The simulation of an in-game entity's motion, such as running or sitting or striking.

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12 views

Can not translate/rotate/scale skinned mesh

I have a Blender model with a skinned mesh and some unskinned meshes in it. After i import it into Unity, i can transform all the non skinned meshes with no hassle. But about the skinned mesh, ...
-1
votes
0answers
8 views

The best tween Engine for as3isolib base game [on hold]

I am working with as3isolib for my game and I wish to use a tween engine to add some life to my objects. There are many engine out there which make it hard for me to decide which one should I use. I ...
-3
votes
0answers
112 views

How supercell(Clash of clan) convert 3d animation into 2d spirits [on hold]

I wonder what software they use for this? Do they cut some animation scene for high performance
0
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0answers
23 views

Animation running on startup

I am trying to include a door that opens automatically upon entering into a collider. The animation is working correctly with the exception that it runs one cycle when starting. I have tried to stop ...
0
votes
1answer
36 views

MVC How To Handle Animations?

I am working on a turn based game that utilizes the model, view, controller design pattern to separate logic from input from rendering. I am still a little new to the pattern, but from my ...
1
vote
1answer
34 views

Looking for an easing equation

I am looking for an easing equation with the following properties: It starts at a velocity of zero, and eases into a constant velocity of 1 for a duration of t_1 seconds (cubic, exp, or quintic, ...
0
votes
0answers
30 views

Vertex Skinning OpenGex Incorrect Transformations

I'm following the formula here, I'm using LJWGL, OpenGl, OpenGex, and Blender: I implemented the code and it works but there is a few things. First, there is a gap between the two bones, or on each ...
2
votes
1answer
99 views

Changing animation speed at runtime

Is there a way in Unity to change the animation speed of an animation managed by an animator controller (Mecanim)? I'd like to do that at runtime so that I can speedup and slow down an animation ...
0
votes
1answer
31 views

How to make the capsule collider that comes with character controller follow the animations

I'm making a 3D endless running game like subway surf. When I swipe/press down arrow the slide animation starts but the capsule collider isn't following along as it doesn't slides along with the ...
1
vote
0answers
62 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a ...
0
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0answers
35 views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
0
votes
0answers
23 views

Automated Polycount reduction on an animated humanoid mesh - any solutions out there?

I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile ...
0
votes
2answers
31 views

unity animation won't play unless input key is held

The code is simple. If the player presses the right arrow key, one animation clip plays. If the left arrow key, another clip plays, etc. However, the clip doesnt play fully unless the input key is ...
1
vote
0answers
36 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
1answer
105 views

Shadow mapping bone animated model

I am trying to get shadowmapping right for my animated models. It works perfectly for static meshes but the animated models are just wiggeling a bit here's the vertex shader for rendering to the ...
0
votes
0answers
30 views

Why does Unity add a heap of children to an imported animation when dragged into the scene?

When I drag an imported animation into the scene, Unity adds: A game object with an Animator component A game object with a skinned mesh renderer component. A game object with just a transform that ...
0
votes
1answer
33 views

Animator, gameObject position not being kept

I have idle & popout animations. Idle- simple scaling up and down 2d object and popout- get the gameobject's position to the right and leave it there. I'm using animator for this purpose. I have a ...
1
vote
0answers
51 views

Is there any stand alone tool, for creating animated models?

There was a program, called Character Shop(darkbasic), where you could load the 3D models, add skeletons, choose from the predefined movements (walk, run, shoot), and generate a keyframe-animated 3d ...
0
votes
0answers
29 views

Building an animated player character from a rigged model

I have a rigged model and different animations of the same model (in C4D) - i.e they are different .fbx files. I have imported them to Unity and would like to make it a player through the Animation ...
0
votes
1answer
24 views

Importing .anim files created using the Unity Animation controls

Our artist created some .anim files using the built-in Unity Mecanim system (where you use keyframes and drag various body parts to construct the animation). However, now we're trying to export them ...
1
vote
1answer
67 views

Unity3D: Storyboard-esq animation - a beginners question

As part of an interactive book I'm developing in Unity3D, I'm attempting to make an introductory scene that consists of moving lots of objects at different times - usually when another animation has ...
1
vote
0answers
37 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
0
votes
1answer
50 views

problem with SCNTransaction in Scene Kit SWIFT

I'm trying to move an object over a period of ten seconds from y coordinate 0 to y coordinate 10. the object is created at y coordinate 0. The problem is when the animation starts, the object pops ...
7
votes
1answer
1k views

Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
2
votes
2answers
63 views

How to setup animation based events without depending on an animation?

