0
votes
0answers
90 views

How do I structure my models for 3D animation?

I have a question about implementing a 3D animation system in my engine. The following is how I am attempting to model the render / animation systems. (Note: I am using Haskell for the pseudo-code ...
2
votes
2answers
80 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
0
votes
0answers
106 views

Animate 2D Human body Skeletal with Hands using JS

I am working on a JavaScript app to create interactive 2D animations in the browser. I'd like to create a human body. Let's consider this simple scenario to better explain what I want to achieve: I ...
0
votes
1answer
241 views

Skeletal animation with Unity2D?

I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
2
votes
1answer
115 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
1
vote
1answer
80 views

Running two simultaneous animations on a model? [duplicate]

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
-1
votes
4answers
1k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
1
vote
1answer
74 views

How do I scale a motion capture animation?

I used motion capture in my room using the Kinect. As I don't have much space I make compressed running moves, i.e. I put my legs up and down while not moving far forward. How can I stretch the ...
0
votes
0answers
280 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
4
votes
3answers
996 views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
2
votes
1answer
110 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
0
votes
0answers
171 views

Using Spine in an EaselJS project

I am trying to develop a game using EaselJS. I am looking to use Spine for the getting the animation data, but I can't find any reference for combining these two, probably because Spine is fairly ...
1
vote
2answers
606 views

How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]

I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
0
votes
1answer
198 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
0
votes
0answers
229 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
1
vote
1answer
77 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
-5
votes
1answer
247 views

Is it possible to let the mouse control hand animation? [closed]

I want to let the player control hand motion with the mouse is that possible?
0
votes
1answer
113 views

Are there alternatives to Vertex Tweening?

Now that I'm getting into animating 3D entities in my game, I was wondering what the best approach for this would be. I did some research and came across something called "Vertex Tweening". However, ...
3
votes
1answer
79 views

Adjusting a skeleton to a Specific Stance

Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
1
vote
0answers
324 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
2
votes
1answer
161 views

Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
1
vote
1answer
486 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
184 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
2
votes
1answer
410 views

What are file formats that store skeletal movements, and are there databases of them?

I have a set of 3d vectors representing the positions of a character's hand, foot, shoulders and so on. Is there any kind of easy to read file I can use to animate those with walking, standing, ...
0
votes
1answer
126 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
3
votes
1answer
202 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
7
votes
2answers
2k views

How do I apply skeletal animation from a .x (Direct X) file?

Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
1
vote
1answer
404 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
0
votes
0answers
400 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
2
votes
2answers
1k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
3
votes
3answers
651 views

How to position a sprite in a 2D animation skeleton?

Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
1
vote
1answer
463 views

Frame Interpolation issues for skeletal animation

I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between ...
16
votes
3answers
2k views

How to programatically retarget animations from one skeleton to another?

I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
0
votes
1answer
228 views

Primitive Animation

I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
2
votes
2answers
588 views

Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
1
vote
1answer
1k views

Connecting 2D skeletal animation to physics engine

I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
9
votes
3answers
4k views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
1
vote
1answer
301 views

Fitting 3D points representing bones to a BVH animation file

I am developing a motion capture animation system and I want my data to be stored within a BVH file. At the moment I have measured the size of the actor so I can create the hierarchy of the BVH file. ...
10
votes
2answers
3k views

Efficient skeletal animation

I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In ...
7
votes
1answer
1k views

Creating a 2D skeleton animation system for use with Panda3D

Hey. I want to be able to create a system for 2D skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I ...
3
votes
2answers
355 views

How can I integrate IK into a hierarchical editing environment?

I have a situation where I'm trying to push the output of an IK solver back into a user editable joint hierarchy (which stores components as it's primary source), and I'm not sure how to go about it. ...
2
votes
2answers
1k views

anyone knows any open skeletal/bones 2d animations framework for java?

Some examples could be the animations framework used in Aquaria, or in Crimson Legend.