The simulation of an in-game entity's motion, such as running or sitting or striking.

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1
vote
1answer
547 views

Mental Ray render loss in Maya?

The option in the rendering menu of Maya doesn't say "Mental Ray" anymore. Please help me to get it back, or even a better plugin for Maya game quality rendering.
10
votes
2answers
3k views

Efficient skeletal animation

I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In ...
2
votes
2answers
432 views

I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help ...
38
votes
8answers
20k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
6
votes
1answer
382 views

Building 2D Assets for a Game Targeting Multiple Framerates

To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
11
votes
1answer
4k views

Common way of animating 'motion' for walk cycle animations

I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for ...
9
votes
2answers
1k views

Easing Functions

I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/ The question I have is ...
3
votes
2answers
975 views

Managing animations

I'm developing a 2d game that requires sprite based animations. I was thinking about which is the most convenient way to manage many of these sprites all together with timings. I already know how ...
8
votes
6answers
2k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
1
vote
1answer
1k views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...
21
votes
9answers
10k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
8
votes
1answer
2k views

What are the common character animation techniques used in tile based hack&slash games?

I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...
7
votes
1answer
528 views

How to represent a game character in code?

In a previous game I wrote I had a game character class. This class tracked the location, velocity, and a set of states. Except the states were tied very close to the animation. Each state would have ...
2
votes
1answer
966 views

cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
5
votes
2answers
724 views

Where should the animation be done?

Let's say I want to make a character (an animal) with a stick in its mouth. I dont understand if the animation (done in Blender) should have the stick in its mouth or if it should be done in ...
84
votes
8answers
130k views

How do I get started making Android games? [closed]

I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
7
votes
1answer
1k views

Creating a 2D skeleton animation system for use with Panda3D

Hey. I want to be able to create a system for 2D skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I ...
21
votes
6answers
3k views

Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers? [closed]

I have tried out Blender and Milkshape 3D, but my question is mainly asking if there is any 3D animation/modelling software that is open source, free, or has an indie license available that is widely ...
3
votes
2answers
149 views

Trade offs of linking versus skinning geometry

What are the trade offs between inherent in linking geometry to a node versus using skinned geometry? Specifically: What capabilities do you gain / lose from using each method? What are the ...
3
votes
2answers
356 views

How can I integrate IK into a hierarchical editing environment?

I have a situation where I'm trying to push the output of an IK solver back into a user editable joint hierarchy (which stores components as it's primary source), and I'm not sure how to go about it. ...
10
votes
3answers
4k views

Why is the “bind pose” one with outstretched arms?

Something I've often wondered about is the "bind pose". The bind pose for human skeletons is one where their legs are straight, and their arms are perpendicular to their body: My question is: why? ...
3
votes
4answers
607 views

Authoring Hitboxes

What sort of tools/processes are used for setting up hitboxes and make them move/resize/appear/disappear to match the character animations? I'm working in 2d, so attaching collision volumes to the ...
3
votes
1answer
236 views

Web site for XAML snippet sharing?

I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...
18
votes
5answers
3k views

Sprite Animation Best Practices

I'd like to get a better handle on how people in the real world are handling their animation. Do you load 1 large image and then draw different rectangles based on the animation frame? Do you load X ...
10
votes
6answers
3k views

Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?

I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something. So let's say the user changes his/her shoulders ...
4
votes
3answers
2k views

Player sprite animation in 2D platform game

It's pretty easy to get animations rolling from a sprite sheet. Though which ways there are on combining the animations with player dynamics and motion? I've figured there's two starting points ...
6
votes
3answers
1k views

Character Animation Architecture

Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
2
votes
2answers
2k views

anyone knows any open skeletal/bones 2d animations framework for java?

Some examples could be the animations framework used in Aquaria, or in Crimson Legend.
24
votes
8answers
12k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...