How can I have events based off animations without relying on them? Take for example reloading in a FPS game. You'd hit a button to reload your weapon, the animation will play, then animation will hit ...
-1
votes
2answers
50 views

Where to create scenes? [closed]

I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
1
vote
1answer
78 views

Proper way to divide a 2D climbing animation in Unity3D

I've got a 2D character that's going to climb up a 2D tile to his left or right and I've got a climbing animation consisting of three parts essentially: Animation for the character going from ...
0
votes
0answers
64 views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
0
votes
1answer
32 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
0
votes
0answers
22 views

Sprite animation in Java? [duplicate]

I know this question has been asked many times but none of the answers were very clear to me. I'm working on a small Java RPG, and so far I can control a character (drawn onscreen with a .PNG sprite) ...
0
votes
0answers
67 views

OpenGL MD5 Model Animation. Performance issues

A time has come when i had to implement an Animation to my Engine. I started with standart MD5 mesh/anim format since i find it easy to understand. I managed to implement a simple MD5 loader and i can ...
0
votes
3answers
59 views

Problems Animating Texture in OpenGL

I'm trying to animate a texture to scroll a static screen for a television, however I'm having some issues. Just translating within the texture matrix animates all textures in the scene which is ...
0
votes
0answers
46 views

2D animation customization based on 3D model

We're looking for a good pipeline to create animated assets for our 2D game. Characters are seen from isometric viewpoint, and there are several characters with the exact same animations (idle x 4 ...
0
votes
0answers
60 views

WebGL techniques for normal mapping on morph targets?

I'm currently morphing some meshes by interpolating their positions and normals between target arrays, on the GPU, in WebGL. Now I need to apply normal maps to those morphs. For normal maps on ...
1
vote
0answers
85 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
0
votes
1answer
89 views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
0
votes
1answer
39 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
2
votes
1answer
544 views

Why can't I rotate anything to be “more than 360 degrees or less than 0 degrees”?

I've been trying to make an animation in Unity, but most assets already come bundled with everything facing at 0 degrees, not to say it's a bad thing. However, the problem I'm facing is that the ...
1
vote
0answers
42 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
1answer
74 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
1
vote
1answer
31 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
0
votes
1answer
33 views

Given a ray-intersect position on morphed mesh, how to compute that position at each morph target?

I'm working on an annotation system that allows a user to click on a mesh to attach a pin with a label hanging off it. It must be possible to pin an annotation on an object that's being morphed with ...
0
votes
0answers
75 views

i cant animate my character using animator controller

i have been stuck with the following project for a couple of days now. no matter what i do i cant make my character transition between idle and walk animation. i have been tweeking almost every option ...
5
votes
2answers
130 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
1
vote
1answer
70 views

(Java) Trying to animate an arraylist of coins with a (working) animation class

I have a coin class which takes in an integer numOfCoinsand an enum LayoutType, which can be linear or curved. A linear layout displays the coins in a straight line one after the other - we'll work ...
0
votes
1answer
277 views

Unity animator controller animations don't work

I'm having problems animating a character pack I purchased from unity asset store. I've placed the character in an environment and created an animator controller. After I drag the animation that to ...
0
votes
1answer
78 views

How can I add an animation curve to an object with no animations?

I want to scale text in different ways over time. I figured the best way to do this would be an animation curve. It turns out I need an actual animation clip just to create this curve. My question ...
0
votes
0answers
74 views

Rain World : How to have intelligent movement / animation?

In the project RainWorld the characters seem to move "intelligently" as they move "unrestricted". They seem to know "how" to move their limbs and "what" needs to be done. Here for an example the ...
1
vote
0answers
29 views

Update Based Animation Position Values?

Is it possible to control the key-frame/sample value or the time based position in the animator? I’ve set a global float that identifies the rotation of an object on its Y axis and I would like the ...
0
votes
0answers
44 views

How to resize animation in libgdx?

I want to draw an animation, the size of each frame is 500x500px but when I try to resize, the animation seems to rotate... Here the code to load frames and create animation: Texture fireSheet = ...