The simulation of an in-game entity's motion, such as running or sitting or striking.

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2answers
138 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
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1answer
300 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
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1answer
108 views

How to linearly “blend” between multiple 3D points?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
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1answer
153 views

Anybody remember this webpage? [closed]

I remember visiting a webpage some time ago (1 year ago maybe) It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
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1answer
277 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
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2answers
2k views

How to animate a flip of a card in Cocos2d?

I am working on a card game and would like to ask if someone could advice me how to implement a flip of a card in Cocos2D?
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3answers
3k views

How do you make a customizable 3D character with animation in iOS?

I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
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1answer
142 views

Animation: mid-state

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...