The simulation of an in-game entity's motion, such as running or sitting or striking.
40
votes
7answers
7k views
Why don't more games use vector art?
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
0
votes
1answer
246 views
Data-driven animations
Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is ...
1
vote
3answers
247 views
Animation with non-uniform frame sizes
How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
13
votes
3answers
1k views
How to programatically retarget animations from one skeleton to another?
I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
2
votes
1answer
337 views
animate a drawn 2D image to move
I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
-3
votes
1answer
848 views
How is League of Legends login screen animation made? [closed]
The original picture is made with photoshop, but what about the animation? Which program is used to make it?
2
votes
1answer
248 views
C# - separate sprite for 2d character and arms
I'm making a 2D action platformer in C# (not using XNA).
So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
1answer
218 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
2
votes
1answer
400 views
Early stages of games development - create 2d animation images for iOS games?
I am in the early stages of developing a game. I don't have an artist or graphics person on board yet. How can I create simple images for animation to work through the early stages of game ...
2
votes
1answer
114 views
background animation algorithm for single screen
I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look ...
-1
votes
2answers
388 views
2D animations frames vs 3D animation for small indie project: timing considerations
pretty lame question but was wondering..
I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex ...
7
votes
2answers
343 views
What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++
I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
2
votes
1answer
125 views
Number of iterations to real time
I have an animation of traffic. I have 20 cars in road network, each car have a starting node and end node. Each car know how much distance does it need to travel in order to reach the end node. I ...
1
vote
1answer
1k views
Can I use an animated gif as a texture?
I want to have a plane that shows an animated Gif as it's texture, so essentially it will be a movie. Can I apply an animated Gif as a texture? If so, does it apply like a normal texture? Note: I know ...
2
votes
2answers
2k views
Change alpha to a Frame in libgdx
I have this
batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation);
I want to apply the alpha that ...
0
votes
2answers
772 views
OpenGL matrix vs DirectX matrix
I'm working on an animation and model exporter from Maya to use within my game. Currently, models work perfectly, and animations have some issues with the joints. Since Maya works in an OpenGL ...
0
votes
0answers
157 views
Animation exporting from Maya to DirectX environment
I'm working on a model/animation Maya exporter for a game I'm working on. I used a very simple animated box mesh with four joints at first to make sure everything works, and got it running relatively ...
2
votes
2answers
345 views
What algorithm is mostly used to interpolate animations?
Because DCC tools supports very many options, we resample the animation curve splines, but I think it still need to be interpolated. I think there's some de facto standard for this animation ...
1
vote
0answers
154 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
...
2
votes
1answer
177 views
Is there any reason not to save skinning animation data in texture?
I have thought about saving animation data in texture. I think I can save shader parameter setting and interpolation cost in CPU, and also enable animated instancing.
But I couldn't find no text ...
1
vote
3answers
766 views
How to efficiently manage animations and/or textures (resources) in a game?
I am using Java, particularly the Slick2D library. Seeing as this is my first game, I have no idea how I should manage the Animations and the textures in the game in a way to be both memory efficient ...
-3
votes
1answer
283 views
animate anything animation class [closed]
I'm working on my lua/C++ based game/game engine and I'm currently up to implementing animation.
I want to have animation class that animate whatever object it is given, so that I can animate ...
2
votes
1answer
605 views
Android 2D game, shooting and getting animation to stop
I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help.
Link to a recording of ...
0
votes
0answers
35 views
Is it possible to animate a linked_portal_door or the model component of a prop_portal?
Is it possible to animate a linked_portal_door as in an opening/closing look or to animate the model component of a prop_portal. The portal itself wouldn't have to be animated, just give the illusion ...
2
votes
1answer
2k views
AndEngine sprite movement
I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
9
votes
3answers
2k views
Animation in OpenGL using 3D Models
I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
2
votes
2answers
345 views
Changing sprite animation depending on direction
I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns:
Now I want to change the animation of my sprite ...
1
vote
2answers
334 views
Cascade(Waterfalls) particles animation - openframeworks, alternatives
Has anyone tried to create a waterfall particles animation using openframeworks? Is it possible? Is it good?
If not, can you recommend any other frameworks for easier creation of cascade animation?
...
4
votes
1answer
503 views
How to code a simple torch light?
How would you code a simple "8 bit fire torch" (just one, nothing else to worry about on screen), without using any sprites?
For instance, how would you "animate" a torch that looks like this one:
1
vote
2answers
211 views
Sprite animation problem
I have this sprite I have to animate. The sprite is 7 images total but animation is 10 frames (2 positions are repeated).
The order I want to go through the frames is like this:
3 -> 4 -> 5 -> 6 -> ...
-2
votes
1answer
351 views
What's the best 2D animator?
What's the best 2D animator for creating sprite sheet animations for a game? Are there any that match this criteria?
Cutout animation (I don't want to have to draw every frame)
Exporting to images
...
0
votes
0answers
95 views
Blender poseBone matrix from animation matrix?
Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender?
Basically by bones can have parents, but all animation matrices in ...
0
votes
0answers
306 views
Calculating the correct roll from a bone transform matrix
Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug
I'm trying to get my Blender3d modeller importer to create ...
1
vote
0answers
38 views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
3
votes
1answer
208 views
Revamping my GUI to be more efficient and less brute
I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
0
votes
1answer
111 views
How to properly simulate object aproximation towards camera in 2D?
I'm trying to make some objects come towards the camera but it just doesn't feel right... you can check the progress here:
http://testing.fyrastudio.com/lab/tweetOlympics/v0.005/
You run by ...
0
votes
2answers
373 views
Game thread, render thread, animation/inverse kinematics, and synchronization
In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
2
votes
0answers
192 views
Animation library for XNA [closed]
I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
1
vote
0answers
140 views
Blending effect on textures
Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
3
votes
5answers
1k views
How are realistic 3D faces created and animated in video games?
I'm interested in being able to create realistic faces and facial expressions for the 3D characters of a game I'm working on. Think something similar to the dialog scenes in games like Mass Effect.
...
2
votes
2answers
845 views
How to port animation from one skeleton to another?
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone ...
1
vote
0answers
353 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
0
votes
1answer
407 views
How to handle animations?
I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations.
Picture is basocally a wrapper for a ...
0
votes
0answers
181 views
iOS : Creating a 3D Compass
Originally posted here: iOS : Creating a 3D Compass
Hi everybody,
Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
10
votes
4answers
365 views
How to deal with animated doors in isometric tiles
I've got a tricky issue I'm not sure how to tackle best:
I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different ...
1
vote
1answer
357 views
Corona SDK: Animation takes a long time to play after “prepare” step
First off, I'm using the current publicly available build, version 2011.704
I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the ...
1
vote
1answer
749 views
XNA Skinning Sample - exporting from Blender recognize only first animation clip
(and sorry for my English)
I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
1
vote
1answer
330 views
Frame Interpolation issues for skeletal animation
I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between ...
3
votes
2answers
2k views
How To Smoothly Animate From One Camera Position To Another
The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving ...
6
votes
4answers
1k views
Which image format to use for sprites in an HTML5 game?
In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
