Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

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Where to Start to get into mobile Game Development?

I know Android and Java Programming but i want to make Games for mobile but I'm really confused where to start from and what to study. I know it's a broad Question but can you please tell me the path ...
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1answer
7 views

transfer 3d model processing from Xna to Android?

I developed xna scenario in Desktop application and i need to make the same scenario in android app I we need to make processing in desktop and just display it in android app using socket programming. ...
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1answer
25 views

libgdx: SpriteBatch and ShapeRenderer projection wrong

I'm using LibGDX and the SpriteBatch and ShapeRenderer are having a perspective problem or something... When I draw something with both (code below), the planet texture is smaller than it should be. I ...
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1answer
60 views

Change screen from main menu to game

I'd like to know how I can change the screen from the Main Menu to the Game itself but im having quite the trouble and I would appreciate the help. What I want to do is when I press btn.Play it ...
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14 views

Project architecture for Android games [on hold]

I have some experience developing Android apps and I'm trying to develop a game now. When developing an app I usualy use a MVP (Model View Presenter) architecture, I was wondering if there is any ...
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1answer
33 views

cannot implement GLSurfaceView.RENDERMODE_WHEN_DIRTY

I'm trying simply to display an openGL surface when I click the screen using GLSurfaceView.RENDERMODE_WHEN_DIRTY mode but the surface does not display when I click it , why ? my Activity : public ...
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0answers
12 views

How does AppLock by domobile lab earn? [on hold]

AppLock by domobile lab is very popular among android app lockers and has more than 100 million downloads. I don't see any ad when using this app lock. How do they earn from such a popular app ? ...
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2answers
110 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
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1answer
31 views

Libgdx rotate sprite with collision

Im making a game where I have an object in the center of the screen and then balls come out from the sides of the screen. When you touch the screen the object rotates 90 degrees clockwise and it has ...
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60 views

Google Play Games, Inbox Freezing

I am developing a game that uses Google Play Games and turn-based multiplayer. I have the latest Google Play Games 3.5.17 on my Android 5.0 phone. The problem I have is that, after a while of using ...
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1answer
310 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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3answers
290 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
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iHomeless and Homeless android game tutorials? [duplicate]

I want to make a game like these 2. Very simple with just buttons no animations or anything like that. I just want too know if there is any tutorials online I can use to look at to guide me?
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1answer
13 views

Having trouble going from the menu I created w/ Android normally to my LibGDX game file

So I wanted to use Android Studio to create the menu for my game so I created a button with an onClick method that included the Intent i and startActivity(i) but when I clicked the button the app ...
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0answers
36 views

Game question like iHomeless and Homeless [on hold]

I want to create a game for my use and a project for myself. Is there any tutorial for making a game like these for android studio? If so please provide me with a link.
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0answers
86 views

Is there a way to determine Android physical screen size?

We're currently porting our games to Android, and would like to be able to release a universal build for tablets and phones. Is there a way to determine the actual screen size or DPI in order to ...
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0answers
23 views

Unity crash on development build

Every time I check the development build, my game crashes just after turning my screen black. To be more specific, I've tried to create a development build of my game using Unity 5.3 on Windows 8. I ...
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1answer
129 views

Too many if statements cause lag? [on hold]

I am trying to make a vertical scroller game with collision tiles on both sides. I'm using Libgdx and android studio. The problem is that i have made every tile as an object with a rectangle for ...
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0answers
40 views

Android Multitouch Implementation

I'm trying to implement multitouch in my game but I'm running into problems. Basically all I want is for the player to run and shoot or jump at the same time. I've followed a multitouch tutorial and ...
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0answers
32 views

Card game turn-based server solution needed [closed]

We are looking for a server for a game we want to build. The game is built for iOS and Android devices, and the clients need to be able to play against each other. The game architecture would be to ...
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2answers
325 views

One Android app, dynamic load several Unity games

I'm a newbie in this unity world, exciting about everything in it. Days ago I came up with this idea: One day someone finds this android app, naming "Blahblah Game Engine" or anything else. This ...
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0answers
15 views

Admob Hiding and Showing ads beginning android games screens

I am writing a game using the 2D screens framework from the book Beginning Android Games. I have used the tutorials here to place ads in my app and modified my GLGame class accordingly.I want to ads ...
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2answers
95 views

Sound isnt playing in Game Maker Studio when interacting with object

Im making a small game in Game Maker Studio. I have a piece of code that moves the player to the next room when he touches obj_star: this works. I have another line that tries to play sound_collect ...
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0answers
18 views

How to use two different GestureDetector for two different views? [on hold]

I am trying to develop an android game that requires gesture inputs from the user. I have two linear layouts inside a relativelayout. I am able to detect gestures with the GestureDetector class. I ...
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1answer
58 views

LibGDX: Is it necessary to set a stage as an input processor when creating a touchpad?

