I was trying to find the angle between 3 vector3 points obtained from the screen swipe. The first vector3 point is the first touch position fp, the second is some intermediate touch ip and the third, ...
How to calculate the angles of the 3d charater so that it fits into the isometric environment projektet on a 2d plane? Also, how do you calculate the rotation of my character? What I want to achieve: ...
I want a grappling system similar to Tekken, in which different grapples animations are performed depending on which side of the opponent the player performing the grapple is facing. For example, ...
I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir ...