How to calculate the angles of the 3d charater so that it fits into the isometric environment projektet on a 2d plane? Also, how do you calculate the rotation of my character? What I want to achieve: ...
I want a grappling system similar to Tekken, in which different grapples animations are performed depending on which side of the opponent the player performing the grapple is facing. For example, ...
I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir ...