The simulation of an in-game entity's motion, such as running or sitting or striking.

learn more… | top users | synonyms

-4
votes
0answers
26 views

How can a newbie programmer learn all the main art and animation required for games? [on hold]

what would be the best method of learning 2D game animation and art for a high school student like me who has a deep interest in game development and wants to develop a simple but good game?I have ...
0
votes
0answers
16 views

Unity 5: Turn slippage in Rigidbody + Capsule Collider which disappears with addition of Character controller

I play the animation from the raw mocap data with my character loaded into the sample window animation...however, the character slips when turning. The current configuration is capsule collider + ...
1
vote
0answers
14 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: Player -->...
1
vote
1answer
22 views

Anyway to change the property of a existing animation to another type?

The title pretty much says it all. Take this rather simple animation I would like to reuse this same animation in a UI element but for that I have to animate the Image component and not the sprite. ...
0
votes
2answers
79 views

2D top down RPG animation architecture problem

I have a problem with my sprite animations right now. I have different animations and sequences for each character so an specific archer might do a ranged attack in which he just plays one animation ...
0
votes
0answers
11 views

libgdx : starting animation disables imagebutton

I am playing an animation on clicking an imagebutton in android. Both the imagebutton and the Image for animation are actors on same stage. Animation plays perfectly, but the issue is after the ...
1
vote
0answers
26 views

Unity: Implementing Fall with Animation

I have a character controller. I am primarily using FSM with the animations and blends. However, I am running into some trouble with the fall. I walk up to a ledge and walk off...sometimes I will ...
0
votes
1answer
71 views

Loading non-skeletal animation to opengl via assimp

I'm a newbie in assimp and openGL. I'm trying to import .fbx or .dae formatted file to openGL via assimp. Importing skeletal animation was kind of easy. Lots of introductions and sample projects ...
0
votes
1answer
18 views

Unity: Increase animation speed of individual component in a blend tree?

I have blend tree with four different turns: a sprinting turn, running turn, walking turn, and standing turn. I need to somehow make the angular velocity increase from sprinting down to standing, ...
1
vote
1answer
85 views

How should I animate sprites with separate body parts?

I am not an artist. I have a 2D Sprite broken up into different body parts that I want to animate. I know how to do it in Unity, but every artist I know would prefer to use Flash. I am trying to ...
0
votes
1answer
27 views

Animation inside a .obj file?

Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
0
votes
0answers
13 views

camera rotation animation problem

I would like to create a 3d person rotation where the camera rotates to the character rotation(follow camera which orbits around the character). It might be possible that the character rotation ...
1
vote
1answer
40 views

How to animate material change to get a status bard effect, in unity

Imagine a long cube, like a bar, that has a dark material, and you want to animate changing its material to a light material, but do it gradually from one end to the other, like filling up a tube, or ...
-1
votes
0answers
38 views

Exporting a mesh using my own personnal Voxel Editor

I would like to know how I could export a model using Assimp in C++/OpenGL. I created my own personnal Voxel Editor and it's working great. I wanted to learn true OpenGL and programmation before ...
0
votes
1answer
25 views

Unity: How to transition to a different animation during the blend phase?

I have a set of animations: Idle, start walking, stop walking, and walking full speed. I have the animations all blending nicely...and the controls are fairly responsive during most of the motion......
0
votes
0answers
25 views

How can I make an animation in LibGDX?

In my game the player is running away from enemies and when he can't keep up the speed anymore I want the enemies to fade in from the side of the screen as the player is still running as show in this ...
0
votes
1answer
27 views

Ease out elastic function with equivalent start and end values?

I have an elastic ease out function, formula in code: float easeOutElastic(float t, float b, float c, float d) { float ts = (t/=d) * t; float tc = ts*t; return b+c*(33*tc*ts + -106*ts*ts +...
-1
votes
0answers
32 views

Car animation bypass another Car animation

I have several animated car objects which have their own animation and animation control script. The car object is racing on the road and I want to manage all the car animation i.e., if any car is ...
0
votes
1answer
20 views

Unity: Animation With Motion Now running in place

I am new to unity. I am trying to assemble a character that walks forward, stops, and walks forward again when I maneuver the joystick (ps4 controller) accordingly. I have the whole thing pretty ...
0
votes
0answers
61 views

How can I export Flash XML that includes the symbol name used each frame?

