The simulation of an in-game entity's motion, such as running or sitting or striking.

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2 views

Mixing animations in an 3d Tennis game in Unity 5.3

I am trying to make an 3d Tennis game. This is my first Unity Game. My game requires multiple animations like running and hitting the ball, making a volley on net, Serving the ball, etc. I am ...
0
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0answers
12 views

I don't know how to animate a child in unity

I am making a FPS Zombie game and I have the walking animation attached to the player camera and i have the gun attached to a game object called "gunPoint" and that is a child of the player camera. I ...
0
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0answers
35 views

More efficient way to load a sprite tilesheet(for animation) and how to avoid the texture dissappearing when it reloads? OpenGL, DevIL, C++

I'm not actually developing a game yet but I came here because I figured this would be the place to ask this kind of question. Issue 1: I have these tilesheets that I can load just find and they ...
0
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0answers
11 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
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votes
1answer
20 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
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0answers
16 views

How to make an Interactable ocean in Blender [on hold]

Hi everyone I am planning to make a Naval-Based game but cannot find a good tutorials for interactable water, any help?
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0answers
18 views

How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?

Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy. How do I instantiate these to ...
0
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0answers
21 views

What is the best way to animate a jumping motion in Unity 3D?

I am creating a a simple 3D game in Unity with a character who runs, walks, jumps, swims, shoots etc. I am pretty satisfied with my results in all the motions except jump. I need to know at what ...
0
votes
1answer
24 views

How Do I Play An AnimationClip

I want to play an animation but it seems that in The new version of unity it is harder. I have an AnimationClip but I don't know how to play it. I have been looking at this for 2 hrs now and i cant ...
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vote
1answer
55 views

How Do I Play An Animation In Unity 5.3.4?

I am confused on how to play an animation with the new unity version because the flag "Automatically Play Animation" is gone. I cant have the animation connected to my GameObject because it plays ...
-2
votes
1answer
63 views

I'm making a platform fighter. Should the animations be interpolated (linear interpolation/inverse kinematics) or stepped? [on hold]

I'm making a platform fighter, and I was thinking of having a ragdoll like effect when the character is being attacked, falling, etc. However, I'm starting to think maybe that's not a good idea ...
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0answers
27 views

Creating a large amount of sprites and animations [closed]

For my AP U.S. Government and Politics class, I am making a spinoff of Mortal Kombat. Because of time constraints, I'm using an open source version of the game and want to create new characters. I ...
1
vote
3answers
60 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
votes
1answer
31 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
3
votes
1answer
54 views

SDD Inverse Kinematics with constraints

I have a question regarding my quest on onderstanding IK solvers. After viewing this movie on YouTube: https://www.youtube.com/watch?v=MvuO9ZHGr6k I started recreating it with JavaScript. Just 2d on ...
0
votes
1answer
102 views

Lerp vs. Animation

I've read a few posts regarding lerp and animation, but none seemingly fully answer my question - or I'm not reading into them correctly. Lets say I have a box in a game. This box has a lid, and the ...
4
votes
1answer
126 views

Why should a FPS game use a “floating arms” approach over full body one?

I've seen many first person shooter games both single and multiplayer using a set of floating arms and a gun instead of using the whole body model. What is the advantage of floating arms? You are ...
0
votes
0answers
27 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
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0answers
14 views

Unity3D c# get animation playback position AFTER it is stopped

As title says, i'm having trouble determining playback position of legacy animation after it has normally finished playing or has been stopped. Here is a oversimplified demonstration: //how i get ...
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votes
1answer
61 views

Unity 3d shooter tutorial animation

I'm following this tutorial. I cannot get even simple animations to work. Here's a very simple case that was supposed to work but did not: Add an animator component to the 'player' prefab Create an ...
3
votes
1answer
76 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
0
votes
1answer
39 views

GameObject eulerangle rotation is off

In a game I am creating players can flip their character. So say the player does a front flip, it triggers an animation that plays to flip the car forward. I have the player as a child of another ...
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votes
0answers
5 views

LibGDX Child node is not following animation

So I'm trying to place a golf club as a child node of the hand of our "golfer", so it follows the animation the golfer has when the animation is invoked. However, once I hit "Check Swing" (the button ...
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0answers
31 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
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votes
1answer
48 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...
0
votes
1answer
34 views

Perlin noise looks uncoherent on higher z

I was experiencing with my Perlin noise function and I tried to animate a 2D noise by changing the z value of a small amount every frame. However, as z increases, the result becomes stranger and ...
3
votes
1answer
64 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
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0answers
24 views

Whe are my sprites invisible in the animation preview?

