Tagged Questions
1
vote
0answers
41 views
OpenSceneGraph, multiple instances of a model
Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses,
I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
1answer
142 views
Creating the Animations in C++ from 3DS Max
I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes.
So far I thought on two methods:
...
4
votes
2answers
169 views
generating animations in runtime
i am creating my 3d game engine using Opengl.
this question might sound stupid to you but i am still in the process of learning, i have a 3d animated girl that slaps guys of different talls on the ...
2
votes
1answer
216 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
7
votes
2answers
342 views
What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++
I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
-3
votes
1answer
283 views
animate anything animation class [closed]
I'm working on my lua/C++ based game/game engine and I'm currently up to implementing animation.
I want to have animation class that animate whatever object it is given, so that I can animate ...
0
votes
1answer
149 views
Animating isometric sprites
I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this:
< Game Folder Root >/Assets/Sprites/< Sprite Name >/< Sprite Animation >/< ...
11
votes
2answers
4k views
I can't figure out how to animate my loaded model with Assimp
I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
5
votes
3answers
7k views
How to play animations in Cocos2d-x?
I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.
0
votes
2answers
700 views
Computer animation in C++ and if it can be integrated in web designes
I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++.
My humble resources at the moment are: ...
2
votes
1answer
389 views
COLLADA, loading, the modelling/animation process?
So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
11
votes
2answers
2k views
Animation Blending Basics
Say I have a framework with characters that can run and walk and of course, stand still.
Am I right in thinking that animation blending is the process of smoothly transitioning between these by ...
0
votes
1answer
470 views
Toon shader with Texture. Can this be optimized?
I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their ...
2
votes
2answers
840 views
Problem With Smooth Animation In C++/SDL/OpenGL
I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
3
votes
1answer
196 views
Should I use different object types for different kind of 3D meshes?
well...
I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...
2
votes
1answer
578 views
Is there a 2d animation authoring GUI for creating C++ games?
I'm moving from Flash to C++, and am wondering if there are any tools out there that would let me author animation much like Flash does.
Basically I want a GUI that lets me layout sprites and specify ...
7
votes
2answers
1k views
Better animation of elements in SFML/C++
This is not about animating individual characters or elements, I'm happy with spritesheets for that. What I'm looking for is the animation of elements on screen.
For example my game starts and the ...
5
votes
2answers
1k views
Character Animation Library
I am looking for character animation library which can be included in my game engine.
I prefer FOSS but, paid is good if it's price is reasonable.
So, far what Ive found is Cal3d.But it looks dead.
...
5
votes
4answers
8k views
Wavefront *.obj loader in C++
I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
2
votes
1answer
397 views
Animation file format
I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...