Tagged Questions
-1
votes
1answer
64 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
0
votes
0answers
120 views
XNA skinned model animation snapping and sped up
I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
-1
votes
2answers
120 views
Why does my sprite animation sometimes runs faster? [closed]
I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it?
Here's the relevant code:
class Character
{
// ...
2
votes
0answers
192 views
Animation library for XNA [closed]
I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
1
vote
1answer
326 views
XNA: Good way to queue up animations
I'm writing an AnimatedSprite class that has an Animation object (which itself contains a sprite sheet).
The AnimatedSprite plays certain animations during key input. My problem is that how do I ...
2
votes
1answer
260 views
When animating sprites, why subtract frametime when switching between sprites instead of resetting elapsed time to zero?
I am currently on chapter 3 of the book "Learning XNA 4.0". At the end of this chapter is a section on changing the animation speed of sprites.
timeSinceLastFrame += ...
2
votes
1answer
359 views
Xna GS 4 Animation Sample bone transforms not copying correctly
I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
2
votes
2answers
556 views
XNA 4.0: Trouble Aligning an Animating Sprite (Texture Origin)
I'll try to explain this as best as I can.
I'm trying to build a game where there exists a "Surfer" who is surfing down a rail.
I have a sprite sheet for the surfer however I have been running into ...
0
votes
2answers
282 views
XNA 4.0: Animating a moving 2D sprite (not via user input)
I see a lot of tutorials explaining how to do 2D Sprite Animation with sprite sheets, based on the user's input (i.e. Move Left, Move Right ) etc.. etc..
I have already incorporated an ...