I'm just starting in Unity and now this problem came I out: As you can see, there is no sprite in the animation preview. Why is this happening?
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2answers
42 views

Apply two animation on one object in unity

I am looking for a perfect example to apply two animation on same object and to run those animations simultaneously. In my game, a player is jumping as well as flapping. As per my research, I have got ...
0
votes
1answer
57 views

How do animation works with mesh?

I'm currently developing a game using OpenGL and my dev has run into a small problem. I'm having some problems understanding how "array of vectices works with animated object". For example, if we have ...
0
votes
0answers
12 views

Animator on a WorldSpace Canvas

Ok, so I have my world space canvas attached to the player object. In my script I have a reference like this : GameObject myWorldCanvas; Awake() { myWorldCanvas= ...
0
votes
4answers
94 views

How to saving and loading animation curves

Is there any way to save an animation curve by playerprefs ? The animation curves in the inspector reset each time the script is changed (public variables added) I want record my animation In runtime ...
0
votes
2answers
43 views

Get enum value “string”, and get int value of that

Sorry if the title is confusing, but I literally don't even know how to summarise this into a title. So here's the problem: I have a list of combat moves for a character. I have an animation for each ...
0
votes
1answer
45 views

Pixel Animation is tearing in Unity

I am working on a 2D game and I have created a simple sprite sheet. The sprite sheet represents a medkit. The size of the sprite sheet is 128x16 pixels with 8 different frames that animate the medkit ...
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0answers
22 views

Skin Mesh Animation Shader Issue

I'm having troubles with properly animating a skin mesh from an .fbx file. I feel like the issue is in the shader, but not sure what is going on. All I know is that I am getting unexpected results ...
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votes
0answers
12 views

If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
0
votes
0answers
26 views

Best way to do discontinuous animation? Or: Best way to animate a character with a jerky center of mass?

I am using Unity and need to know how to use it animation system properly for… well let me describe it below. In this game I have this big 3D block-like character that moves in an unusual fashion ...
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1answer
80 views

FBX SDK - Animation not Correctly Displaying in Game

This issue seems to arise with joint rotation animation. If anybody knows how to help, it would be greatly appreciated. ...
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0answers
51 views

How to sync animations of 2 different characters in Unity 3D?

I am working on an endless running 3d game. I have 2 characters. One of them is a small kid and another one is a security guard. Both characters and animations are exported as separate FBXs. The ...
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vote
1answer
82 views

How to clamp a direction vector within a direction pyramid?

In 2D you can specific an angle range such as [-45 to +45] and clamp a 2D direction vector within that angle range. I want to have something similar for 3D. I want to specify the allowed directional ...
0
votes
1answer
61 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? ...
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0answers
41 views

Lip Sync Sprite Animation in LibGDX

Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind. User will input text The character will talk with the appropriate lip sync. I know there are ...
0
votes
2answers
51 views

Running subsystems at difference update intervals

I want to update the rendering at 60fps, but the logic at some lower rate, say 15Hz. But if an only moves when the game logic updates, then it would appear to stutter badly especially for lower ...
0
votes
0answers
57 views

Responsive animation based on mouse position

I'm currently developing a topdown 2d rogue-lite game in Unity, where the combat will be mainly focused on archery and different adaptions based on archery. My problem is that I have a hard time ...
0
votes
2answers
108 views

Unity animations - Is the animation component really deprecated?

I was looking for a way to create simple transform animations for 2d objects. As example, I wanted to animate all the objects of the scene when the game is paused (i.e. I just want to move the objects ...
0
votes
0answers
33 views

Importing Fbx single animation, multiple moving parts

I've got a model from Maya which has a ring that rotates 0° - 60° over frames 1-300. I've exported to Fbx and imported into Unity. I can see the animation (Take001) and can trigger it. Everything ...
1
vote
2answers
206 views

Unity: detect animation's end

I need a way to detect if animation's clip finished playing and then execute a certain code. Here's some script, that I wrote (called in Update): if (Input.GetButtonDown ("Fire1") && ...
0
votes
2answers
41 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
4
votes
1answer
100 views

Mesh's triangles don't move properly during skeletal animation

I've been trying to implement skeletal animation in my engine using this tutorial, and I've been having problems. Using the model they provided, I get results like this: But on some other models, ...
1
vote
1answer
89 views

Rotation in animation not working

I have a model of an SMG with arms exported from Blender and set to generic rig in unity import settings. I was creating an animation for this model in Unity Animation tab, it included changes in ...