1
vote
0answers
30 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
2answers
91 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
2
votes
1answer
150 views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
0
votes
1answer
84 views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
0
votes
0answers
134 views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
2
votes
1answer
163 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
0answers
98 views

Animation system for smooth character movement

For 2D games similar to the indie game Limbo, what kind of animation system or techniques do such games typically employ? I'm primarily interested in how the animation data is stored and used by the ...
0
votes
0answers
56 views

2D Platform Jump Animation

I have implemented the jump and want to add some animation to it. I have a tile for "preparing for jumping", one for jumping and one for landing. I use a time based system for jump and I already ...
2
votes
1answer
186 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
0answers
125 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
1
vote
1answer
64 views

How can I make an attached gameobject behave correctly on character flip?

I have a character that on start-up is equipped with another gameobject/prefab as a weapon, attaching it to a hand. void Start() { handFront = transform.Find ...
0
votes
1answer
88 views

2D animation is not rendered as it supposed to

I'm working with Melonjs, i have configured everything to update the character movement and still get this "delayed" rendering of the character. below is the constructor // call the constructor ...
0
votes
1answer
291 views

Skeletal animation with Unity2D?

I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
1
vote
1answer
723 views

How should I handle animation states in Mecanim?

I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy. Is there a more elegant way? I ...
0
votes
1answer
2k views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
3
votes
1answer
491 views

How do I make a 2D character aim their gun toward the mouse?

Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
-1
votes
4answers
2k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
0
votes
1answer
187 views

How do you do FlashPunk-style animation in libGDX?

In FlashPunk, you can have multiple animations set, and then choose which one to play at any time, and it'll do it. Example: animatedSprite.add("running", [0, 1, 2, 3], 50); ...
0
votes
1answer
215 views

3D rotation and movement of ball on a 2D plane

Here is a video of Amiga arcade pool game: https://www.youtube.com/watch?v=zTQIPFBUFIg I am making a similar game with C and Gtk+3.0 but I don't know how to show balls 3D movement on 2D plane! I ...
0
votes
1answer
84 views

Why is interpolation passed into the rendering routine when the position and speed are related to the update routine?

I've read this in several well known articles, including this one: http://www.koonsolo.com/news/dewitters-gameloop/ Under the Interpolation and Prediction subheading is the description of the ...
0
votes
1answer
369 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
12
votes
2answers
947 views

Should I be using spritesheets, because of or despite of my vast number of images?

I am developing a 2D game, and I have a lot of sprites. I used 3D animations and models to render into 2D, to give them that "Fallout" or "Diablo" look to them. It is also easier than drawing by hand, ...
1
vote
1answer
119 views

Creating a card dangling affect using 2d sprites

I'm working on a 2d card game for iOS and using Cocos2d. When a player picks up a card and drags it I would like to make it appear that the card is lifted off the table and dangling just below their ...
1
vote
1answer
103 views

How to render models using a personalized projection matrix?

I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection: We have ...
6
votes
1answer
565 views

How to create a character animation where the parts of the sprite change?

Let's say I'm creating a game (in Java or C++). In this game I have a character that can do a sword swing animation, but the character can equip different swords. Do I have to make an animation for ...
3
votes
1answer
241 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
156 views

Dynamic graphical elements in a 2D game [closed]

I'm an mobile and web developer. I got interested in game development couple of weeks ago and I'm really looking forward to work on a mobile game. I will be doing everything including the game design ...
2
votes
4answers
305 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
-1
votes
1answer
169 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
0
votes
0answers
210 views

How to render alpha channeled animated 2D sprites in OpenGL ES 2.0

I searched, but I can't find specifically how to render animated 2D sprites with an alpha channel onto a 3D polygon, z=0, in OpenGL ES 2.0. This is just a basic 2D concept, but since I'm using, ...
4
votes
3answers
355 views

How do I make an arrow line up with a bow when rotating them?

I am trying to create a bow and arrow animation in which the player can drag downwards to increase the bow strength (see the image) and release it to hit a target. I can't get the arrow to align ...
1
vote
2answers
560 views

Efficient types of 2D animation

I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating. The two I am currently debating, with myself, is single layered animation and ...
-1
votes
1answer
200 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-1
votes
2answers
236 views

Game library for 2D animation JS browsergame [closed]

I am developing a 2D multiplayer online browsergame. On the backend I have set up a Node.js server. Everything works perfectly. On the frontend I will use jQuery and several libs for collision etc. ...
-1
votes
1answer
237 views

how to make animation for a 2d game [duplicate]

I've started working on a 2d game. I wanted to know how animation usually works in 2d games - I know one way is to make a sprite sheet with frames of the animation, but you wouldn't see big sprite ...
1
vote
1answer
1k views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
-3
votes
1answer
331 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
3
votes
1answer
205 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
1
vote
1answer
1k views

Problem animating in Unity/Orthello 2D. Can't move gameObject

I have a enemy npc that moves left and right in a corridor. It's animated with 2 sprites using Orthello 2D Framework. If I untick the animation's play on start and looping, the npc moves correctly. ...
2
votes
1answer
349 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
-1
votes
2answers
486 views

2D animations frames vs 3D animation for small indie project: timing considerations

pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex ...
1
vote
3answers
1k views

How to efficiently manage animations and/or textures (resources) in a game?

I am using Java, particularly the Slick2D library. Seeing as this is my first game, I have no idea how I should manage the Animations and the textures in the game in a way to be both memory efficient ...
2
votes
1answer
912 views

Android 2D game, shooting and getting animation to stop

I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help. Link to a recording of ...
2
votes
2answers
833 views

Changing sprite animation depending on direction

I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns: Now I want to change the animation of my sprite ...
-2
votes
1answer
443 views

What's the best 2D animator?

What's the best 2D animator for creating sprite sheet animations for a game? Are there any that match this criteria? Cutout animation (I don't want to have to draw every frame) Exporting to images ...
0
votes
1answer
126 views

How to properly simulate object aproximation towards camera in 2D?

I'm trying to make some objects come towards the camera but it just doesn't feel right... you can check the progress here: http://testing.fyrastudio.com/lab/tweetOlympics/v0.005/ You run by ...
2
votes
2answers
2k views

2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to ...
0
votes
1answer
614 views

How to handle animations?

I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a ...
6
votes
4answers
2k views

Which image format to use for sprites in an HTML5 game?

In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
52
votes
7answers
16k views

Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...