The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
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0answers
72 views

Skinning mesh with Hermite Interpolation

I'm trying to implement an skinning mesh and I use Hermite Interpolation for evaulating frame's position. When I use the normal interpolation t*p1 + (1-t)*p2, it run well, but when I change to ...
3
votes
1answer
2k views

Moving a character according to the animation, rather than code

I'm using 3ds Max to export character animations in which my character is moving. I expected this to mean that the character will move in Unity, but it doesn't... For example, if my animation (in 3ds ...
2
votes
1answer
179 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
-1
votes
4answers
2k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
1
vote
1answer
92 views

Can you export lighting models directly from 3D application to a real time renderer?

is it possible for example to insert lighting in a 3D Model software like 3DSMAX and export an animated model like md5,..etc. and export the lighting too ?
0
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0answers
47 views

FBX animation file - Fixing Multiple Roots

I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
0
votes
1answer
201 views

How do you do FlashPunk-style animation in libGDX?

In FlashPunk, you can have multiple animations set, and then choose which one to play at any time, and it'll do it. Example: animatedSprite.add("running", [0, 1, 2, 3], 50); ...
6
votes
2answers
2k views

Animation Workflow from Blender to Mecanim in Unity 3d

I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
2
votes
1answer
152 views

How can I make an animation using arrays?

I want to take an array of sprites, for example sf::Sprite animation[3] = { stepLeft, inMiddle, stepRight }; and construct an animation by looping them. Is this possible? How do I go about it?
-1
votes
1answer
112 views

Animating values using splines

I'm trying to create a system similar to Blender's f-curves or Unity's animation curves (google it, I'm not allowed to post more than two links yet). It's basically a 2D spline where time is on the ...
1
vote
0answers
236 views

Why are there no sophisticated construction animations in RTS games in general? [closed]

I want to code a small demo to test what degree of detail regarding animations, is possible in modern RTS/building games and which of them have the largest impact on the playing experience. Similar to ...
0
votes
1answer
240 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
1
vote
1answer
189 views

How to handle animations for a turn based deterministic game?

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn. I'm interested ...
0
votes
1answer
240 views

3D rotation and movement of ball on a 2D plane

Here is a video of Amiga arcade pool game: https://www.youtube.com/watch?v=zTQIPFBUFIg I am making a similar game with C and Gtk+3.0 but I don't know how to show balls 3D movement on 2D plane! I ...
0
votes
1answer
84 views

Why is interpolation passed into the rendering routine when the position and speed are related to the update routine?

I've read this in several well known articles, including this one: http://www.koonsolo.com/news/dewitters-gameloop/ Under the Interpolation and Prediction subheading is the description of the ...
1
vote
0answers
1k views

LibGDX RPG walking animation [closed]

I've been trying to nail down a walking animation with libGDX. I'm making an RPG with the character that can move up, down, left, and right. I have this movement in a spritesheet. I've been ...
2
votes
1answer
652 views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
4answers
478 views

How to set speed of circular motion

Edit 2 - clarification Just to clarify, the issue I have at the moment is how I specify a time (in seconds) for a complete revolution to occur. My delta is fixed and is 1/ticks per second (1/60). ...
1
vote
1answer
75 views

How do I scale a motion capture animation?

I used motion capture in my room using the Kinect. As I don't have much space I make compressed running moves, i.e. I put my legs up and down while not moving far forward. How can I stretch the ...
0
votes
1answer
82 views

Animation is too fast

I have an animation of a bullet but it seems to be going much faster than i was expecting. I currently set it to 0.5 pixels per second yet it seems to be moving way over hundreads of pixels per ...
1
vote
3answers
110 views

Calculating step length with dividing a number that returns digits after the decimal point

How can I get rounded numbers from calculations that returns digits after the decimal point? And all the numbers together will be the number that is divided from. Explanation: I am currently working ...
2
votes
1answer
237 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
8
votes
2answers
518 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
0
votes
2answers
258 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
0
votes
0answers
334 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
1
vote
1answer
2k views

Why do my animations need to be marked as “legacy?”

I'm in the beginning of a project and I'm not really using 3D models but rather a hierarchy of primitive shapes. I made a couple of animations that suddenly don't work anymore. I get an error about ...
1
vote
1answer
94 views

How to show the bow string stretching animation (?)

I was wondering how the animation in the angry birds of pulling the slingshot is done. One similar animation is available in this game but with a bow and arrow. I think both of them use the almost ...
5
votes
1answer
267 views

Animation of moving circle by square's outer surface

I want to make this animation in OpenGL, here I attached a simple gif how I want it to looks like: Main problem is that I can not figure out how to move by corner - circle should smoothly move by ...
0
votes
1answer
137 views

Animation play in turn based rpg

I am writing a turn based rpg game, the fighting process is sent by server which can not change by player. The data of fighting process is an array of round info. Each round info contain what happens ...
4
votes
1answer
72 views

Can I create cocos2d animations without using Xcode?

I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
1
vote
1answer
192 views

Flashing candle light

What is a simple way to simulate flashing candle / torch / fire light? I'm not asking about animating the flames, I'm only interested in the light surrounding the fire, similar to what this device ...
2
votes
2answers
1k views

Rotate to a set degree then reverse and repeat in Unity

I'm making my first project in Unity, a simple game where touching objects adds points to the player's score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. ...
3
votes
1answer
488 views

Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment ...
4
votes
3answers
1k views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
0
votes
1answer
52 views

Making the player fall below the actual map

I have a 2d map of integers 0000000000 0200000001 1111100011 0 = sky/empty 1 = ground 2 = player When player falls in a hole/cliff I want the player to go below the map, so it will look like the ...
0
votes
2answers
101 views

How to syncronize two animations without delays [duplicate]

I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't ...
0
votes
1answer
396 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
0
votes
1answer
143 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
12
votes
2answers
1k views

Should I be using spritesheets, because of or despite of my vast number of images?

I am developing a 2D game, and I have a lot of sprites. I used 3D animations and models to render into 2D, to give them that "Fallout" or "Diablo" look to them. It is also easier than drawing by hand, ...
1
vote
1answer
128 views

Creating a card dangling affect using 2d sprites

I'm working on a 2d card game for iOS and using Cocos2d. When a player picks up a card and drags it I would like to make it appear that the card is lifted off the table and dangling just below their ...
0
votes
1answer
69 views

How can I animate the stretching of a sprite over time?

My goal is to find the function to stretch a sprite like my example below, and then get it to animate during a certain time. It is like an interpolation, where the starting point is the original ...
1
vote
1answer
106 views

How to render models using a personalized projection matrix?

I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection: We have ...
1
vote
0answers
162 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
5
votes
1answer
442 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
-1
votes
2answers
654 views

Control sprite animation speed using Create JS

How can I control the animation speed of a sprite using create JS? When you press right and left, the sprite will run through the frames... I'd like to leave the fps at 60, but alter how fast the ...
2
votes
1answer
115 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
2
votes
1answer
249 views

How to correctly represent a bone system?

I'm currently representing my bone system as follows, in pseudocode: root = {} root.rot = v3(0,0,0) root.pos = v3(0,0,0) function create_child(parent,rot,length): child_bone = {} ...
1
vote
2answers
708 views

How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]

I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
1
vote
1answer
3k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
1
vote
1answer
123 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...