The simulation of an in-game entity's motion, such as running or sitting or striking.

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2k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
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2answers
451 views

LibGDX , Scale button with animation when it is pressed

I am developing game using LibGDX . I want to create beautiful menu and to scale buttons when they are pressed but not in this way , when it is pressed scale it 1.5f , I want to scale it with ...
0
votes
1answer
269 views

Typing text animation (dialogue) libGDX or in general

Can anyone think of an efficient way to animate the typing dialogue text as found in pokemon? I have a vague idea of using string.length, and having a new letter drawn every .2 seconds or so, but ...
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1answer
139 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
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vote
1answer
283 views

How to access an animation properties from the animator?

I'd like to change the property speed of an animation from the animator. For example, I'd like the player to be able to reload faster with upgrades. So I have a basic reload animation on the gun ...
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votes
2answers
1k views

How can I make animations “snap” between transitions in Unity?

I have an animator with a few animations in it. These are very basic animations, just changing a transform to slide a sprite around in a cutscene. The issue that I'm running into is that when I ...
0
votes
2answers
348 views

Help Understanding libgdx create animations example game

I am trying to understand the example game, cuboc. GitHub is https://github.com/libgdx/libgdx-demo-cuboc. I have generated my texture atlas but I do not understand the code that uses this texture ...
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votes
1answer
146 views

Java 2d Gaming, best practice to update random falling objects

I'm new to game development. I do have basic knowledge in Java and also have moderately good experience in OOP from other languages. I started developing this simple 2D game as my first project. The ...
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votes
1answer
97 views

Set a different animation rate for moving player NOT using a sprite

I am trying to start making a simple game using HTML5 with a canvas and some JS. I have a player whose movement I am comfortable with, but the rate at which the player animates when it moves is too ...
0
votes
1answer
94 views

Texture organization and budgeting for a HD Sprite Based Game [closed]

I've been making a game that features 2 traditionally animated playable characters, hd backgrounds, props, and extra special effect animations. Things have gone well so far, but I have a few questions ...
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vote
2answers
115 views

How to prevent fish eye effect when using CCOrbitCamera in Cocos2D?

Note: I'm using CocosSharp, a Xamarin C# version but the question is valid for all Cocos2D versions I presume. I'm also fine with answers in any Cocos2D dialect (there is no tag yet for CocosSharp ...
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vote
1answer
36 views

Altering Animation Playback Given Terrain Information

Say my character has a jog animation. Assuming Y is vertical, his feet leave the ground at Y=0 and hit the ground again at Y=0. This works fine in a world like that of Minecraft, where every surface ...
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votes
0answers
85 views

How to control animationClip though scripting or button pressed

I am stuck in my project designing Game Menu in unity. I am using NGUI plugin free version. I created image button and animated in animation view. It made animationclip and added in animator ...
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votes
0answers
20 views

Spriter: add object across whole animation?

In Spriter, I have a semi-complete animation that I want to add a sprite on top. However, when I add a sprite, it only stays for one keyframe, then disappears. If I try to copy and paste it to all the ...
0
votes
0answers
262 views

libgdx y axis rotation (card flip)

I am a complete new user to libgdx and am looking to use it to write a simple card game. I want to be able to flip my cards over to reveal them, in the same way as this example from Google shows. ...
0
votes
0answers
265 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
0
votes
1answer
388 views

Creating looping canvas animation (slot machine with reels)

I have a small assignment to create something like slot machine with spinning pictures. I have to use HTML5 Canvas. I would like to hear some opinions how this can be made simply and performantly. ...
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votes
0answers
38 views

Collada 3d file type

For animations in the Collada file type. How does it store them? I'm reading them in with Assimp and I got the keys. mNumPositionKeys = 24. I made the animation and it had 24 frames. But only 2 were ...
1
vote
1answer
57 views

Animating Two Objects' Interaction?

