The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
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1answer
92 views

2D animation is not rendered as it supposed to

I'm working with Melonjs, i have configured everything to update the character movement and still get this "delayed" rendering of the character. below is the constructor // call the constructor ...
1
vote
2answers
504 views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
-1
votes
1answer
533 views

Animating a sprite with mecanim

I want to try animating sprites with the Unity's mecanim. All the tutorials I found used bipedal humanoids, which already have the avatar for the animator component and imported animations. What I ...
1
vote
0answers
1k views

LibGDX RPG walking animation [closed]

I've been trying to nail down a walking animation with libGDX. I'm making an RPG with the character that can move up, down, left, and right. I have this movement in a spritesheet. I've been ...
1
vote
1answer
863 views

How should I handle animation states in Mecanim?

I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy. Is there a more elegant way? I ...
1
vote
1answer
119 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
1
vote
2answers
116 views

SDL sprite animation problem

I'm currently drawing my character from a single file, and my sprite class handles it taking the file path as an argument. Now, I need to add a simple animation, cycling between two frames. The ...
2
votes
1answer
117 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
3
votes
1answer
462 views

Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment ...
0
votes
2answers
76 views

JavaScript character direction delay [closed]

I am developing a top down game and I'm having trouble with a delay in switching from one character walk direction to another, particularly if the previous direction key is still being pressed by the ...
2
votes
2answers
951 views

Rotate to a set degree then reverse and repeat in Unity

I'm making my first project in Unity, a simple game where touching objects adds points to the player's score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. ...
0
votes
1answer
2k views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
1
vote
1answer
92 views

Running two simultaneous animations on a model? [duplicate]

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
2
votes
1answer
2k views

Moving a character according to the animation, rather than code

I'm using 3ds Max to export character animations in which my character is moving. I expected this to mean that the character will move in Unity, but it doesn't... For example, if my animation (in 3ds ...
0
votes
0answers
70 views

Skinning mesh with Hermite Interpolation

I'm trying to implement an skinning mesh and I use Hermite Interpolation for evaulating frame's position. When I use the normal interpolation t*p1 + (1-t)*p2, it run well, but when I change to ...
8
votes
3answers
5k views

What animation technique is used in 'Dont Starve'? [closed]

While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
2
votes
1answer
169 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
-1
votes
4answers
2k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
2
votes
1answer
128 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
1
vote
1answer
181 views

How to handle animations for a turn based deterministic game?

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn. I'm interested ...
1
vote
1answer
90 views

Can you export lighting models directly from 3D application to a real time renderer?

is it possible for example to insert lighting in a 3D Model software like 3DSMAX and export an animated model like md5,..etc. and export the lighting too ?
0
votes
0answers
45 views

FBX animation file - Fixing Multiple Roots

I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
0
votes
1answer
194 views

How do you do FlashPunk-style animation in libGDX?

In FlashPunk, you can have multiple animations set, and then choose which one to play at any time, and it'll do it. Example: animatedSprite.add("running", [0, 1, 2, 3], 50); ...
6
votes
2answers
2k views

Animation Workflow from Blender to Mecanim in Unity 3d

I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
2
votes
1answer
148 views

How can I make an animation using arrays?

I want to take an array of sprites, for example sf::Sprite animation[3] = { stepLeft, inMiddle, stepRight }; and construct an animation by looping them. Is this possible? How do I go about it?
1
vote
1answer
1k views

Why do my animations need to be marked as “legacy?”

I'm in the beginning of a project and I'm not really using 3D models but rather a hierarchy of primitive shapes. I made a couple of animations that suddenly don't work anymore. I get an error about ...
-1
votes
1answer
106 views

Animating values using splines

I'm trying to create a system similar to Blender's f-curves or Unity's animation curves (google it, I'm not allowed to post more than two links yet). It's basically a 2D spline where time is on the ...
5
votes
1answer
432 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
0
votes
1answer
237 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
1
vote
0answers
227 views

Why are there no sophisticated construction animations in RTS games in general? [closed]

I want to code a small demo to test what degree of detail regarding animations, is possible in modern RTS/building games and which of them have the largest impact on the playing experience. Similar to ...
3
votes
3answers
3k views

How to play animations (GIF, SWF… )?

I have many diffrent animations made with flash. I can make it as (1).SWF, (2).GIF or as (3).PNG (every Frame per second). Searched in google... but coudn't find anything usefull. SWF: For SWF i ...
0
votes
2answers
193 views

How can I improve my Animation

The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = ...
3
votes
1answer
150 views

How can I render a wave effect like the one used in California Games' surfing mini-game?

Well, I'm trying to study XNA, and I'm trying to make a California Games-inspired surfing game. I got the surfer guy done, and it's working very well but I don't have any idea on how I should draw ...
0
votes
1answer
230 views

3D rotation and movement of ball on a 2D plane

Here is a video of Amiga arcade pool game: https://www.youtube.com/watch?v=zTQIPFBUFIg I am making a similar game with C and Gtk+3.0 but I don't know how to show balls 3D movement on 2D plane! I ...
4
votes
1answer
70 views

Can I create cocos2d animations without using Xcode?

I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
4
votes
1answer
382 views

How do I play an animation using lib3ds?

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play (for example) my 'walk' animation. Where can I ...
0
votes
1answer
84 views

Why is interpolation passed into the rendering routine when the position and speed are related to the update routine?

I've read this in several well known articles, including this one: http://www.koonsolo.com/news/dewitters-gameloop/ Under the Interpolation and Prediction subheading is the description of the ...
1
vote
4answers
439 views

How to set speed of circular motion

Edit 2 - clarification Just to clarify, the issue I have at the moment is how I specify a time (in seconds) for a complete revolution to occur. My delta is fixed and is 1/ticks per second (1/60). ...
2
votes
1answer
610 views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
1answer
74 views

How do I scale a motion capture animation?

I used motion capture in my room using the Kinect. As I don't have much space I make compressed running moves, i.e. I put my legs up and down while not moving far forward. How can I stretch the ...
1
vote
2answers
682 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
0
votes
1answer
82 views

Animation is too fast

I have an animation of a bullet but it seems to be going much faster than i was expecting. I currently set it to 0.5 pixels per second yet it seems to be moving way over hundreads of pixels per ...
0
votes
2answers
101 views

How to syncronize two animations without delays [duplicate]

I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't ...
2
votes
1answer
225 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
8
votes
2answers
502 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
0
votes
2answers
247 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
4
votes
3answers
1k views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
0
votes
0answers
320 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
0
votes
1answer
139 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
1
vote
1answer
93 views

How to show the bow string stretching animation (?)

I was wondering how the animation in the angry birds of pulling the slingshot is done. One similar animation is available in this game but with a bow and arrow. I think both of them use the almost ...