Tagged Questions
0
votes
1answer
200 views
Playing basic imported animations in UDK
I'm trying to wrap my head around basic animations in UDK.
I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
5
votes
3answers
621 views
How to update entity states and animations in a component-based game
I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states.
I don't want to have an ...
0
votes
0answers
41 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
40
votes
7answers
7k views
Why don't more games use vector art?
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
4
votes
2answers
561 views
Animation Systems
As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
1
vote
1answer
778 views
Connecting 2D skeletal animation to physics engine
I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
5
votes
2answers
1k views
Character Animation Library
I am looking for character animation library which can be included in my game engine.
I prefer FOSS but, paid is good if it's price is reasonable.
So, far what Ive found is Cal3d.But it looks dead.
...
2
votes
1answer
252 views
Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?
Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?