The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
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0answers
60 views

Applying animations to 2x2 Rubik's cube

I built a 2x2 Rubik's cube with javafx and my next goal is to apply animations to it. For that I need to keep track of the individual cubes. But I could not find one. Then I simply set up four Group ...
0
votes
1answer
68 views

Character on Character fighting animations

sorry about the vague title, but these couple of videos/images might explain my situation a bit better: https://www.youtube.com/watch?v=MG1mNyjNuXk (Wolfenstein the Old Blood) ...
2
votes
0answers
35 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
1
vote
0answers
38 views

Applying Animation to specific parts of a humanoid model

I have imported a humanoid character from AutoDesk Character Generator into Unity. Once you specify that you want the character for Unity, a humanoid skeleton in integrated, in order to use MecAnim. ...
1
vote
1answer
80 views

Confused about this Timer function C++

I am confused about the argument "m" of this function. I also need to know how to make this work. I am working on a simple 2d game and I am really new to programming. I don't know how to make things ...
4
votes
2answers
80 views

How can I manipulate a static 2D sprite so that it looks alive?

I've got a stick figure in the corner of my UI, but I don't like the way he's just standing there, without moving. I'm stuck without additional frames of animation, so my only recourse is the manually ...
4
votes
1answer
184 views

When to use a blend tree vs state machine for animation

Im an experienced game dev hobbiest making my first game with 3d animated characters (in Unity) and am struggling to figure out when to use blend trees vs animation state machines. I understand both ...
1
vote
0answers
32 views

Matrix stack from direction vector chain

I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
3
votes
1answer
52 views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
1
vote
1answer
48 views

Unity animations not transitioning properly

I am currently trying to animate transitions between four different directions. I have four total animations for walking, and another four for the idle state. I cannot seem to figure out why when I ...
1
vote
0answers
44 views

How to create animations for a game like Creative kill chamber?

Lately, I have been playing Creative kill chamber game (https://www.youtube.com/watch?v=SW6PyOy34fY). This game is a flash game where gameplay is "hardcoded". I mean, it is a game where player can ...
18
votes
5answers
2k views

How to compress game frame by frame animation to a minimum on disk

I developing a game like Age of empire (buildings on map) and for every building I have a sprite sheet for its animation. I am using frame by frame animation to animate the building ( not aware of any ...
0
votes
0answers
35 views

Unity MecAnim Bone Structure

I am trying to modify the bone movements in LateUpdate similar to the following pseudo-method: void LateUpdate() { updateLimb(Transform[] pose, Transform[] model); } Essentially, I want to ...
0
votes
1answer
123 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
0
votes
1answer
60 views

Unity animator state finished, motion not

Example: Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds. Screenshot after TopAppearing state has been finished Screenshot of the ...
0
votes
1answer
63 views

How to animate child from parent in the Animation view?

For some reason I can't change the value of the scale properties. The scale properties belong to a child object, and I added them with "add Property". What I'm trying to do is, adding an Animation ...
1
vote
1answer
55 views

Prevent character's animation from causing its mesh to interpenetrate itself

I'm making a game with a pretty large group of people that respond to things the user does. They all have the same animator attached, but the animations that play differ using a script with a ...
3
votes
1answer
72 views

Triggering animation in character OnTriggerEnter?

I've been stuck on this for hours. I have a character whose animations are based in mecanim to transition based on the bool variable ShivaEnter. One invisible cube is set to change the bool value ...
0
votes
1answer
97 views

How do I organize and sync multiple animated sprites in Unity2D?

I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
0
votes
0answers
32 views

Moving a RigidBody via camera vector?

I have a third-person/first-person controller that moves a character via rigidbody. In 3rd person this looks alright but in first-person this movement is sub-par because the camera jitters and one ...
2
votes
0answers
50 views

using IK functions in MecAnim

The documentation on how to use IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers pane, IK pass, etc... However, I ...
2
votes
1answer
64 views

Jumping onto higher ground Collider issues

What's the general solution to the following character animation problem (I'm using Unity)? You have a character with a capsule collider and a jump animation that allows you to jump onto higher ...
1
vote
0answers
33 views

Unity Animator/Collider Default Property Issues

How do you use Unity's Animator when dealing with animation curve values that have a default value and the default value causes jumps in animation transitions? I have a bit of a complex problem with ...
2
votes
1answer
121 views

Animation conversion failed: transform for bone not found?

