The simulation of an in-game entity's motion, such as running or sitting or striking.

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1
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2answers
521 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
-1
votes
0answers
23 views

Make a 2D shape “orbit” a circle which has already been drawn in JAVA [duplicate]

I Have a circle, I want to make a shape (for now just a rect();) orbit around that circle. The x position of the circles center is represented by XPos and the y by YPos, the radius is represented by ...
1
vote
1answer
99 views

How Do I Play An Animation In Unity 5.3.4?

I am confused on how to play an animation with the new unity version because the flag "Automatically Play Animation" is gone. I cant have the animation connected to my GameObject because it plays ...
1
vote
1answer
40 views

How do you play more than one animation at a time in unity

I am trying to have 2 animations on one GameObject and i want them to play at the same time. I have been looking all over and messing around with the animator controller but i cant get it working.
0
votes
1answer
115 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
0
votes
1answer
49 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
0
votes
0answers
22 views

Unity 5: Turn slippage in Rigidbody + Capsule Collider which disappears with addition of Character controller

I play the animation from the raw mocap data with my character loaded into the sample window animation...however, the character slips when turning. The current configuration is capsule collider + ...
1
vote
1answer
159 views

Flash animation or Sprite sheet animation good for Unity mobile games

I would like to develop dress-up and cooking kind of games. So it needs lots of animations. Our designers done the animations in the lash. I found the plugins callued GAF and UniSWF to convert flash ...
1
vote
0answers
19 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: Player -->...
1
vote
1answer
22 views

Anyway to change the property of a existing animation to another type?

The title pretty much says it all. Take this rather simple animation I would like to reuse this same animation in a UI element but for that I have to animate the Image component and not the sprite. ...
0
votes
1answer
84 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
0
votes
2answers
97 views

2D top down RPG animation architecture problem

I have a problem with my sprite animations right now. I have different animations and sequences for each character so an specific archer might do a ranged attack in which he just plays one animation ...
0
votes
0answers
11 views

libgdx : starting animation disables imagebutton

I am playing an animation on clicking an imagebutton in android. Both the imagebutton and the Image for animation are actors on same stage. Animation plays perfectly, but the issue is after the ...
1
vote
0answers
29 views

Unity: Implementing Fall with Animation

I have a character controller. I am primarily using FSM with the animations and blends. However, I am running into some trouble with the fall. I walk up to a ledge and walk off...sometimes I will ...
0
votes
1answer
22 views

Unity: Increase animation speed of individual component in a blend tree?

I have blend tree with four different turns: a sprinting turn, running turn, walking turn, and standing turn. I need to somehow make the angular velocity increase from sprinting down to standing, ...
1
vote
1answer
100 views

How should I animate sprites with separate body parts?

I am not an artist. I have a 2D Sprite broken up into different body parts that I want to animate. I know how to do it in Unity, but every artist I know would prefer to use Flash. I am trying to ...
1
vote
1answer
44 views

How to animate material change to get a status bard effect, in unity

Imagine a long cube, like a bar, that has a dark material, and you want to animate changing its material to a light material, but do it gradually from one end to the other, like filling up a tube, or ...
0
votes
1answer
27 views

Animation inside a .obj file?

Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
0
votes
0answers
13 views

camera rotation animation problem

I would like to create a 3d person rotation where the camera rotates to the character rotation(follow camera which orbits around the character). It might be possible that the character rotation ...
0
votes
0answers
30 views

How can I make an animation in LibGDX?

In my game the player is running away from enemies and when he can't keep up the speed anymore I want the enemies to fade in from the side of the screen as the player is still running as show in this ...
0
votes
0answers
62 views

How can I export Flash XML that includes the symbol name used each frame?

After creating animations in Flash, I use Export Motion XML to get the animation data I need, which includes things like the xy movement, rotation, scale, etc. It includes everything I need EXCEPT ...
0
votes
2answers
66 views

Code Logic's execution with respect to time Events

I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times. Suppose at 2pm I have to move a car, at 6pm An Aeroplane will land on ...
1
vote
2answers
84 views

Unity UI-Animations possibilities

I'm doing some stuff with UI-Animations the past days, but I never figured out, whether it is possible to do stuff like this with Unity : https://d13yacurqjgara.cloudfront.net/users/107759/screenshots/...
7
votes
2answers
232 views

Good techniques for syncing gameplay actions to specific animation timings?

