The simulation of an in-game entity's motion, such as running or sitting or striking.

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29 views

How to programmatically create an animation that linearly interpolate between two rotations?

I would like to programmatically create an animation that linearly interpolate between two angles (using the shortest path). I wrote the following code : Animation anim = ...
1
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0answers
27 views

Creating a gooey/sticky separating effect with 2D animation

I want to create the effect in the animation seen below, using Swift and SpriteKit. https://www.instagram.com/p/hyhbVopdhH/ I am not too sure how where to begin but I know that this probably ...
2
votes
1answer
36 views

JavaScript 2D liquid flow

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
1
vote
0answers
11 views

How to add (not blend) non-looped animation clip to looped animation with Mecanim?

I have a GameObject with Animator and looped animation clip. This animation changes X coordinate from 0 to 10 and back. I need to add another animation to the first one that increases GameObject's ...
0
votes
1answer
45 views

How to play an animation backwards in Unity?

I know this question has been asked before but it all involves using the Animation(?) component, so that is no longer any good in Unity 5.3.1f1, I explain a bit more later. I'm trying to simply get ...
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0answers
33 views

Help creating an animation in Unity? [closed]

How can I create an animation that looks exactly like the one below (the moving hand pointer)? I have no idea on how to start. Thank you for your help.
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0answers
13 views

Creating & loading animation from one class in libGDX

i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this? ...
0
votes
0answers
29 views

Unity3D :Player won't go back to idle state

I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
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votes
2answers
59 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
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votes
0answers
11 views

Slaving OpenSceneGraph to an external time base?

I'm working on an OpenSceneGraph animation, and I want events in the animation to be synchronized to a time reference provided by my audio player (BASS or FMod). Yes, this is a demo :) . Which time ...
1
vote
1answer
50 views

How to Programm A Dialog box with a typewriter effect in Java? [on hold]

Im am very new to java and programming so I might be a bit annoying to work with but please bear with me :D So As the title says I'm trying to figure out how to properly program a working dialog box ...
0
votes
0answers
102 views

Unity 5 blendshape on a part of mesh

I have a blendshaped face mesh on rigged character in Unity 5. I imported whole character with face from Maya using .fbx format. But I'd like to have a single mesh (body + face) since having separate ...
3
votes
0answers
86 views

How can I interpolate between two frames of a sprite-based 2D animation?

For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
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votes
0answers
22 views

Humanoid Jump Down Animation to Ground

I have one animation it climb to the wall and after jump down.But now when my model jump down is stands on air. but i want jump down animation finish on ground.How can i do this ?
0
votes
1answer
19 views

How To Update Animation in Unity After Changing the Names of Objects in Mechanim

I have an animation clip I made with Mechanim. But when I changed the hierarchy of the objects in the children, it stopped working! The text says ( Missing! ) Why is it breaking? How can I fix it?
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vote
0answers
37 views

Unexpected behaviour after adding animator and Unity editor crash

I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow: I had object which have only sprite renderer, collider2D and script ...
4
votes
1answer
151 views

Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
0
votes
0answers
11 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
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2answers
39 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
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0answers
26 views

Animated Typing Memory Usage with Immutable Strings

Right now I'm programming a game that has an animated typing effect typically seen in older 1980's and 90's role-playing games. An example can be seen here. The typing effect is generated by taking a ...
-4
votes
1answer
30 views

m_Entries is undefined [closed]

I am following this tutorial and this guy puts in his code m_Entries and doesn't explain it at all at least I think. So any one who has done skeletal animation show me what he is talking about by ...
0
votes
0answers
28 views

How to edit certain positions of characters body parts, Unity3D

I have a first-person shooter character. I would like an animation to only effect everything below his hips. Masking the desired body parts has solved half of my problem. When I play the game, the ...
2
votes
1answer
26 views

Switching character and keeping animations in Unity default third person controller

This is probably a ridiculous question, but I am doing a school project in Unity and am trying to create a basic game. For movement I want to use third person controller and since this is very basic I ...
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vote
0answers
12 views

Cannot obtain correct bone transform matrix data

I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources: fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
1
vote
1answer
62 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
1
vote
1answer
35 views

Skeletal Animation - Caching global bone transforms

Very often I see skeletal animation implemented like this: On Init - store bone's local transforms and inverse bind pose On Update - traverse the skeleton tree, multiplying local transforms on the ...
0
votes
0answers
27 views

How do i disable inherent scaling of bone joints in Unity?

