The angles tag has no wiki summary.
3
votes
2answers
149 views
Perfect FPS camera angle
I am making a multiplayer FPS and I am in search of some helpful tips on the perfect FPS camera angle. Because it is a multiplayer, I am making a full body model holding the gun, I find, however, that ...
1
vote
1answer
270 views
Ball bouncing at a certain angle and efficiency computations
I would like to make a pong game with a small twist (for now).
Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't ...
4
votes
2answers
144 views
Getting an angle in degrees from north
This may have been asked already, but I was unable to find it, because I don't really know what I'm looking for. I drew a picture:
I need theta. I've seen various solutions using Vector.Dot, and ...
0
votes
1answer
281 views
How to extract euler angles from transformation matrix?
I have a simple realisation of entity/component game engine.
Transform component have methods to set local position, local rotation, global position and global rotation.
If transform is being set new ...
2
votes
2answers
151 views
2D field of view detection inverted
I'm not sure if the title matches what I'm actually facing
I'm trying to test if I can see a point is in my field of view (in the context of an NPC seeing in it's direction.)
I know that:
cos0 = ...
14
votes
2answers
602 views
What is the view perspective angle of most 2.5D isometric games
I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
2
votes
2answers
186 views
How to get enemy to follow character using angles? (atan2)
I have an enemy and a character to control. I want to get the enemy to follow the character in a straight line. I already found the angle in which the enemy needs to travel.
double angle = ...
1
vote
2answers
241 views
Matrix Rotation with three Angles
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments.
How can I convert between both formats?
3
votes
2answers
135 views
what does AngleVectors method in quake 3 source code does
I just downloaded quake 3 for learning purposes.
I know some of some linear algebra(basic vector math ie: dot,cross product).
However I can't decipher what below method does, I know what is yaw,pitch ...
1
vote
1answer
458 views
Unity: parallel vectors and cross product, how to compare vectors
I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise:
public static AngleDir ...
1
vote
2answers
216 views
Tangent to a circle through a point
I'm trying to figure out how to calculate the following angle:
I know center (p1) and radius (r) of a circle. Given a point p3 I want to calculate the angle a such as the tangent (tan) of the circle ...
2
votes
2answers
275 views
Calculating the correct particle angle in an outwards explosion
I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this:
Where each particle is going outwards from the ...
1
vote
0answers
168 views
Getting and Setting Rotation in XNA around the Center of my Model with XNA
Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish.
I've created a system to allow me to make my environment a little bit easier. I'm ...
1
vote
2answers
169 views
How can I determine the direction of turn?
I want a function that gives me the turn direction for my object (1 or -1)
I have two angles
1 - current rotation(A)
0 <= A <= 360
2 - target rotation(B)
0 <= B <= 360
int turnSide ...
-3
votes
1answer
395 views
c# xna move Image using two Vectors?
initially image placed (0,0)th position and where ever i touch that is end position.
Now i got Start Position(0,0) and End Position(200,200).
i want to move start to end vector using angle.
If ...
10
votes
7answers
2k views
Comparing angles and working out the difference
I want to compare angles and get an idea of the distance between them. For this application, I'm working in degrees, but it would also work for radians and grads. The problem with angles is that they ...
0
votes
1answer
326 views
Calculate path of laser beam?
Lets say we have a laser beam emitter that has a position and an angle (in a 2D world to simplify things). The laser emitted from that emitter will start at that position, and continue heading in the ...
3
votes
3answers
3k views
Getting the angle between two objects?
I have a set of boxes which create a sort of path, they don't intersect very smoothy and to help that process I'm trying ot find a way to get an angle between them that can make it easier to generate ...