button(w), it stops and says that the animation is not ...
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0answers
98 views

How do i disable inherent scaling of bone joints in Unity?

Is there a way to disable inherent joint scaling in unity? In other words, stopping child joints from inheriting multiple scales from each bone higher on the hierarchy. Basically I want each joint to ...
0
votes
2answers
365 views

How to destroy object after animation

I've made an object and when the player has pick it up, rise it up and stop it out of screen. But because you can see the shadow of that object, I will destroy it after the animation has played. But ...
0
votes
0answers
16 views

Java keyListener animating bufferedImages

I am making a game similar to a photo scramble/unscramble game which requires the use of keyListeners. I set up the logic but when I code the animations, they just sit there and do nothing and ...
0
votes
1answer
51 views

m_BoneMapping is undefined in OpenGL Step By Step Skeletal Animation Tutorial [closed]

I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called "...
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votes
0answers
34 views

Simple motion capture from mouse or tablet

For simple animations (like a message box that comes into view with a 'bouncy' feeling) I can easily mimic how it should animate with my hand. That is: I know how it should accelerate/move. It would ...
1
vote
2answers
243 views

Unity animation won't play on trigger. What do I do to fix it?

Ok so I added a play animation line to my trigger script. I made an animation, added it to the trigger object, attached the animation to the trigger, and tested. The target goes to the trigger as it ...
4
votes
1answer
563 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
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votes
0answers
50 views

UFPS - Player Animation Setup - “Enabling animation, headlook and ragdoll handler”

Description: I am following the tutorial from the manual for UFPS for setting up the player for animations: Player Body >> Player Body Setup >> Tutorials >> Enabling animation, headlook and ragdoll ...
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vote
1answer
220 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
vote
1answer
100 views
0
votes
0answers
32 views

Sprite animated position outside unity

our artist chose to animate the position outside unity because he want the precision of how the animations should look like what this means is when the monsters is jumping he literally moved the art ...
0
votes
1answer
84 views

Basic Moving/Anim Script [Unity CSharp]

So, I got this to do the anims for my sprite in Unity 2d... using UnityEngine; using System.Collections; public class Move : MonoBehaviour { public float Speed = 2; Animator anim; // Use this for ...
10
votes
1answer
220 views

how can i make my game more intuitive without a tutorial?

i am currntly working on a mobile game app. the game details a tree with several branches on which diffrent types of birds fly and land on. every bird has a diffrent weight and the purpose of the user ...
0
votes
2answers
785 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
2
votes
0answers
60 views

Putting each animation on a thread

I'm trying to make my game as friendly to multi-core as possible. as such, i'm putting each animation on a new thread. I was hoping someone could check out my proof of concept code in java; an ...
2
votes
1answer
116 views

Why is Unity UI Image color not being animated? [closed]

Animation is changing the color of an UI Image but the color only changes only in the inspector but not Game/Scene view. In this video I demonstrate the problem clearly.
0
votes
1answer
126 views

Why are my Mecanim animation curves not staying within the entered range?

I have an in-place animation that I added curves to (In the rigged FBX which has the animation). I created 2 float parameters in the relevant controller with the same names as the curves in the ...
1
vote
0answers
42 views

Applying Animation to specific parts of a humanoid model

I have imported a humanoid character from AutoDesk Character Generator into Unity. Once you specify that you want the character for Unity, a humanoid skeleton in integrated, in order to use MecAnim. ...
0
votes
1answer
91 views

Rotations of a Rubik's cube

I made a Rubik's cube by arranging smaller cubes. Now I want to apply animations to it. For that I am choosing to use the Rotate class and set the angle of rotation and the axis of rotation,like this ...
0
votes
2answers
260 views

Unity 3D: How to stop/reset 2D sprite animation after releasing key?

Im following a tutorial to create animations with a 2D sprite character. But i put in my own. Which has 8 animation positions. For some reason when my guy walks around,then stop, the walkings ...
4
votes
2answers
107 views

How can I manipulate a static 2D sprite so that it looks alive?