I want to animate a character who could be doing any number of things. Say for example, I want the character to get into bed, under the covers. Do I animate the character and the sheets moving ...
2
votes
1answer
47 views

Ease action to simulate a clank in a moving or rotating device near end of the trajectory

You know those mechanisms that moved or rotated, and then just a few millimeters near the end of the trajectory they oppose a bit of resistance and then clank to the final position. I want to ...
0
votes
1answer
339 views

Animation, Interpolation, & Structure

I have been working on animation in my small game engine recently and I am implementing some interpolation to be used with skeletal animations. I know how to do interpolation but I am not sure where ...
0
votes
1answer
105 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
2
votes
1answer
1k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
3
votes
2answers
731 views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
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vote
1answer
73 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
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votes
0answers
86 views

How do I make my character move during its animation?

I have an OGRE animation problem: I want to control a character with the WASD keys, but pressing W, the character only moves once the animation completes. I want to move the character with the ...
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votes
0answers
65 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...
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vote
1answer
243 views

Best Practices for combining animation and logic

In Games I often run into this kind of scenario: The Game Logic decides something happens, and of course the logic does so instantly. But the Game also has animations depending on the logic. Like ...
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votes
0answers
240 views

iOS Workflow for Importing Animations Into XCode

I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don't ...
4
votes
3answers
556 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another ...
1
vote
1answer
306 views

Animation-based Collision Boxes

Background I'm currently working on a top-down 2D game, roughly similar to something like Zelda for the SNES. Certain game entities such as the player or a typical enemy will consist of multiple ...
3
votes
1answer
894 views

Converting time of day into a smooth day/night variable?

I'm trying to make a smooth day/night cycle for a game project that I've been working on. I've already set up a clock that adds deltaTime to seconds, wraps seconds to gameMinutes, etc. The issue that ...
0
votes
1answer
66 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
0
votes
1answer
53 views

Change DisplayObject's bounds in Flash/AS3

I'm developing some platform-like game using AS3 and Flash CS5 for animations. I've already done most of the mechanics now, and I've starded to drawing characters and animating them. But some problem ...
0
votes
0answers
136 views

(Unity 3D) Why are bone colliders with an Animator Controller so finicky?

I have an NPC with colliders parented to its bones using the Unity ragdoll wizard. It also has an Animator Controller. The problem is, sometimes those colliders just don't work right. They're targets ...
7
votes
1answer
287 views

Is it a bad idea to couple action and animation?

I'm making an ARPG (like Legend of Zelda but with more action), and this question raised during the development: Should action and animation be coupled? Or should they be independent? With this I ...
0
votes
1answer
256 views

Moving gameobject with animation according to my script Unity3D

I am developing a game with Unity3D with an horizontal list of elements which you can move with arrows. Here you can see an example: I have created animations in order to modify the alpha value of ...
0
votes
2answers
185 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
1
vote
2answers
339 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
6
votes
1answer
324 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
1
vote
3answers
5k views

How can I do something only after an animation has finished?

I'm making this 2D platform based game. Basically what I want is when the player walks into spikes (which have a "deadly" tag") it displays the animation that has the parameter of animate with the ...
1
vote
1answer
460 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
3
votes
1answer
126 views

How can I animate characters' static-geometry eyes?

Here's a Nintendo example: Specifically, the animation of the pupils seems not to animate the geometry. How is this done?
55
votes
9answers
17k views

Why are gaming graphics not as beautiful as animated movies?

I remember watching the Tomb Raider pre-rendered trailer, and wished those graphics could be in the game itself. Why there is such a big difference between the trailer and the actual game? I ...
7
votes
1answer
223 views

How do I convert a Source engine NPC model to a player model?

The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
0
votes
0answers
16 views

How can I animate a sprite in cocos2d-x 2.2.1 c++? [duplicate]

Is there a way to do an animation without a .plist file? I'm having a hard time doing swap animation with sprites. For example, doing an animation while the user is not doing touches and the other ...
1
vote
0answers
87 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
0answers
315 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
0
votes
1answer
87 views

Animation in top down 2d [closed]

How is this usually done? Especially when the character might need to use different animations, for instance at his hands and legs. I noticed some skeletal animation solutions but they were only ...
1
vote
0answers
134 views

Having a hard time having consecutive animations for an attack [closed]

So I've been trying to figure this out for about 8 hours now...It's driving me nuts because I am pretty sure that it is something dead simple that I am just not understanding. I had everything working ...