I want to compare angles and get an idea of the distance between them. For this application, I'm working in degrees, but it would also work for radians and grads. The problem with angles is that they ...
I have been working on this one for a few weeks, and I have yet to succeed. I have searched every resource out there, and tried them all, but still without success, so I do not believe existing links ...
I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
This may have been asked already, but I was unable to find it, because I don't really know what I'm looking for. I drew a picture: I need theta. I've seen various solutions using Vector.Dot, and ...
I want to move a game object from its current position to the mouse position, but my current code only ever moves in one of the eight ordinal directions. In other words, I want it to move along the ...
I want a function that gives me the turn direction for my object (1 or -1) I have two angles 1 - current rotation(A) 0 <= A <= 360 2 - target rotation(B) 0 <= B <= 360 int turnSide ...