I mean, I've been searching it, they always use set a stage as an input processor after they had added the Touchpadto the Stage because it extends from Actor indireclty(it extends from Widget that ...
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3answers
1k views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
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26 views

Do I restart the service?

I have a long running service in my game, that consists of two threads. //MY SERVICE: if(userEnabledProcessOne) //Shared preference value that I'm getting from the settings of my app based on a ...
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1answer
754 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
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1answer
54 views

Is Angry Birds Made Purely Using Bitmaps/Raster graphics? [closed]

Being a beginner game developer I would like to start creating my own engine and graphics so I am concerned about how successful games accomplish the graphics portion. My question is, are all the ...
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1answer
240 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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2answers
134 views

LIbgdx android app remove fullscreen and show titlebar

I am developing an app using libgdx and i dont want the app to go fullsceen and i also want to show the title bar but the app goes to full screen and hides title bar instead of all efforts. here is ...
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1answer
41 views

How can I communicate between libGDXand the Android Studio Java files?

The reason I'm asking is because I wanted to create a game and I know I could use Scene2D to create the UI but as far as menus go I wanted to use the tools in android studio to at least create a menu ...
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1answer
381 views

How to draw small sprite bigger?

I have created an image with the resolution of 25px(width)*34px(height) (I know it's unusual, however it doesn't bother me now). The problem is that when I try to display it by creating a bitmap, it ...
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24 views

Android: How to get Android Processor Programatically? [closed]

Hello Friends! i need to get android Processor but i cant do this if any one know please help me. Am using Android Studio..
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0answers
14 views

How do i integrate a android camera into a google cardboard viewing mode. For AR purposes [on hold]

simply i want to have a stereoscopic view (like google cardboard) but through my camera and i want to add AR stuff in it. Is there a tutorial on this or some tips. ive tried too search for it and alas ...
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1answer
213 views

UNET start game with friend by finding their name, Android

There is a game at the google play store called Fun Run 2- Multiplayer Race. I loved its feature to find friends by writing their names, and then to play with them. Is it possible to achieve that with ...
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1answer
56 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
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1answer
58 views

ARMv7 vs FAT in Unity Android Build Settings (release multiple valid APKs)

If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (Tested with an empty scene, no assets, ...
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3answers
818 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
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2answers
521 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
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1answer
66 views

Fixing the size?

I have been stuck on an issue for 6 hours now, and would really appreciate your advice. Currently, my app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps ...
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0answers
32 views

HashMap or LinkedList

I'm working on a 2D game for Android using LibGDX in Java. In my game I got lots of enemies, bullets and other stuff. I hold a hash map, which every cell holds a reference to an array list of that ...
4
votes
1answer
269 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
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1answer
3k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
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1answer
65 views

How to use Java 8 with Lib GDX in IntelliJ?

I have set the jdk to Java 8 and I have modified all the build.gradle files in my project to have sourceCompatibility = 1.8 instead of 1.6. My problem is that while it does work on Desktop it doesn't ...
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1answer
207 views

How to implement a Trail using Cocos2dx

I'd like to implement a trail (like the white circles in Angry Birds) that chase my sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
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17 views

how to temporarily turn off/on multisampling for an OpenGL ES 2.0 render context in Android?

In my OpenGL ES 2.0 Android app, I render to an EGL surface with >= 2 samples; I obtain this surface by passing: EGL14.EGL_SAMPLES, 2 as part of the attribute_list argument for egl.eglChooseconfig() ...
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1answer
232 views

libGDX new TextureAtlas(filename) and new Texture(filename) drawing stale image data

I'm trying to draw an image using libgdx but no matter what I do, libgdx seems to insist on drawing a portion of an image I had loaded and used in an earlier game screen. In my current game screen ...
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1answer
122 views

How to zoom and scroll in libGdx?

I am trying to both A.) Pinch zoom my game scene and B.) Move (scroll) my game scene but I have not found many examples. I learn more by examples than by reading API documentation (although I am ...
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1answer
22 views

Unity-UI not scaling correctly on android

My UI appears extremely small when i build and launch my game on my android device. Im working with unity 4.6. I've tried changing the UI scale mode of my canvas to all 3 types. Scale with screen size ...