The simulation of an in-game entity's motion, such as running or sitting or striking.

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5
votes
1answer
379 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
0
votes
1answer
222 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
1
vote
0answers
141 views

Why are there no sophisticated construction animations in RTS games in general? [closed]

I want to code a small demo to test what degree of detail regarding animations, is possible in modern RTS/building games and which of them have the largest impact on the playing experience. Similar to ...
3
votes
3answers
2k views

How to play animations (GIF, SWF… )?

I have many diffrent animations made with flash. I can make it as (1).SWF, (2).GIF or as (3).PNG (every Frame per second). Searched in google... but coudn't find anything usefull. SWF: For SWF i ...
0
votes
2answers
192 views

How can I improve my Animation

The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = ...
3
votes
1answer
138 views

How can I render a wave effect like the one used in California Games' surfing mini-game?

Well, I'm trying to study XNA, and I'm trying to make a California Games-inspired surfing game. I got the surfer guy done, and it's working very well but I don't have any idea on how I should draw ...
0
votes
1answer
192 views

3D rotation and movement of ball on a 2D plane

Here is a video of Amiga arcade pool game: https://www.youtube.com/watch?v=zTQIPFBUFIg I am making a similar game with C and Gtk+3.0 but I don't know how to show balls 3D movement on 2D plane! I ...
4
votes
1answer
67 views

Can I create cocos2d animations without using Xcode?

I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
4
votes
1answer
369 views

How do I play an animation using lib3ds?

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play (for example) my 'walk' animation. Where can I ...
0
votes
1answer
83 views

Why is interpolation passed into the rendering routine when the position and speed are related to the update routine?

I've read this in several well known articles, including this one: http://www.koonsolo.com/news/dewitters-gameloop/ Under the Interpolation and Prediction subheading is the description of the ...
1
vote
4answers
378 views

How to set speed of circular motion

Edit 2 - clarification Just to clarify, the issue I have at the moment is how I specify a time (in seconds) for a complete revolution to occur. My delta is fixed and is 1/ticks per second (1/60). ...
2
votes
1answer
527 views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
1
vote
1answer
74 views

How do I scale a motion capture animation?

I used motion capture in my room using the Kinect. As I don't have much space I make compressed running moves, i.e. I put my legs up and down while not moving far forward. How can I stretch the ...
1
vote
2answers
659 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
0
votes
1answer
81 views

Animation is too fast

I have an animation of a bullet but it seems to be going much faster than i was expecting. I currently set it to 0.5 pixels per second yet it seems to be moving way over hundreads of pixels per ...
0
votes
2answers
99 views

How to syncronize two animations without delays [duplicate]

I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't ...
1
vote
1answer
208 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
8
votes
2answers
445 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
0
votes
2answers
226 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
4
votes
3answers
995 views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
0
votes
0answers
278 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
0
votes
1answer
126 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
1
vote
1answer
89 views

How to show the bow string stretching animation (?)

I was wondering how the animation in the angry birds of pulling the slingshot is done. One similar animation is available in this game but with a bow and arrow. I think both of them use the almost ...
5
votes
1answer
228 views

Animation of moving circle by square's outer surface

I want to make this animation in OpenGL, here I attached a simple gif how I want it to looks like: Main problem is that I can not figure out how to move by corner - circle should smoothly move by ...
3
votes
2answers
482 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
1answer
123 views

Animation play in turn based rpg

I am writing a turn based rpg game, the fighting process is sent by server which can not change by player. The data of fighting process is an array of round info. Each round info contain what happens ...
1
vote
1answer
148 views

Flashing candle light

What is a simple way to simulate flashing candle / torch / fire light? I'm not asking about animating the flames, I'm only interested in the light surrounding the fire, similar to what this device ...
38
votes
8answers
19k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
1
vote
2answers
339 views

Smooth animation when using fixed time step

I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // ...
0
votes
1answer
360 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
0
votes
1answer
51 views

Making the player fall below the actual map

I have a 2d map of integers 0000000000 0200000001 1111100011 0 = sky/empty 1 = ground 2 = player When player falls in a hole/cliff I want the player to go below the map, so it will look like the ...
0
votes
0answers
143 views

Terrain effect animations in Unity

I am trying to find out how can I make terrain effects animations that are possible at any given position. I have though about this and I can't seem to find any ideal solution using the following: a) ...
0
votes
1answer
244 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
3
votes
2answers
21k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
12
votes
2answers
886 views

Should I be using spritesheets, because of or despite of my vast number of images?

I am developing a 2D game, and I have a lot of sprites. I used 3D animations and models to render into 2D, to give them that "Fallout" or "Diablo" look to them. It is also easier than drawing by hand, ...
2
votes
3answers
2k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
21
votes
6answers
3k views

Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers?

I have tried out Blender and Milkshape 3D, but my question is mainly asking if there is any 3D animation/modelling software that is open source, free, or has an indie license available that is widely ...
1
vote
1answer
283 views

Dealing with “jumping” sprites: badly centered?

Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game. It all works fine, ...
1
vote
1answer
119 views

Creating a card dangling affect using 2d sprites

I'm working on a 2d card game for iOS and using Cocos2d. When a player picks up a card and drags it I would like to make it appear that the card is lifted off the table and dangling just below their ...
1
vote
1answer
103 views

How to render models using a personalized projection matrix?

I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection: We have ...
1
vote
0answers
143 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
-1
votes
2answers
563 views

Control sprite animation speed using Create JS

How can I control the animation speed of a sprite using create JS? When you press right and left, the sprite will run through the frames... I'd like to leave the fps at 60, but alter how fast the ...
9
votes
3answers
12k views

How to play animations in Cocos2d-x?

I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.
2
votes
1answer
110 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
2
votes
1answer
237 views

How to correctly represent a bone system?

I'm currently representing my bone system as follows, in pseudocode: root = {} root.rot = v3(0,0,0) root.pos = v3(0,0,0) function create_child(parent,rot,length): child_bone = {} ...
1
vote
2answers
604 views

How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]

I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
1
vote
1answer
2k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
0
votes
1answer
1k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
1
vote
1answer
229 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
1answer
714 views

Loading images in XNA 4.0; “Cannot Open File” Problems

Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my ...