The simulation of an in-game entity's motion, such as running or sitting or striking.

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-3
votes
2answers
453 views

animation and game development tutorial for iphone [closed]

Can anybody suggest a good game development and animation tutorial for iphone
2
votes
3answers
386 views

Level Design V.S. Modeler

From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
2
votes
1answer
271 views

Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?

Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?
1
vote
1answer
732 views

SWiSH alternative Flash animator for AS3

In the past I've used SWiSH to create small animations that I could use for Flash projects, however, I'm now trying to move to writing AS3 which SWiSH doesn't support. Whilst I have access to Flash ...
2
votes
2answers
1k views

How can I get my first-person character in Unity to move to a ledge with an animation?

I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...
1
vote
2answers
1k views

Having a slight problem moving my camera based on time passed using GLUT/OpenGL

Before anyone asks, this is for a university project and I have to use GLUT. I'm not tagging this as homework because this is not a requirement, nor will I have extra points for this. With GLUT, for ...
13
votes
4answers
6k views

Ledge grab and climb in Unity3D

I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been ...
1
vote
3answers
1k views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
9
votes
2answers
1k views

Sprite sheet or multiple resources

When animating for the Android platform is it a better practice to create a sprite sheet with multiple states for each sprite on a single picture or should I instead export individual images for each ...
3
votes
3answers
13k views

Import a 3D animation into an android game

I want to import a skinned and animated character model built with bender into an android game. The animations can be: idle, walk, run ...etc I've seen a related question but it's only about ...
3
votes
2answers
25k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
2
votes
1answer
496 views

Animation file format

I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...
4
votes
2answers
695 views

Xna - How do you use large animations for a menu

In the main menu of my game I have several animations that pause in specific frames. I made the sprite sheets for the different layers, but then I found out that the sprite sheet has to be smaller ...
4
votes
2answers
496 views

Particle and Physics problem

This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
6
votes
1answer
2k views

Rotation of bitmap using a frame by frame animation

I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it ...
2
votes
3answers
391 views

Blending animations for more character movements

I am making a hack n slash 3rd person game, and I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations ...
6
votes
2answers
1k views

Best way to do large XNA animations?

What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
1
vote
1answer
1k views

My first animation - Using SDL.NET C#

I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX ...
2
votes
3answers
2k views

Interpolating Matrices

Apologies if I am missing something very obvious (likely!) but is there anything wrong with interpolating between two matrices by: float d = (float)(targetTime.Ticks - keyframe_start.ticks) / ...
3
votes
1answer
795 views

Keeping game model and graphics/animation separate but in sync

Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to ...
17
votes
5answers
1k views

Game actions that take multiple frames to complete

I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle ...
1
vote
1answer
1k views

J2ME character animation with multiple sprite sheets

I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
11
votes
2answers
740 views

Good practices in screen states management? [duplicate]

I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current ...
2
votes
3answers
478 views

Managing flash animations for a game

Ok, I've been writing C# for a while, but I'm new to ActionScript, so this is a question about best practices. We're developing a simple match game, where the user selects tiles and tries to match ...
3
votes
1answer
4k views

iPhone image asset recommended resolution/dpi/format

I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't ...
1
vote
1answer
548 views

Mental Ray render loss in Maya?

The option in the rendering menu of Maya doesn't say "Mental Ray" anymore. Please help me to get it back, or even a better plugin for Maya game quality rendering.
10
votes
2answers
3k views

Efficient skeletal animation

I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In ...
2
votes
2answers
434 views

I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help ...
40
votes
8answers
21k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
6
votes
1answer
382 views

Building 2D Assets for a Game Targeting Multiple Framerates

To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
11
votes
2answers
4k views

Common way of animating 'motion' for walk cycle animations

I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for ...
9
votes
2answers
1k views

Easing Functions

I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/ The question I have is ...
3
votes
2answers
988 views

Managing animations

I'm developing a 2d game that requires sprite based animations. I was thinking about which is the most convenient way to manage many of these sprites all together with timings. I already know how ...
8
votes
6answers
2k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
1
vote
1answer
1k views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...
21
votes
9answers
11k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
8
votes
1answer
2k views

What are the common character animation techniques used in tile based hack&slash games?

I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...
7
votes
1answer
528 views

How to represent a game character in code?

In a previous game I wrote I had a game character class. This class tracked the location, velocity, and a set of states. Except the states were tied very close to the animation. Each state would have ...
2
votes
1answer
970 views

cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
5
votes
2answers
749 views

Where should the animation be done?

Let's say I want to make a character (an animal) with a stick in its mouth. I dont understand if the animation (done in Blender) should have the stick in its mouth or if it should be done in ...
84
votes
8answers
135k views

How do I get started making Android games? [closed]

I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
7
votes
1answer
1k views

Creating a 2D skeleton animation system for use with Panda3D

Hey. I want to be able to create a system for 2D skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I ...
21
votes
6answers
3k views

Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers? [closed]

I have tried out Blender and Milkshape 3D, but my question is mainly asking if there is any 3D animation/modelling software that is open source, free, or has an indie license available that is widely ...
3
votes
2answers
149 views

Trade offs of linking versus skinning geometry

What are the trade offs between inherent in linking geometry to a node versus using skinned geometry? Specifically: What capabilities do you gain / lose from using each method? What are the ...
3
votes
2answers
358 views

How can I integrate IK into a hierarchical editing environment?

I have a situation where I'm trying to push the output of an IK solver back into a user editable joint hierarchy (which stores components as it's primary source), and I'm not sure how to go about it. ...
10
votes
3answers
4k views

Why is the “bind pose” one with outstretched arms?

Something I've often wondered about is the "bind pose". The bind pose for human skeletons is one where their legs are straight, and their arms are perpendicular to their body: My question is: why? ...
3
votes
4answers
622 views

Authoring Hitboxes

What sort of tools/processes are used for setting up hitboxes and make them move/resize/appear/disappear to match the character animations? I'm working in 2d, so attaching collision volumes to the ...
3
votes
1answer
239 views

Web site for XAML snippet sharing?

I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...
18
votes
5answers
3k views

Sprite Animation Best Practices

I'd like to get a better handle on how people in the real world are handling their animation. Do you load 1 large image and then draw different rectangles based on the animation frame? Do you load X ...
10
votes
5answers
3k views

Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?

I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something. So let's say the user changes his/her shoulders ...