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84 views

Bridge made out of blocks at an angle

I want the player to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a ...
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0answers
59 views

unity3d-Find angle between 3 vector3 points obtained from swipe

I was trying to find the angle between 3 vector3 points obtained from the screen swipe. The first vector3 point is the first touch position fp, the second is some intermediate touch ip and the third, ...
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0answers
242 views

(Libgdx) Move Vector2 along angle?

I have seen several answers on here about moving along angle, but I can't seem to get this to work properly for me and I am new to LibGDX... just trying to learn. These are my Vector2's that I am ...
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0answers
236 views

Getting and Setting Rotation in XNA around the Center of my Model with XNA

Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish. I've created a system to allow me to make my environment a little bit easier. I'm ...
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0answers
45 views

JBullet quaternion to Euler angle conversion causes strange flipping behavior

I am making a game using JBullet (a Java port of C++'s Bullet library) for the physics and LWJGL for the graphics. However, JBullet measures angles in quaternions and LWJGL uses Euler or ...
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69 views

Using Angles (or rotation) with Vectors for Car physics

I've been reading this blog that explains basic linear algebra for game developers and I understand the basics of vector mathematics. I'm using vectors to create a car that simulates the very basic ...
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0answers
80 views

How do I ADD gravitation to a rotation matrix?

I have ported the Matlab script from https://instruct1.cit.cornell.edu/courses/bionb441/LSystem/ to POV-Ray and everything works fine (although I'm not quite sure why). To navigate a "turtle" through ...