I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it's price is reasonable. So, far what Ive found is Cal3d.But it looks dead. ...
Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?
Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?