I've got a stick figure in the corner of my UI, but I don't like the way he's just standing there, without moving. I'm stuck without additional frames of animation, so my only recourse is the manually ...
0
votes
0answers
91 views

Applying animations to 2x2 Rubik's cube

I built a 2x2 Rubik's cube with javafx and my next goal is to apply animations to it. For that I need to keep track of the individual cubes. But I could not find one. Then I simply set up four Group ...
1
vote
0answers
36 views

Matrix stack from direction vector chain

I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
4
votes
1answer
963 views

When to use a blend tree vs state machine for animation

Im an experienced game dev hobbiest making my first game with 3d animated characters (in Unity) and am struggling to figure out when to use blend trees vs animation state machines. I understand both ...
1
vote
0answers
852 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
2
votes
1answer
717 views

Combining several animations into a single FBX

I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
2
votes
0answers
59 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
1
vote
1answer
102 views

Confused about this Timer function C++

I am confused about the argument "m" of this function. I also need to know how to make this work. I am working on a simple 2d game and I am really new to programming. I don't know how to make things ...
5
votes
2answers
6k views

Change alpha to a Frame in libgdx

I have this batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation); I want to apply the alpha that ...
1
vote
1answer
65 views

Unity animations not transitioning properly

I am currently trying to animate transitions between four different directions. I have four total animations for walking, and another four for the idle state. I cannot seem to figure out why when I ...
1
vote
0answers
49 views

How to create animations for a game like Creative kill chamber?

Lately, I have been playing Creative kill chamber game (https://www.youtube.com/watch?v=SW6PyOy34fY). This game is a flash game where gameplay is "hardcoded". I mean, it is a game where player can ...
2
votes
0answers
77 views

using IK functions in MecAnim

The documentation on how to use IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers pane, IK pass, etc... However, I ...
0
votes
1answer
167 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
0
votes
0answers
76 views

Unity MecAnim Bone Structure

I am trying to modify the bone movements in LateUpdate similar to the following pseudo-method: void LateUpdate() { updateLimb(Transform[] pose, Transform[] model); } Essentially, I want to ...
0
votes
1answer
502 views

How to animate child from parent in the Animation view?

For some reason I can't change the value of the scale properties. The scale properties belong to a child object, and I added them with "add Property". What I'm trying to do is, adding an Animation ...
1
vote
1answer
71 views

Prevent character's animation from causing its mesh to interpenetrate itself

I'm making a game with a pretty large group of people that respond to things the user does. They all have the same animator attached, but the animations that play differ using a script with a ...
2
votes
3answers
10k views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
0
votes
1answer
209 views

How do I organize and sync multiple animated sprites in Unity2D?

I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
0
votes
0answers
43 views

Moving a RigidBody via camera vector?

I have a third-person/first-person controller that moves a character via rigidbody. In 3rd person this looks alright but in first-person this movement is sub-par because the camera jitters and one ...
2
votes
1answer
70 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
1
vote
0answers
61 views

Unity Animator/Collider Default Property Issues

How do you use Unity's Animator when dealing with animation curve values that have a default value and the default value causes jumps in animation transitions? I have a bit of a complex problem with ...
3
votes
2answers
223 views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
0
votes
1answer
64 views

libgdx automove Actor does not work

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
1
vote
2answers
997 views

LibGDX , Scale button with animation when it is pressed

I am developing game using LibGDX . I want to create beautiful menu and to scale buttons when they are pressed but not in this way , when it is pressed scale it 1.5f , I want to scale it with ...
2
votes
0answers
61 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
0
votes
1answer
74 views

Game Loop and Animation states/frames

I just wanna be straighforward. I read a dozen of articles talking about game loop, components, modules, structures, time control, etc... But, in the end I'm still somewhat confused of how animation ...
0
votes
1answer
50 views

Changing the duration of motion state transitions in Animator Controller

Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the ...
2
votes
0answers
48 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
34 views

5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]

I wish to have information on the technology of game development say Unreal being used in the movie industry. I also wish to have information on the technology of movie industry being used in the game ...