Is there a way to disable inherent joint scaling in unity? In other words, stopping child joints from inheriting multiple scales from each bone higher on the hierarchy. Basically I want each joint to ...
0
votes
0answers
10 views

Java keyListener animating bufferedImages

I am making a game similar to a photo scramble/unscramble game which requires the use of keyListeners. I set up the logic but when I code the animations, they just sit there and do nothing and ...
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votes
2answers
39 views

Code Logic's execution with respect to time Events

I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times. Suppose at 2pm I have to move a car, at 6pm An Aeroplane will land on ...
0
votes
1answer
36 views

m_BoneMapping is undefined in OpenGL Step By Step Skeletal Animation Tutorial [closed]

I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called ...
0
votes
2answers
59 views

How to destroy object after animation

I've made an object and when the player has pick it up, rise it up and stop it out of screen. But because you can see the shadow of that object, I will destroy it after the animation has played. But ...
0
votes
0answers
21 views

Simple motion capture from mouse or tablet

For simple animations (like a message box that comes into view with a 'bouncy' feeling) I can easily mimic how it should animate with my hand. That is: I know how it should accelerate/move. It would ...
1
vote
2answers
32 views

Unity animation won't play on trigger. What do I do to fix it?

Ok so I added a play animation line to my trigger script. I made an animation, added it to the trigger object, attached the animation to the trigger, and tested. The target goes to the trigger as it ...
0
votes
0answers
20 views

UFPS - Player Animation Setup - “Enabling animation, headlook and ragdoll handler”

Description: I am following the tutorial from the manual for UFPS for setting up the player for animations: Player Body >> Player Body Setup >> Tutorials >> Enabling animation, headlook and ragdoll ...
0
votes
1answer
52 views

Unity 5 Animation attaching

I have created the walking and idle animation for my fps player. I've added a JavaScript script to access it, but when I run it and press button(w), it stops and says that the animation is not ...
1
vote
1answer
53 views

Flash animation or Sprite sheet animation good for Unity mobile games

I would like to develop dress-up and cooking kind of games. So it needs lots of animations. Our designers done the animations in the lash. I found the plugins callued GAF and UniSWF to convert flash ...
0
votes
1answer
40 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
1
vote
1answer
31 views

Is there any other way to animate 2d spritesheet without Animator Component in unity?

Is there any easy way exists that animates frames without using Animator component?
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0answers
29 views

Sprite animated position outside unity

our artist chose to animate the position outside unity because he want the precision of how the animations should look like what this means is when the monsters is jumping he literally moved the art ...
0
votes
1answer
40 views

Basic Moving/Anim Script [Unity CSharp]

So, I got this to do the anims for my sprite in Unity 2d... using UnityEngine; using System.Collections; public class Move : MonoBehaviour { public float Speed = 2; Animator anim; // Use this for ...
1
vote
1answer
66 views

Is it possible to interpolate different sprites?

I can interpolate different animations based on position, rotation, and scale. I want to do the same for different sprites, automatically. For example, lets say I have a soda can being crushed. I ...
1
vote
1answer
43 views

How do I make a 2D sprite flash green when tapped?

I have a sprite that is based on an image of a gray circle. When the user touches the sprite, I want the sprite to flash green, as in I want the circle to appear to turn green for 0.2 seconds. I tried ...
10
votes
1answer
203 views

how can i make my game more intuitive without a tutorial?

i am currntly working on a mobile game app. the game details a tree with several branches on which diffrent types of birds fly and land on. every bird has a diffrent weight and the purpose of the user ...
2
votes
0answers
53 views

Putting each animation on a thread

I'm trying to make my game as friendly to multi-core as possible. as such, i'm putting each animation on a new thread. I was hoping someone could check out my proof of concept code in java; an ...
2
votes
1answer
35 views

Why is Unity UI Image color not being animated? [closed]

Animation is changing the color of an UI Image but the color only changes only in the inspector but not Game/Scene view. In this video I demonstrate the problem clearly.
0
votes
2answers
41 views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
0
votes
1answer
58 views

Rotations of a Rubik's cube

I made a Rubik's cube by arranging smaller cubes. Now I want to apply animations to it. For that I am choosing to use the Rotate class and set the angle of rotation and the axis of rotation,like this ...
0
votes
1answer
62 views

How do I use delta-times to determine the speed of a frame-by-frame animation?

I have a character spritesheet with 8 images. How do I animate it? At the moment, the sprite changes to a different image every frame, which makes the animation speed vary with framerate. I have a ...
0
votes
2answers
68 views

Unity 3D: How to stop/reset 2D sprite animation after releasing key?

Im following a tutorial to create animations with a 2D sprite character. But i put in my own. Which has 8 animation positions. For some reason when my guy walks around,then stop, the walkings ...
0
votes
0answers
60 views

Applying animations to 2x2 Rubik's cube

I built a 2x2 Rubik's cube with javafx and my next goal is to apply animations to it. For that I need to keep track of the individual cubes. But I could not find one. Then I simply set up four Group ...