I'm trying to animate my first humanoid, and the animations in the Standard Assets pack (HumanoidIdle etc) work really well right out of the box. However, when I try to use other fbx files, like those ...
3
votes
2answers
96 views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
2
votes
0answers
40 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
0
votes
1answer
51 views

Game Loop and Animation states/frames

I just wanna be straighforward. I read a dozen of articles talking about game loop, components, modules, structures, time control, etc... But, in the end I'm still somewhat confused of how animation ...
2
votes
0answers
23 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
32 views

5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]

I wish to have information on the technology of game development say Unreal being used in the movie industry. I also wish to have information on the technology of movie industry being used in the game ...
1
vote
0answers
148 views

Snow fall animation android

I already got snow fall effect from here the main activity for the snowfall public class SnowFallActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { ...
1
vote
1answer
47 views

OpenGL: Interpole keyframes of animated 3d object inside vertex shader

Lets say I have N vertex buffers that hold the N key frames of an animated 3d object, that was created by an application like blender. To smoothly interpolate these frames, I would like to bind two ...
0
votes
0answers
48 views

Should I use animation or simple object rotation in this case

I'm making game where players control hover tanks using Unreal Engine 4. Tank have a turret which rotates around for aiming. Turret pivot/center of mass is not exactly in joint with rest of tank so it ...
2
votes
0answers
63 views

Skeletal animation 3d models [closed]

I'm building a skeletal animation system. My goal is to make it as efficient as I can. Is there a place where I can download some 3d models (preferably from real games) So I could see if my system ...
0
votes
1answer
35 views

Changing the duration of motion state transitions in Animator Controller

Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the ...
2
votes
1answer
101 views

Combining several animations into a single FBX

I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
2
votes
1answer
38 views

How do I make a flickering engine exhaust animation using only bone animation?

I'm trying to replicate the flickering engine exhaust animation in this SketchFab model. SketchFab doesn't support particle systems, so the animation must be a simple bone animation. Can someone ...
6
votes
4answers
210 views

Interpolation using cubic Bezier curves

I am trying to create an interpolate function for an animation library to achieve a tweening effect between frames. I want this to work with Bezier curves. I have created a jsFiddle (here) of my ...
1
vote
2answers
96 views

Efficient way to implement animation from spritesheet?

I'm actually trying to port a GBA game to SDL for educationnal purpose. The game has many sprites and tiles. Since the GBA screen size is 240x160px, I decided to scale it 2x. At first, it went okay ...
5
votes
1answer
129 views

In Unity, how can I cause something to happen on a specific frame of an animation?

I have a GameObject "enemy" with an Animator and several states, like "idle", "walk", and "attack". I want to activate the "hitbox" when an animation "attack" starts. The problems is that the sword ...
1
vote
0answers
37 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
vote
1answer
28 views

set sprite to current animation texture

In my game I have some box2d bodies where I add sprites using the following code in my render() method. for (Body body : worldBodies) { if (body.getUserData() instanceof Sprite) { ...
0
votes
1answer
20 views

Which MoCap Animation Sits

I have an UMA that I want to be in a sitting position basically forever. I assume I need an animation that will put him in an idle sitting position. I found the MoCap Huge Animation library for free ...
0
votes
0answers
7 views

Is there a FOSS sprites repo [duplicate]

I am trying to learn (on my own, not in a class) how to write games in C++, using SDL. I'm confident I can learn the code. Making even half good art, I'll never master. Is there a FOSS repository for ...
0
votes
2answers
283 views

ASSIMP transformation hierarchy and animations

I don't fully understand the transformation hierarchy used by ASSIMP. According to the docs (http://assimp.sourceforge.net/lib_html/structai_node.html) an aiNode's transformation is relative to its ...
0
votes
1answer
41 views

libgdx automove Actor does not work

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
0
votes
0answers
28 views

How to play 2 animations at same button pressed?(unreal engine4)

I created a animation where a player swing a mace in blender but when imported in ue4 it is divided into 2 animation where a character moving his hand and in another a mace swinging now i want it to ...
0
votes
0answers
24 views

How to play animation when button pressed? (UnrealEngine4)

I already know about how to play animation but when I put 2 animations (Mace and Hand) to play together there is a problem now I cant able to play any animation at button pressed . when I press "use ...
0
votes
2answers
163 views

2D animated sprite in 3d Game

I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to ...
0
votes
2answers
128 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
0
votes
0answers
38 views

Unity Mechanim makes physics behave weirdly

I'm developing a 2D Wrestling game in Unity 5 build 5.1.2f1. It's just the beginning so the character only has a number of animation states and a rigidbody2d. This is the state machine and these are ...