So I've come across an issue in the game I'm working on, but it seems to be a pretty fundamental thing that probably comes up in a lot of games. My game requires that some gameplay function occurs ...
0
votes
0answers
34 views

How to make this vector field animation

This screenshot is from Windows app called MyRadar by ACME AtronOmatic LLC. I found their wind direction animation to be very visually appealing and was wondering if anyone knew how to create this ...
0
votes
0answers
15 views

Unity: Blending two animations together using blend trees?

I am starting to build the foundations for a skateboard simulator game like skate 3. I want to be able to have multiple animations that can blend together to form tricks. For example when the player ...
0
votes
0answers
35 views

How to animate a child in Unity

I am making a FPS Zombie game. I have the walking animation attached to the player camera and I have the gun attached to a game object called "gunPoint", which is a child of the player camera. I can'...
0
votes
0answers
19 views

Mixing animations in an 3d Tennis game in Unity 5.3

I am trying to make an 3d Tennis game. This is my first Unity Game. My game requires multiple animations like running and hitting the ball, making a volley on net, Serving the ball, etc. I am ...
3
votes
1answer
106 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
1
vote
0answers
23 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
0
votes
1answer
25 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
0
votes
1answer
161 views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
0
votes
0answers
27 views

How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?

Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy. How do I instantiate these to ...
1
vote
3answers
70 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
votes
1answer
34 views

How Do I Play An AnimationClip

I want to play an animation but it seems that in The new version of unity it is harder. I have an AnimationClip but I don't know how to play it. I have been looking at this for 2 hrs now and i cant ...
-1
votes
2answers
645 views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
1
vote
0answers
29 views

Creating a large amount of sprites and animations [closed]

For my AP U.S. Government and Politics class, I am making a spinoff of Mortal Kombat. Because of time constraints, I'm using an open source version of the game and want to create new characters. I ...
3
votes
1answer
63 views

SDD Inverse Kinematics with constraints

I have a question regarding my quest on onderstanding IK solvers. After viewing this movie on YouTube: https://www.youtube.com/watch?v=MvuO9ZHGr6k I started recreating it with JavaScript. Just 2d on ...
1
vote
1answer
141 views

How do I make a 2D sprite flash green when tapped?

I have a sprite that is based on an image of a gray circle. When the user touches the sprite, I want the sprite to flash green, as in I want the circle to appear to turn green for 0.2 seconds. I tried ...
3
votes
2answers
880 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
votes
1answer
120 views

Lerp vs. Animation

I've read a few posts regarding lerp and animation, but none seemingly fully answer my question - or I'm not reading into them correctly. Lets say I have a box in a game. This box has a lid, and the ...
4
votes
1answer
168 views

Why should a FPS game use a “floating arms” approach over full body one?

I've seen many first person shooter games both single and multiplayer using a set of floating arms and a gun instead of using the whole body model. What is the advantage of floating arms? You are ...
0
votes
1answer
80 views

Unity 3d shooter tutorial animation

I'm following this tutorial. I cannot get even simple animations to work. Here's a very simple case that was supposed to work but did not: Add an animator component to the 'player' prefab Create an ...
43
votes
8answers
25k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? Also,...
18
votes
5answers
2k views

How to compress game frame by frame animation to a minimum on disk

I developing a game like Age of empire (buildings on map) and for every building I have a sprite sheet for its animation. I am using frame by frame animation to animate the building ( not aware of any ...
0
votes
0answers
30 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
votes
0answers
26 views

Unity3D c# get animation playback position AFTER it is stopped

As title says, i'm having trouble determining playback position of legacy animation after it has normally finished playing or has been stopped. Here is a oversimplified demonstration: //how i get ...
3
votes
1answer
97 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
0
votes
0answers
6 views

LibGDX Child node is not following animation

So I'm trying to place a golf club as a child node of the hand of our "golfer", so it follows the animation the golfer has when the animation is invoked. However, once I hit "Check Swing" (the button ...
1
vote
2answers
57 views

Apply two animation on one object in unity

I am looking for a perfect example to apply two animation on same object and to run those animations simultaneously. In my game, a player is jumping as well as flapping. As per my research, I have got ...