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16 views

Libgdx Tiledmap OrthographicTileMapRenderer Issue

I've tried to load my Tilemap in TMX-Format created with Tiled in my libgdx android project. It worked but when i scrolling with the camera i often see the background color instead of the background ...
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0answers
19 views

Libgdx: different speed on different devices

I am running a simple Libgdx app that I have wrote, on my Android phone and Android tablet and I am getting the unexpected result of having different velocities when a body is moved. To move the body ...
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0answers
10 views

How to implement addon/extension?

I was wondering if anyone knows a good way to implement an addon/extension for your app. For example you have a card game and you want to add more cards with an addon thats available through ...
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0answers
13 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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0answers
7 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
1
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1answer
249 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
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0answers
28 views

Architecture vs Performance [Java; Android game] [on hold]

I'm make a sandbox game on Android and can't decide how best way. Has is a significant difference in the performance in Example 2? ~800 tiles drawing on screen 60 times per second. Example 1 (6400 ...
2
votes
1answer
21 views

Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain

Working on a Worms-type game, I have my objects in bounding boxes and they sit on the pixel terrain. Currently I am able to successfully do the collision detection for objects when they enter the ...
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0answers
3 views

Projection functionality in Andengine

I want to do this functionality on arrow shoot from Bow in andengine can somebody help me to provide some code or demo. engine.
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0answers
27 views

Partitioning a Tiled map

In my 2d platformer with libGdx, my maps are quite large (eg. 200x200). The player character is only 2 tiles high. I use Box2d for collision, so in my tiled map I have layers for terrain, ...
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0answers
22 views

How to start with game development Android

I am new in Game Development.Basically i want to create android based games.I have seen OpenGl ES is the best way to create games for Android.Is there any Game engine for creating games both 2D as ...
0
votes
1answer
60 views

How can i Zoom and Drag The Multiple Image in RelativeLayout [closed]

i try but it did not see the effect for the zoom and Rotate the image ..Here is my code.... ima1 = (ImageView) findViewById(R.id.image); ima1.setOnTouchListener(new ...
2
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2answers
893 views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
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0answers
31 views

how can i create game elements like those in Geometry Dash game?

whats the basic idea in creating elements in a level like those in Geometry Dash game ? i'm wondering is it a long background in width such as 60000x400 image for side scrolling game with every ...
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votes
1answer
68 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
0
votes
1answer
48 views

Scene2d Stage Actor setup issues

I am creating a game using libgdx. In the same each level has a class. I have stage as a member variable of the class. To this stage, I add actors. Inside the levels class, I have attaced the input ...
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0answers
17 views

Google Analytics collect and visualize custom data

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
0
votes
1answer
60 views

Framerate on AIR for Android - Actionscript 3

I am currently working on making Android apps using AIR for Android. This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
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2answers
218 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
0
votes
1answer
10 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
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0answers
28 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
3
votes
1answer
84 views

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...
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1answer
153 views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hopeing for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
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0answers
14 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
2
votes
1answer
667 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
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22 views

how to create an air hockey game for android [closed]

Air hockey game is the best i can figure it out to start with as a first game development topic. i found it interesting and looking for some tutorial or source code or any kinda help regarding with it ...
0
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1answer
22 views

How can I render a simple lattice in LibGDX?

I have searched all over, but I can't find what I think will be a simple answer. I am using Opengl ES 2.0, and LibGDX. I simply want to use GL_LINES primitives to create a lattice structure. I have ...
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3answers
410 views

How do I “reset” the color in OpenGl ES 1.0/1.1?

In my 2D game I use glColor4f() to set the color and draw my screen border rectangles but when I try to start drawing my game objects, made up of a texture on a rectangular "quad", using ...
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0answers
25 views

Android : Candy Crush Map Menu like [closed]

im new in android game dev. Im using a simple game loop and surfaceview and trying to bluid a world level selection like Candy crush. I need some help to understand how to do it (logics) and How ...
0
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0answers
27 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
0
votes
1answer
38 views

Animation fails due to a NullPointerException which I'm certain shouldn't be thrown (LibGDX / Java)

What the title says basically. I've been stuck on this error for a few hours I got it to work earlier but I honestly can't see why its failing now (ctrl + z'd back to the working stage). Here's my ...
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votes
2answers
139 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
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vote
1answer
129 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
4
votes
1answer
67 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
0
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1answer
94 views

android game development: why is my screen black?

so, im strarting an android game from scratch, and every time I try i stumble uppon the same problem, my screen is not displaying what i want it to. I've read various tutorials but they are either ...
0
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0answers
58 views

drift/skid in topdown racer with libgdx/java

I'm trying to do a simple top-down racing game and is struggeling to get the steering right. At the moment I'm using a very simple steering and want to add some drifting to the car. I've read some ...
0
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1answer
32 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
1
vote
1answer
93 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
5
votes
1answer
751 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
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1answer
51 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
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2answers
45 views

Adjust bitmaps according to screen ratios on android

I always thought that pixels were square... it turns out i'm wrong, and I am quite worried by this. This means that if I draw a circle, it will be round on my screen but it could be an ellipse on ...
0
votes
1answer
47 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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0answers
11 views

How to create service for date change in android [duplicate]

My MainActivity Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.MONTH, 1); calendar.set(Calendar.YEAR, 2015); calendar.set(Calendar.DAY_OF_MONTH, 13); ...
0
votes
1answer
47 views

Unity C# Microphone input in Android different than on PC?

I'm working on a mobile app inside Unity, in which I need to input and repeat microphone input almost immediately.. I've worked it out and it works great when I play it from within the Unity Editor. ...
4
votes
4answers
3k views

Box 2d Level Editor for AndEngine [closed]

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
0
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0answers
6 views

Use Android 4x5 ColorMatrix in OpenGL ES 2 Shader

I am trying to use Android Color Matrix in OpenGL ES 2. I have been able to use a 4x4 Matrix using the following code in the Shader (this adds also an intensity parameter): varying vec2 ...
0
votes
1answer
64 views

Port sandbox flash game to Android and iOS

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use? Haxe + OpenFL MonoGame + Xamarin (C#), or other 2D engine ...
0
votes
1answer
60 views

Libgdx Hud with two stages

I have an app that's currently working with a single stage but i need to add a side display/section as a HUD, with scores/lives etc on it, so that the HUD is on the left, and the main hand screen on ...
4
votes
3answers
5k views

Flick Gesture in Unity3D Android

I'm trying to create a football game where the user will make a flick gesture in order to kick the ball. I'm quite new to developing games in unity3d, I have successfully made a moving ball, added ...
18
votes
2answers
28k views

Where are all the tutorials for libGDX? [closed]

I've searched online for help and tutorials on LibGDX but I couldn't really find any, except and the wiki for asking questions on stackexchange. Besides the source (demos) and wiki, is there any other ...