The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
1answer
207 views
Playing basic imported animations in UDK
I'm trying to wrap my head around basic animations in UDK.
I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
-1
votes
1answer
109 views
How can I solve this animation [duplicate]
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
-1
votes
1answer
124 views
Animation: mid-state
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
2
votes
1answer
102 views
Guidelines when rigging a character
Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
0
votes
0answers
93 views
Turn Based game Animation using javascript [closed]
I'm struggling to decide which javascript animation library could help me most. (spritely, easejs etc - none that i've come across have shown an example similar to my needs)
I'm developing a browser ...
2
votes
1answer
89 views
Developing an interactive book for Windows-Runtime
My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT...
So I thought I'd try and make a basic animated book using WinRT, I've ...
3
votes
3answers
74 views
Is there a way to squash/stretch a sprite based on an angle?
I have a ball that can move along any angle, and I want to squash and stretch it based on this angle.
To be clear, if you dropped the ball down at a -90 angle, the squash would be all along the y, and ...
0
votes
3answers
406 views
smooth movement pygame
Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
1
vote
0answers
136 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
0
votes
0answers
89 views
3D-Engine for 2D Graph Visualization [closed]
I'm planning to use a 3D-engine to do visualization and animation of very large 2D-graphs of data (100k objects) using relatively simple shapes mainly boxes, circles, arcs, rounded-boxes, etc.
...
2
votes
1answer
92 views
How to create 2D textures from footage
I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
1
vote
1answer
145 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
105 views
How to implement scene changing in real-time?
I want to implement real-time scene changing effects to make my game could changing from spring to summer, summer to fall, fall to winter. And Chaning effects like this game. Giana Sisters.
I think ...
1
vote
1answer
118 views
Skeletal Animation with UV seams
I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
1
vote
2answers
311 views
Creating a png sequence in Flash? details?
I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5.
I know you can go to export movie and chose png sequence but ...
1
vote
0answers
150 views
3D Animations in XNA 3.1
Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
2
votes
3answers
219 views
How to start in animating my model?
I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
1
vote
2answers
215 views
Make a 2D character stop moving and going back when encounter an obstacle
I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving.
He can only move up, down, left, right inside a virtual grid, made of multiple squares.
Now ...
1
vote
3answers
280 views
Moving a 2D character on a straight line
I am trying to create an Android Game and I am facing my first big problem.
After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
1
vote
0answers
234 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
1
vote
1answer
122 views
How to handle sprite speed when objects move using Box2d?
I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations.
How can I ensure that:
When running, ...
1
vote
1answer
186 views
Is using Sprites the most recommended way for doing 2d animations with Directx?
I am working on a game engine of my own and I was using Vertex buffers to create triangles and then draw textures on them. Now I want to extend it so I can do simple 2d animations using "sprite ...
4
votes
1answer
252 views
Splitting logic into threads in Java tower defence game
I'm making a tower defence game in Java!
It's my first game development.
I want to know how many threads Do I need to create in a game, to split logic..
I've made this one:
Main App thread (adds ...
1
vote
1answer
202 views
Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder
I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this:
// embedding a png file given a relative path
...
3
votes
2answers
347 views
Creating Animations Without Hardcore Art for 2D Action RPG
I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
0
votes
1answer
34 views
How to linearly blend between multiple points, deviating from a default point?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
1answer
74 views
How to linearly “blend” between multiple 3D points?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
0answers
109 views
How to make an oscillation move on opengl qt
I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
1answer
148 views
What are file formats that store skeletal movements, and are there databases of them?
I have a set of 3d vectors representing the positions of a character's hand, foot, shoulders and so on. Is there any kind of easy to read file I can use to animate those with walking, standing, ...
0
votes
0answers
115 views
Creating Smooth Animations [duplicate]
Possible Duplicate:
What’s the best way to create animations when doing Android development?
What animation technique is used in ‘Dont Starve’?
I've always admired Zeptolab for their ...
0
votes
2answers
85 views
Can CCAnimations be paused?
I am new to cocos2d. I am using CCAnimation. It's working fine, except I want to pause the animation occasionally. How do I do this?
Here's what I'm doing so far:
[mySprite ...
11
votes
1answer
355 views
Breathing for game/movie characters
Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 ...
0
votes
0answers
58 views
Best way to programmatically create 3D curves for animation paths in UDK
Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
0
votes
1answer
118 views
Behavior Trees and Animations
I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine.
Should my ...
0
votes
1answer
93 views
How stoper one annimation model on XNA?
I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
...
0
votes
2answers
139 views
How can I improve my Animation
The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter.
Here is an example of a very basic jump I implemented.
if(jumping)
{
height = ...
0
votes
1answer
297 views
Start an animation exported from 3ds Max in UDK
I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing.
How can I do this?
2
votes
2answers
163 views
Splitting a texture atlas into seperate images [duplicate]
Possible Duplicate:
How to decompose sprite sheet
I'm doing a port of an existing game and the designer no longer has all of the original art; he only has the resulting texture atlases he ...
1
vote
1answer
84 views
Animate multiple entities
I'm trying to animate multiple(3) entities using one model(IQM format).
It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think ...
2
votes
1answer
413 views
How do I make a jumping dolphin rotate realistically?
I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
-3
votes
1answer
216 views
Character jump animation is not working when I hit the space bar [closed]
I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
0
votes
1answer
322 views
Lightweight sprite animation software [closed]
Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
-1
votes
1answer
316 views
Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
3
votes
1answer
141 views
Applying prerecorded animations to models with the same skeleton
well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
2
votes
1answer
96 views
Adjusting the rate of movement of different objects on the same timer
I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not ...
0
votes
1answer
72 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
4
votes
3answers
1k views
What animation technique is used in 'Dont Starve'?
While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
0
votes
2answers
150 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
1
vote
1answer
64 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
3
votes
1answer
111 views
how to change the number of rendered frames in Blender
i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...

