Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com

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0
votes
0answers
26 views

Libgdx Collision detection on a 2D side scroller game

I've looked everywhere online for this. I want to make a 2D side-scroller game which has objects with randomly generated heights it will have to jump onto.. How do I implement such a code? I also want ...
0
votes
1answer
65 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
2
votes
2answers
215 views

Adding touch/click event to a bitmap in android

In my android game, there is a surfaceview which has 36 bitmaps drawn on it. I want to change the bitmaps when they are touched. Is there a way implement touch or click event to the bitmaps ? Adding ...
0
votes
0answers
27 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...
-1
votes
0answers
7 views

AdMob Libgdx Full Screen Ad

favorite How can I make an AdMob ad in libGDX game ? For example I want to put small add at the bottom of some screens. but when the user loses I want to show a full screen add . any suggestions ?
0
votes
1answer
35 views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
0
votes
1answer
57 views

Problem with Sprite not jumping off of platform (using rectangles for collision Detection)

When my sprite is on top of the platform, he stays on top of it, thanks to the rectangles I made for him and the ground he stands on. but when I click "jump" he does not jump most of the time. I need ...
0
votes
0answers
36 views

How to pause animation when leaderboard is displayed?

I've notived in some games from the Play Store that when you access the Play Games Leaderboard, the game itself is still visible in the background (as if the leaderboard activity is 'transparent') and ...
2
votes
3answers
2k views

What needs to be done to port a Windows Flash game to Android?

My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of ...
0
votes
1answer
1k views

Android Bitmap: Collision Detecting

I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
0
votes
1answer
27 views

How to retarget monogame solution vs2012

Im currently having a bit of trouble testing my multiplatform game. It originally started as an android project in monogame has extended to windows 8 and WP8. I'd like to test our the win 8 port, but ...
-1
votes
0answers
13 views

Advice for which network API to use to develop an android multiplayer game [on hold]

I'm stuck as to what is the best API to use for developing an android location-based multiplayer game, for a uni project. I know you can code "low level" networks with androids given libraries, but ...
0
votes
1answer
157 views

Animations / OpenGL (ES 2) in game menu

(I am specifically asking for Android) If you look at Angry Birds (and in fact many other games), you can already see a lot of animations & effects going in the main menu and in other places even ...
0
votes
0answers
23 views

Use LibGDX 2d particle editor with text?

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
0
votes
0answers
48 views

splashscreen so slow to start [on hold]

i'm developping and android game with a splashscreen but this one take time to start with a black screen. i have tried 4 or 5 differents code but the same problem :( i don't know where is the prob ...
1
vote
0answers
37 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
-4
votes
0answers
19 views

the image dragged out screen in the right side [on hold]

hi i'm new here and i have same problem. Actually i'm developping and android game and i have a problem when dragging the image in the right side of the screen. it can depass it. the game is like a ...
0
votes
1answer
77 views

Different kinds of collision detection in Android

Are there any other ways to detect collision between two objects besides the bounding rectangle method and downloading another class to put into Android?
0
votes
2answers
56 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
1
vote
1answer
39 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
0
votes
1answer
59 views

'Resetting' Google Play Games Services so app forgets it previously connected (so it shows confirmation screen again)

When I first integrated Google Play Games Services into my app, it came up with a 'confirmation screen', something like: App Name wants to connect to Google Play Game Services I don't recall the ...
3
votes
1answer
777 views

How do I clip an image in OpenGL ES on Android?

My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = ...
0
votes
0answers
17 views

Android chess development design [closed]

I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher ...
0
votes
0answers
11 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
1
vote
1answer
54 views

Human vs human android chess game design [closed]

First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to ...
0
votes
2answers
99 views

What class to use in order to have a number move around the screen? [closed]

What i am trying to accomplish is have a randomly created number move around the screen but it is touchable. I am planning to have lots of numbers on the screen, so my question is what class is ...
-3
votes
0answers
32 views

importing BaseGameUtils library [closed]

Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here ...
1
vote
0answers
18 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
-4
votes
0answers
22 views

Error in code of basic game using multiple sprites and surfaceView [closed]

I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application ...
2
votes
2answers
205 views

Problem to match font size to the screen resolution in libgdx

I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size ...
1
vote
2answers
22 views

LibGDX . draw multiline text

I am trying to write a big text using BitmapFont in libGDX . But it shows on one line and the user can see only the first part of the text . How can I make that bitmapFont made new line automatically ...
0
votes
2answers
194 views

How to implement a game launch counter in LibGDX

I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working ...
1
vote
2answers
134 views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
1
vote
1answer
274 views

2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface ...
2
votes
2answers
74 views

How to increase the acceleration of an object on the Y axis? [duplicate]

So far I am able to make the character fall at a constant rate but I am unsure how to make the character accelerate while falling. When the character is falling I have a line of code as such: ...
4
votes
0answers
133 views

How does interpolation actually work to smooth out an object's movement?

I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the ...
-1
votes
0answers
13 views

game view background not play animation [closed]

My problem is not run animation in background.when animation is run then no show my ball.i have one game view in layout and do the the code sir please help me.
1
vote
0answers
17 views

Manage Admob Between Classes [closed]

I have a problem with ads because i want to disable the banner of ads in the game activity. I tried to use this guide https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx#control but application ...
0
votes
1answer
474 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
2
votes
1answer
37 views

Wake locks in Android multiplayer games

I'm porting an FPS game to Android, and I have a question about the use of wake locks. Should the client acquire a wake lock when it connects to a server to keep frames running at a proper rate when ...
0
votes
0answers
84 views

Physics don't apply on a unique body AndEngine

I am developing a game in AndEngine. So far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it, moving it, everything was great. I wanted my ...
0
votes
1answer
463 views

Saving an interface instance into a Bundle

All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a ...
-3
votes
0answers
31 views

Share text message on selected media

I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for ...
0
votes
2answers
364 views

Why is mesh baking causing huge performance spikes?

A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing ...
-2
votes
1answer
37 views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
3
votes
1answer
98 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
3
votes
1answer
10k views

Examples of Android Joystick Controls? [closed]

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
1
vote
2answers
370 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
1
vote
2answers
710 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
0answers
28 views

OpenGL Textures have distorted colors on some android devices

I am uploading loading images as textures to GLSurfaceView. The resulting textures look perfectly fine on some devices, on others the appear completely distorted. This is what it looks like on a ...