The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
1answer
125 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
0
votes
0answers
35 views

Unity MecAnim Bone Structure

I am trying to modify the bone movements in LateUpdate similar to the following pseudo-method: void LateUpdate() { updateLimb(Transform[] pose, Transform[] model); } Essentially, I want to ...
0
votes
1answer
63 views

How to animate child from parent in the Animation view?

For some reason I can't change the value of the scale properties. The scale properties belong to a child object, and I added them with "add Property". What I'm trying to do is, adding an Animation ...
1
vote
1answer
55 views

Prevent character's animation from causing its mesh to interpenetrate itself

I'm making a game with a pretty large group of people that respond to things the user does. They all have the same animator attached, but the animations that play differ using a script with a ...
2
votes
3answers
8k views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
0
votes
1answer
97 views

How do I organize and sync multiple animated sprites in Unity2D?

I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
0
votes
0answers
32 views

Moving a RigidBody via camera vector?

I have a third-person/first-person controller that moves a character via rigidbody. In 3rd person this looks alright but in first-person this movement is sub-par because the camera jitters and one ...
2
votes
1answer
63 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
1
vote
0answers
34 views

Unity Animator/Collider Default Property Issues

How do you use Unity's Animator when dealing with animation curve values that have a default value and the default value causes jumps in animation transitions? I have a bit of a complex problem with ...
3
votes
2answers
96 views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
0
votes
1answer
41 views

libgdx automove Actor does not work

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
1
vote
2answers
760 views

LibGDX , Scale button with animation when it is pressed

I am developing game using LibGDX . I want to create beautiful menu and to scale buttons when they are pressed but not in this way , when it is pressed scale it 1.5f , I want to scale it with ...
2
votes
0answers
40 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
0
votes
1answer
51 views

Game Loop and Animation states/frames

I just wanna be straighforward. I read a dozen of articles talking about game loop, components, modules, structures, time control, etc... But, in the end I'm still somewhat confused of how animation ...
0
votes
1answer
35 views

Changing the duration of motion state transitions in Animator Controller

Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the ...
2
votes
0answers
23 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
32 views

5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]

I wish to have information on the technology of game development say Unreal being used in the movie industry. I also wish to have information on the technology of movie industry being used in the game ...
1
vote
1answer
48 views

OpenGL: Interpole keyframes of animated 3d object inside vertex shader

Lets say I have N vertex buffers that hold the N key frames of an animated 3d object, that was created by an application like blender. To smoothly interpolate these frames, I would like to bind two ...
1
vote
0answers
149 views

Snow fall animation android

I already got snow fall effect from here the main activity for the snowfall public class SnowFallActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { ...
2
votes
2answers
2k views

How should I handle animation states in Mecanim?

I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy. Is there a more elegant way? I ...
0
votes
0answers
48 views

Should I use animation or simple object rotation in this case

I'm making game where players control hover tanks using Unreal Engine 4. Tank have a turret which rotates around for aiming. Turret pivot/center of mass is not exactly in joint with rest of tank so it ...
2
votes
0answers
63 views

Skeletal animation 3d models [closed]

I'm building a skeletal animation system. My goal is to make it as efficient as I can. Is there a place where I can download some 3d models (preferably from real games) So I could see if my system ...
3
votes
1answer
939 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
1
vote
2answers
129 views

Unity3D: Storyboard-esq animation - a beginners question

As part of an interactive book I'm developing in Unity3D, I'm attempting to make an introductory scene that consists of moving lots of objects at different times - usually when another animation has ...
2
votes
1answer
38 views

How do I make a flickering engine exhaust animation using only bone animation?

I'm trying to replicate the flickering engine exhaust animation in this SketchFab model. SketchFab doesn't support particle systems, so the animation must be a simple bone animation. Can someone ...
0
votes
1answer
109 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
0
votes
1answer
393 views

How to animate objects in Unity 3D

Yesterday I played around with Unity 4.6 and I came up with a question about animation. I have an fps-survival project (most for educational purpose). I use the default build-in fps camera ...
6
votes
4answers
213 views

Interpolation using cubic Bezier curves

I am trying to create an interpolate function for an animation library to achieve a tweening effect between frames. I want this to work with Bezier curves. I have created a jsFiddle (here) of my ...
3
votes
2answers
1k views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
2answers
97 views

Efficient way to implement animation from spritesheet?