After creating animations in Flash, I use Export Motion XML to get the animation data I need, which includes things like the xy movement, rotation, scale, etc. It includes everything I need EXCEPT ...
1
vote
2answers
61 views

Unity UI-Animations possibilities

I'm doing some stuff with UI-Animations the past days, but I never figured out, whether it is possible to do stuff like this with Unity : https://d13yacurqjgara.cloudfront.net/users/107759/screenshots/...
0
votes
0answers
28 views

How to make this vector field animation

This screenshot is from Windows app called MyRadar by ACME AtronOmatic LLC. I found their wind direction animation to be very visually appealing and was wondering if anyone knew how to create this ...
1
vote
1answer
39 views

How do you play more than one animation at a time in unity

I am trying to have 2 animations on one GameObject and i want them to play at the same time. I have been looking all over and messing around with the animator controller but i cant get it working.
0
votes
0answers
11 views

Unity: Blending two animations together using blend trees?

I am starting to build the foundations for a skateboard simulator game like skate 3. I want to be able to have multiple animations that can blend together to form tricks. For example when the player ...
0
votes
0answers
16 views

Mixing animations in an 3d Tennis game in Unity 5.3

I am trying to make an 3d Tennis game. This is my first Unity Game. My game requires multiple animations like running and hitting the ball, making a volley on net, Serving the ball, etc. I am ...
0
votes
0answers
31 views

How to animate a child in Unity

I am making a FPS Zombie game. I have the walking animation attached to the player camera and I have the gun attached to a game object called "gunPoint", which is a child of the player camera. I can'...
1
vote
0answers
21 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
0
votes
1answer
23 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
0
votes
0answers
23 views

How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?

Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy. How do I instantiate these to ...
0
votes
0answers
22 views

What is the best way to animate a jumping motion in Unity 3D?

I am creating a a simple 3D game in Unity with a character who runs, walks, jumps, swims, shoots etc. I am pretty satisfied with my results in all the motions except jump. I need to know at what ...
0
votes
1answer
29 views

How Do I Play An AnimationClip

I want to play an animation but it seems that in The new version of unity it is harder. I have an AnimationClip but I don't know how to play it. I have been looking at this for 2 hrs now and i cant ...
1
vote
1answer
80 views

How Do I Play An Animation In Unity 5.3.4?

I am confused on how to play an animation with the new unity version because the flag "Automatically Play Animation" is gone. I cant have the animation connected to my GameObject because it plays ...
1
vote
0answers
28 views

Creating a large amount of sprites and animations [closed]

For my AP U.S. Government and Politics class, I am making a spinoff of Mortal Kombat. Because of time constraints, I'm using an open source version of the game and want to create new characters. I ...
1
vote
3answers
66 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
votes
1answer
46 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
3
votes
1answer
59 views

SDD Inverse Kinematics with constraints

I have a question regarding my quest on onderstanding IK solvers. After viewing this movie on YouTube: https://www.youtube.com/watch?v=MvuO9ZHGr6k I started recreating it with JavaScript. Just 2d on ...
0
votes
1answer
112 views

Lerp vs. Animation

I've read a few posts regarding lerp and animation, but none seemingly fully answer my question - or I'm not reading into them correctly. Lets say I have a box in a game. This box has a lid, and the ...
4
votes
1answer
157 views

Why should a FPS game use a “floating arms” approach over full body one?

I've seen many first person shooter games both single and multiplayer using a set of floating arms and a gun instead of using the whole body model. What is the advantage of floating arms? You are ...
0
votes
0answers
29 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
votes
0answers
21 views

Unity3D c# get animation playback position AFTER it is stopped

As title says, i'm having trouble determining playback position of legacy animation after it has normally finished playing or has been stopped. Here is a oversimplified demonstration: //how i get ...
0
votes
1answer
74 views

Unity 3d shooter tutorial animation

I'm following this tutorial. I cannot get even simple animations to work. Here's a very simple case that was supposed to work but did not: Add an animator component to the 'player' prefab Create an ...
3
votes
1answer
86 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
0
votes
0answers
6 views

LibGDX Child node is not following animation

So I'm trying to place a golf club as a child node of the hand of our "golfer", so it follows the animation the golfer has when the animation is invoked. However, once I hit "Check Swing" (the button ...
0
votes
0answers
36 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
0
votes
1answer
60 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...
0
votes
1answer
35 views

Perlin noise looks uncoherent on higher z

I was experiencing with my Perlin noise function and I tried to animate a 2D noise by changing the z value of a small amount every frame. However, as z increases, the result becomes stranger and ...
3
votes
1answer
87 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
0
votes
0answers
30 views

Whe are my sprites invisible in the animation preview?

I'm just starting in Unity and now this problem came I out: As you can see, there is no sprite in the animation preview. Why is this happening?
1
vote
2answers
51 views

Apply two animation on one object in unity

I am looking for a perfect example to apply two animation on same object and to run those animations simultaneously. In my game, a player is jumping as well as flapping. As per my research, I have got ...
0
votes
1answer
61 views

How do animation works with mesh?

I'm currently developing a game using OpenGL and my dev has run into a small problem. I'm having some problems understanding how "array of vectices works with animated object". For example, if we have ...