0
votes
1answer
87 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
5
votes
2answers
202 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
2
votes
1answer
138 views

How can I make an animation using arrays?

I want to take an array of sprites, for example sf::Sprite animation[3] = { stepLeft, inMiddle, stepRight }; and construct an animation by looping them. Is this possible? How do I go about it?
4
votes
3answers
991 views

Implementing skeletal animation and GPU skinning (DOOM MD5)

DISCLAIMER This question has been completely rewritten to narrow the scope of the question in light of previous suggestions and answers, but the same problem still persists. Currently I'm trying to ...
1
vote
1answer
2k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
0
votes
1answer
1k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
0
votes
2answers
1k views

FPS limit function

I try to cap the animation at 30 fps. So I design the functions below to achieve the goal. Unfortunately, the animation doesn't behave as fast as no condition checking for setFPSLimit() function when ...
3
votes
1answer
186 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
2
votes
3answers
322 views

Desire advice on implementing this animation timeline system

I have read a lot of questions on here, as well as books regarding game architecture. I have a general question about the implementation of a game's animation timeline, on which many isolated ...
1
vote
0answers
109 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
1answer
367 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
4
votes
2answers
240 views

generating animations in runtime

i am creating my 3d game engine using Opengl. this question might sound stupid to you but i am still in the process of learning, i have a 3d animated girl that slaps guys of different talls on the ...
2
votes
1answer
344 views

How can you represent equip-able items in a 2d game?

I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
8
votes
2answers
887 views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
0
votes
1answer
243 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
15
votes
2answers
9k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
9
votes
3answers
12k views

How to play animations in Cocos2d-x?

I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.
0
votes
2answers
839 views

Computer animation in C++ and if it can be integrated in web designes

I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++. My humble resources at the moment are: ...
2
votes
1answer
533 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
14
votes
2answers
3k views

Animation Blending Basics

Say I have a framework with characters that can run and walk and of course, stand still. Am I right in thinking that animation blending is the process of smoothly transitioning between these by ...
0
votes
1answer
664 views

Toon shader with Texture. Can this be optimized?

I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their ...
2
votes
2answers
1k views

Problem With Smooth Animation In C++/SDL/OpenGL

I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
3
votes
1answer
241 views

Should I use different object types for different kind of 3D meshes?

well... I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...
2
votes
1answer
715 views

Is there a 2d animation authoring GUI for creating C++ games?

I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does. Basically I want a GUI that lets me layout sprites and specify ...
7
votes
2answers
2k views

Better animation of elements in SFML/C++

This is not about animating individual characters or elements, I'm happy with spritesheets for that. What I'm looking for is the animation of elements on screen. For example my game starts and the ...
7
votes
2answers
2k views

Character Animation Library

I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it's price is reasonable. So, far what Ive found is Cal3d.But it looks dead. ...
5
votes
4answers
10k views

Wavefront *.obj loader in C++

I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
2
votes
1answer
468 views

Animation file format

I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...