The simulation of an in-game entity's motion, such as running or sitting or striking.
6
votes
1answer
251 views
How can I apply different actions to different parts of a 2D character?
I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames ...
6
votes
2answers
902 views
Best way to do large XNA animations?
What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
6
votes
3answers
193 views
What constraint (if any) limits crowd animation variety?
I have recently noticed something in a large number of sports games relating to the animation of the crowd.
Scenario
Player holes the golf ball and the crowd all clap their hands. Whilst the faces ...
6
votes
1answer
355 views
Building 2D Assets for a Game Targeting Multiple Framerates
To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
6
votes
2answers
733 views
How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
6
votes
1answer
714 views
How is animation handled in non-immediate OpenGL?
I'm a newbie to modern OpenGL. I'm comfortable with the immediate OpenGL methodology, but I've never done any serious use of VBOs. My question is about animation. In immediate mode, to achieve ...
6
votes
1answer
4k views
Tools for 2D skeletal animation
What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters.
One pretty good indie tool that I know of ...
6
votes
1answer
2k views
Rotation of bitmap using a frame by frame animation
I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it ...
6
votes
4answers
1k views
Sprite Animation in Android with OpenGL ES
How to do a sprite animation in android using OpenGL ES?
What i have done :
Now I am able to draw a rectangle and apply my texture(Spritesheet) to it
What I need to know :
Now the rectangle shows ...
5
votes
2answers
610 views
What is the technical term for animation of a dead body?
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling ...
5
votes
2answers
731 views
Where can I find free motion capture footage?
Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
5
votes
1answer
1k views
Should I use procedural animation?
I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural ...
5
votes
3answers
7k views
How to play animations in Cocos2d-x?
I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.
5
votes
2answers
2k views
How to Export Flash Animation Data
I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of ...
5
votes
1answer
168 views
Should Different “Types” of Animations be in the Same Class?
For example, say you want a character animation and a health bar animation. Since these require different algorithms, should they be in the same class?
They both re-use some of the same code but ...
5
votes
2answers
237 views
How do you deal with transitions in animating walking?
I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop ...
5
votes
4answers
8k views
Wavefront *.obj loader in C++
I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
5
votes
2answers
1k views
Character Animation Library
I am looking for character animation library which can be included in my game engine.
I prefer FOSS but, paid is good if it's price is reasonable.
So, far what Ive found is Cal3d.But it looks dead.
...
5
votes
2answers
573 views
Where should the animation be done?
Let's say I want to make a character (an animal) with a stick in its mouth.
I dont understand if the animation (done in Blender) should have the stick in its mouth or if it should be done in ...
5
votes
3answers
632 views
How to update entity states and animations in a component-based game
I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states.
I don't want to have an ...
5
votes
3answers
687 views
Can I swap out Farseer physics fixtures at runtime?
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1.
In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
5
votes
2answers
245 views
Multiple, independent animations for one character
I'm using XNA, and I'm well versed with the skinnedModel sample. I'm starting to make my own models and animations. I'd like to be able to take animations that apply to different, independent body ...
5
votes
1answer
309 views
How does this animation work?
This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
5
votes
1answer
423 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
4
votes
3answers
1k views
What animation technique is used in 'Dont Starve'?
While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
4
votes
1answer
503 views
How to code a simple torch light?
How would you code a simple "8 bit fire torch" (just one, nothing else to worry about on screen), without using any sprites?
For instance, how would you "animate" a torch that looks like this one:
4
votes
3answers
162 views
How do I make an arrow line up with a bow when rotating them?
I am trying to create a bow and arrow animation in which the player can drag downwards to increase the bow strength (see the image) and release it to hit a target. I can't get the arrow to align ...
4
votes
4answers
256 views
Playing a death anim on an enemy that I want to remove
I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing ...
4
votes
2answers
597 views
Xna - How do you use large animations for a menu
In the main menu of my game I have several animations that pause in specific frames.
I made the sprite sheets for the different layers, but then I found out that the sprite sheet has to be smaller ...
