Tagged Questions
0
votes
0answers
23 views
Syncing texture animations which can be created at any given time
I have a texture animator that will advance animation frames based on the time that has elapsed since it was instantiated.
timeElapsed += (float)gameTime.ElapsedGameTime.TotalSeconds;
...
1
vote
0answers
54 views
Mixing animations
I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
-1
votes
1answer
109 views
Two characters controlled by one set of controls? [closed]
I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store.
I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
-1
votes
1answer
124 views
Animation: mid-state
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
2
votes
1answer
89 views
Developing an interactive book for Windows-Runtime
My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT...
So I thought I'd try and make a basic animated book using WinRT, I've ...
1
vote
0answers
150 views
3D Animations in XNA 3.1
Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
234 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
0
votes
1answer
93 views
How stoper one annimation model on XNA?
I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
...
2
votes
1answer
414 views
How do I make a jumping dolphin rotate realistically?
I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
1
vote
1answer
747 views
XNA Skinning Sample - exporting from Blender recognize only first animation clip
(and sorry for my English)
I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
1
vote
2answers
579 views
How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)
I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...
0
votes
1answer
208 views
Primitive Animation
I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
2
votes
1answer
700 views
3D Bone Animation API in C#
i have been looking for 3d Bone Animation for plain C# (to be used with Sharpdx or Slimdx) but i did not find anything !!!
I just find some for XNA.
Any Suggestions!
Accept c++ suggestions also
5
votes
3answers
686 views
Can I swap out Farseer physics fixtures at runtime?
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1.
In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
2
votes
1answer
260 views
When animating sprites, why subtract frametime when switching between sprites instead of resetting elapsed time to zero?
I am currently on chapter 3 of the book "Learning XNA 4.0". At the end of this chapter is a section on changing the animation speed of sprites.
timeSinceLastFrame += ...
2
votes
1answer
1k views
How to “swing” bounding box and update collision for sprite swinging a weapon?
I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords?
I have a bounding rectangle for them, and the ...
2
votes
1answer
597 views
Unity3D animation and world collisions?
I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
2
votes
1answer
359 views
Xna GS 4 Animation Sample bone transforms not copying correctly
I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
11
votes
3answers
1k views
What are some great and useful resources for an Isometric game built on the XNA Framework?
I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
3
votes
4answers
449 views
Vary speed of enemy smoothly
Hey. I'm trying to create an enemy that travels at a speed s on screen but I'm having trouble with trying to make the speed vary in a smooth motion. Basically, I can get the enemy to move at a ...
4
votes
2answers
463 views
Particle and Physics problem
This was originally a forum post so I hope you guys don't mind it being 2 questions in one.
I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
1
vote
1answer
879 views
My first animation - Using SDL.NET C#
I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen.
I got the following 4 variables:
oX (Current player position X)
oY (Current player position Y)
dX ...
