The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
0answers
64 views

Time animation in update method

I have 3 animations. The first has 4 frames with a total duration of 0.4s: ccanimation::createwithspriteFrames(animframes,0.1f); The second has 2 frames with a total duration of 0.2s: ...
1
vote
0answers
128 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
3
votes
1answer
158 views

Why (SDL) animated filled-circle leaves trail of movement?

I'm trying to achieve proper animation using SDL. Used flags are SDL_HWSURFACE and SDL_DOUBLEBUF. That what I'm getting is technically smooth (I think), but I can figure out what should I do to ...
-1
votes
1answer
101 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
2
votes
2answers
134 views

Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]

All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
-1
votes
2answers
249 views

Software to create anime-looking animation? [closed]

I'm looking for a software for the creation of anime-like sprites. Look at those: Those are hand-drawn. I want to generate sprites with that look, but in several (thousands) positions, in order to ...
4
votes
1answer
314 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
2
votes
2answers
2k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
1
vote
0answers
54 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
0
votes
2answers
895 views

Libgdx Animation Timing

I'm having a small issue with libgdx animation. I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
0
votes
0answers
123 views

XNA skinned model animation snapping and sped up

I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
-3
votes
1answer
143 views

java app goes too slow in android os [closed]

The problem is that my java app contains too many animated sprites and it runs very slowly on android system. Does the usage of .gif animation instead of sprite animation will improve the speed? I ...
-1
votes
2answers
133 views

Game library for 2D animation JS browsergame [closed]

I am developing a 2D multiplayer online browsergame. On the backend I have set up a Node.js server. Everything works perfectly. On the frontend I will use jQuery and several libs for collision etc. ...
20
votes
9answers
7k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
1
vote
0answers
107 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
3answers
358 views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
-1
votes
2answers
120 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
4
votes
3answers
434 views

How can I efficiently create/store/implement animations as I add to my game?

My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
23
votes
8answers
6k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...
2
votes
3answers
219 views

How to start in animating my model?

I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
3
votes
0answers
239 views

Converting designs from photoshop/flash/after effects into code

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
-2
votes
1answer
166 views

how to make animation for a 2d game [duplicate]

I've started working on a 2d game. I wanted to know how animation usually works in 2d games - I know one way is to make a sprite sheet with frames of the animation, but you wouldn't see big sprite ...
1
vote
1answer
290 views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
8
votes
2answers
244 views

Following a path in a smooth fashion

I am currently making a 2d tower defense game with a static, predetermined lane that the enemies follow (i.e. towers cannot block the path and path finding is not the problem I am trying to solve). I ...
1
vote
1answer
99 views

XNA Help - Slerping the KoolAid

I'm having some SLERP issues and was hoping one of you guys' could help me with your expertise... (The following code is the Update method of a component whose responsibility is to rotates it's actor ...
4
votes
0answers
263 views

Animate part of .3ds object using lib3ds library

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation. How do we do this using ...
-1
votes
1answer
124 views

Animation: mid-state

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
0
votes
1answer
222 views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
-1
votes
1answer
110 views

How can I solve this animation [duplicate]

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
2
votes
1answer
103 views

Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
0
votes
0answers
97 views

Turn Based game Animation using javascript [closed]

I'm struggling to decide which javascript animation library could help me most. (spritely, easejs etc - none that i've come across have shown an example similar to my needs) I'm developing a browser ...
0
votes
3answers
414 views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
2
votes
1answer
89 views

Developing an interactive book for Windows-Runtime

My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT... So I thought I'd try and make a basic animated book using WinRT, I've ...
3
votes
3answers
74 views

Is there a way to squash/stretch a sprite based on an angle?

I have a ball that can move along any angle, and I want to squash and stretch it based on this angle. To be clear, if you dropped the ball down at a -90 angle, the squash would be all along the y, and ...
1
vote
0answers
139 views

Pygame animation with different size sprites

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
0
votes
0answers
89 views

3D-Engine for 2D Graph Visualization [closed]

I'm planning to use a 3D-engine to do visualization and animation of very large 2D-graphs of data (100k objects) using relatively simple shapes mainly boxes, circles, arcs, rounded-boxes, etc. ...
2
votes
1answer
94 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
3
votes
3answers
480 views

How to position a sprite in a 2D animation skeleton?

Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
1
vote
1answer
151 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
105 views

How to implement scene changing in real-time?

I want to implement real-time scene changing effects to make my game could changing from spring to summer, summer to fall, fall to winter. And Chaning effects like this game. Giana Sisters. I think ...
1
vote
2answers
323 views

Creating a png sequence in Flash? details?

I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
1
vote
0answers
150 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
2answers
216 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
280 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
3
votes
1answer
303 views

How to design a character animation system?

I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
1
vote
0answers
238 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
2
votes
1answer
809 views

Baking Key Frame Animation in Blender

I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
1
vote
1answer
122 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
8
votes
1answer
5k views

What's the best way to create animations when doing Android development?

I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations ...
1
vote
1answer
187 views

Is using Sprites the most recommended way for doing 2d animations with Directx?

I am working on a game engine of my own and I was using Vertex buffers to create triangles and then draw textures on them. Now I want to extend it so I can do simple 2d animations using "sprite ...

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