First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar ...
I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the ...
Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish. I've created a system to allow me to make my environment a little bit easier. I'm ...
I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't ...
initially image placed (0,0)th position and where ever i touch that is end position. Now i got Start Position(0,0) and End Position(200,200). i want to move start to end vector using angle. If ...
I have a set of boxes which create a sort of path, they don't intersect very smoothy and to help that process I'm trying ot find a way to get an angle between them that can make it easier to generate ...