First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar ...
In 2D everything is easier to understand. I'm not enought experienced to join people who say that 3d is the same: you JUST need to add a dimension - THAT adding a dimension is my problem, bacause I ...
I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the ...
I have a set of boxes which create a sort of path, they don't intersect very smoothy and to help that process I'm trying ot find a way to get an angle between them that can make it easier to generate ...