4
votes
3answers
2k views
Player sprite animation in 2D platform game
It's pretty easy to get animations rolling from a sprite sheet. Though which ways there are on combining the animations with player dynamics and motion?
I've figured there's two starting points ...
4
votes
1answer
254 views
Splitting logic into threads in Java tower defence game
I'm making a tower defence game in Java!
It's my first game development.
I want to know how many threads Do I need to create in a game, to split logic..
I've made this one:
Main App thread (adds ...
4
votes
1answer
2k views
How Plants vs Zombies animation is done?
I really like the plants vs zombies style of animation and it doesn't look complicated yet the result is really good. I doubt it's made of sprites seeing there's a large number of animations, ...
4
votes
3answers
561 views
Determine animation frame from interval
I have an array of sprites that are displayed in-order to make an animation. There is code in an update loop that has access to a value 'time' indicating how far along the animation is. Time is a ...
4
votes
3answers
2k views
Getting started at 3D modelling and animation
I'm looking for book or a guide that will direct me to 3D modelling/animation for gaming. Most tutorials will go for lengths about things I don't really need for games and I want to get to the chops ...
4
votes
2answers
169 views
generating animations in runtime
i am creating my 3d game engine using Opengl.
this question might sound stupid to you but i am still in the process of learning, i have a 3d animated girl that slaps guys of different talls on the ...
4
votes
2answers
566 views
Animation Systems
As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
4
votes
2answers
463 views
Particle and Physics problem
This was originally a forum post so I hope you guys don't mind it being 2 questions in one.
I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
4
votes
1answer
314 views
2D animation: Animated 3D models or sprites with animation frames?
Starting out with new project, I am stuck choosing between:
3D textured model animated directly through the renderer
2D sprites and drawing each animation frame
The game will be 2D platform, I ...
4
votes
3answers
434 views
How can I efficiently create/store/implement animations as I add to my game?
My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
4
votes
2answers
484 views
Bejeweled-like game, managing different gem/powerup behaviors?
In general, what I am asking is, given any game where a game element can look/behave/affect-other-elements one way under one set of conditions, and look/behave/affect-other-elements a different way ...
4
votes
1answer
506 views
Is there a tool to import a sprite sheet into Flash as a frame-based animation?
I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq.
I'd like to take a sheet like the one below, import it into Flash, and ...
4
votes
0answers
263 views
Animate part of .3ds object using lib3ds library
I am having trouble playing an animation of a .3ds object using lib3ds.
I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation.
How do we do this using ...
3
votes
4answers
2k views
what is the simplest 3d software for unity?
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
5answers
1k views
How are realistic 3D faces created and animated in video games?
I'm interested in being able to create realistic faces and facial expressions for the 3D characters of a game I'm working on. Think something similar to the dialog scenes in games like Mass Effect.
...
3
votes
3answers
379 views
Representing Wind in a Block-Based Game
I'm creating a game inside of a game called "ROBLOX". The game gives you some scripting tools to allow me to basically create anything I want. The world is created up by decently large blocks. ...
3
votes
4answers
450 views
Vary speed of enemy smoothly
Hey. I'm trying to create an enemy that travels at a speed s on screen but I'm having trouble with trying to make the speed vary in a smooth motion. Basically, I can get the enemy to move at a ...
3
votes
2answers
524 views
Better to use fixed sprite size or variable sprite sizes in a sprite sheet?
you have N frames for an animation (an idle animation for example) of a 2D character. What is the best resolution to use for each frame? The problem is that if you save the N frames such that each of ...
3
votes
2answers
1k views
How to animate a model in WebGL?
I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...
3
votes
2answers
202 views
Does there exist a library of animations for easing, skewing, bouncing, and squishing?
I'm specifically referring to the types of animations that are typical in 2D hand held games on the Nintendo platform, where menus slide in, bounce, squish, etc.
I'm looking for something that is ...
3
votes
4answers
411 views
Authoring Hitboxes
What sort of tools/processes are used for setting up hitboxes and make them move/resize/appear/disappear to match the character animations? I'm working in 2d, so attaching collision volumes to the ...