I'm actually trying to port a GBA game to SDL for educationnal purpose. The game has many sprites and tiles. Since the GBA screen size is 240x160px, I decided to scale it 2x. At first, it went okay ...
5
votes
1answer
129 views

In Unity, how can I cause something to happen on a specific frame of an animation?

I have a GameObject "enemy" with an Animator and several states, like "idle", "walk", and "attack". I want to activate the "hitbox" when an animation "attack" starts. The problems is that the sword ...
1
vote
0answers
37 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
0
votes
2answers
179 views

Animation reset in libgdx

i have an issue that i hope it's easy to resolve. I'm playing various animations in my libgdx-created game. For a particular animation, i need that to play in loop mode but only if a particular ...
1
vote
1answer
28 views

set sprite to current animation texture

In my game I have some box2d bodies where I add sprites using the following code in my render() method. for (Body body : worldBodies) { if (body.getUserData() instanceof Sprite) { ...
0
votes
1answer
21 views

Which MoCap Animation Sits

I have an UMA that I want to be in a sitting position basically forever. I assume I need an animation that will put him in an idle sitting position. I found the MoCap Huge Animation library for free ...
0
votes
0answers
7 views

Is there a FOSS sprites repo [duplicate]

I am trying to learn (on my own, not in a class) how to write games in C++, using SDL. I'm confident I can learn the code. Making even half good art, I'll never master. Is there a FOSS repository for ...
1
vote
1answer
59 views

Update Based Animation Position Values?

Is it possible to control the key-frame/sample value or the time based position in the animator? I’ve set a global float that identifies the rotation of an object on its Y axis and I would like the ...
0
votes
2answers
285 views

ASSIMP transformation hierarchy and animations

I don't fully understand the transformation hierarchy used by ASSIMP. According to the docs (http://assimp.sourceforge.net/lib_html/structai_node.html) an aiNode's transformation is relative to its ...
0
votes
0answers
30 views

How to play 2 animations at same button pressed?(unreal engine4)

I created a animation where a player swing a mace in blender but when imported in ue4 it is divided into 2 animation where a character moving his hand and in another a mace swinging now i want it to ...
0
votes
0answers
24 views

How to play animation when button pressed? (UnrealEngine4)

I already know about how to play animation but when I put 2 animations (Mace and Hand) to play together there is a problem now I cant able to play any animation at button pressed . when I press "use ...
1
vote
1answer
18 views

Animation package from Assert Store not working probably with Unity Model/Custom Model?

I downloaded the animation pack from here: https://www.assetstore.unity3d.com/en/#!/content/25794 The assert contains a fbx file, which contains a bunch of animations. Then in Animator window I added ...
0
votes
2answers
128 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
0
votes
1answer
1k views

Change sprite to animation in unity 5 2d (c#)

I want to do the same as this older post with one change: Change the sprite of a Object in Unity I want to use a .anim animation (created with unity) after the space key is pressed instead of ...
0
votes
2answers
163 views

2D animated sprite in 3d Game

I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to ...
1
vote
2answers
264 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
0
votes
0answers
38 views

Unity Mechanim makes physics behave weirdly

I'm developing a 2D Wrestling game in Unity 5 build 5.1.2f1. It's just the beginning so the character only has a number of animation states and a rigidbody2d. This is the state machine and these are ...
1
vote
2answers
288 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
1
vote
0answers
86 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
6
votes
2answers
152 views

Good techniques for syncing gameplay actions to specific animation timings?

So I've come across an issue in the game I'm working on, but it seems to be a pretty fundamental thing that probably comes up in a lot of games. My game requires that some gameplay function occurs ...
1
vote
4answers
9k views

How can I do something only after an animation has finished?

I'm making this 2D platform based game. Basically what I want is when the player walks into spikes (which have a "deadly" tag") it displays the animation that has the parameter of animate with the ...