I am making a game using JBullet (a Java port of C++'s Bullet library) for the physics and LWJGL for the graphics. However, JBullet measures angles in quaternions and LWJGL uses Euler or ...
I have an enemy and a character to control. I want to get the enemy to follow the character in a straight line. I already found the angle in which the enemy needs to travel. double angle = ...