I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look ...
Because DCC tools supports very many options, we resample the animation curve splines, but I think it still need to be interpolated. I think there's some de facto standard for this animation ...
I'm trying to make some objects come towards the camera but it just doesn't feel right... you can check the progress here: http://testing.fyrastudio.com/lab/tweetOlympics/v0.005/ You run by ...
Say I have a recursive algorithm, for example one that generates a random tree: // Pseudocode, just a simple algorithm: it isn't perfect. function generate_branch(angle, length, current_depth, ...
[Edit: I found an answer - see below] I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance ...
To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something. So let's say the user changes his/her shoulders ...