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Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
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1answer
247 views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hopeing for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
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1answer
742 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
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63 views

Sprites not being rendered on screen change - Android Libgdx

In my game over screen for my Libgdx Android game I've the following code which starts a new game upon a screen touch. if(Gdx.input.isTouched()) { ScreenManager.setScreen(new ...
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1answer
15 views

Moving texture OpenGL ES 2.0

I am trying to implement a sprite of 8 columns and 8 rows in OpenGL ES 2.0 I made appear the first imagen but I cant figure out how to translate the Texture matrix in OpenGL ES 2.0 , the equivalent of ...
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0answers
23 views

Which is the best Platform/Engine for a beginner for developing an Android game with following specifications [on hold]

This is a very general question for which I wouldn't mind getting equally general answer. I want to develop a simple 2D android game with following specifications: 1> A 3D object that rotates in all ...
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1answer
118 views

OpenGL ES respecting alpha for background but not for objects

I have a problem with the alpha of my game, maybe it is solved in another post but as I am new in OpenGl and Game developemnt I dont understand most of the vocabulary and cant find a solution. The ...
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2answers
191 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
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1answer
226 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
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0answers
14 views

libGdx extending the simple game tutorial texture in screen is not working

I have been following this tutorial in the libGdx wiki. I copied and pasted the code as is into my IDE (Android IDE because I do not have a computer to run Eclipse on and don't want to fork up $200 ...
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0answers
6 views

Android Density Independent Pixel Drawables Resource Folder

I'm trying to get to grips with DIP in Android (using Eclipse). I'm writing a little game with OpenGL ES 2.0. Could I get some guidance and tips on what I'm not understanding/doing right. From what I ...
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1answer
133 views

android game development: why is my screen black?

so, im strarting an android game from scratch, and every time I try i stumble uppon the same problem, my screen is not displaying what i want it to. I've read various tutorials but they are either ...
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44 views

Is the default Android SDK enough to make 2D games? [on hold]

A example of a simple 2D game would be a "Flappy Bird" clone. Good enough would mean I don't have to spend excessive of time making the framework itself. I do not want to use any other 2D framework ...
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1answer
24 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
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1answer
44 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
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1answer
157 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
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1answer
39 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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2answers
4k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
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2answers
70 views

Adjust bitmaps according to screen ratios on android

I always thought that pixels were square... it turns out i'm wrong, and I am quite worried by this. This means that if I draw a circle, it will be round on my screen but it could be an ellipse on ...
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2answers
36 views

How to set black borders in rubik cube using opengl GLSurfaceView android java

I am new in android game development.I have a problems to set the cube face color with black border. public void setupSides() { int i, j, k; // Paint back blue i=0; for(j=0; j<dim; j+=1) { ...
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0answers
24 views

2.5D platform Android Game

I am a beginner to game development, so far I just made a top/down scroll shooter with canvas in Android, and I now wanto to make a 2.5D platform game like good old SNES, I am thinking of making it ...
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0answers
26 views

how to allocate memory in java [closed]

Is there a way to allocate memory in java so as to simply make it unavailable? If there is i'm intending to use it as a way to constrain the resources available to me. When the game is complete i ...
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1answer
126 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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0answers
25 views

How to do movement controls for android device?

I am having problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for car movement to left and right.How can I do this? using UnityEngine; using ...
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1answer
85 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
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0answers
36 views

Transparency in GLSurfaceView

I am new in game development .I have a class which extends GLSurfaceview and we add this class in xml file and that xml file pass in main activity i want to make transparent that class. we already use ...
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0answers
40 views

What Software we use to create animation for game? [closed]

Currently i am designing the android game in illustrator, although i am able to design the graphics but have no idea about creating animation. I will be using unity3d for the game development. I ...
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1answer
99 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
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0answers
25 views

How to do controls for android device? [closed]

I am having problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for car movement to left and right.How can I do this? using UnityEngine; ...
0
votes
1answer
21 views

cocos2d-android collision map

How collision map? I have call: // Get TMX Map and associated layers/groups _map = CCTMXTiledMap.tiledMap("mapdemo.tmx"); _background = _map.layerNamed("Background"); _objects = ...
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0answers
49 views

Why does physics interpolation give me periodic jumps/flickers?

I have seen this question but it didn't solve the problem. I have followed the same steps as in this article. What I notice in my Android game is that my interpolation alpha (or fraction or ...
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1answer
27 views

OpenGL ES 2.0 basic camera issues

I am having issues with the camera, I cant find how to invert the AXIS Now A point is 0,0,0 B point is 1,0,0 C point is 0,0,1 What I want is A point 0,0,0 B point 0,0,1 C point 1,0,0 ...
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4answers
506 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
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0answers
45 views

shades in rubik cube [closed]

i am new in game development i want to give the shades in our rubik cube each faces i want give shades in each face of rubik cube and my GLSurfaceview class not set as a tansparent background what ...
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2answers
1k views

Android bitmap placing

I've recently added an explosion in my game, for when enemies get killed, and it works fine and all, but the explosion wont "spawn" on the enemies x and y. The problem is that I'm not drawing the ...
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0answers
12 views

How to zoom and scroll in libGdx?

I am trying to both A.) Pinch zoom my game scene and B.) Move (scroll) my game scene but I have not found many examples. I learn more by examples than by reading API documentation (although I am ...
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3answers
617 views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
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1answer
91 views

Grayscale color mode texture not rendering in libGDX

I am about to develop a game completely in shades of grey using libGDX and just for testing purposes, i created two textures in photoshop: 2048 x 2048 plain white png image with RGB color mode of ...
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0answers
24 views

In OpenGL on Android, how do I give quads a border color?

I am new to game development and I'm working on a Rubiks cube game in Android using OpenGL. I want to create a cube with black borders, but I can only manage to set the fill color: GLColor[] colors ...
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1answer
159 views

One Android app, dynamic load several Unity games

I'm a newbie in this unity world, exciting about everything in it. Days ago I came up with this idea: One day someone finds this android app, naming "Blahblah Game Engine" or anything else. This ...
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votes
1answer
77 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
0
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1answer
187 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
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1answer
398 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
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1answer
2k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
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1answer
51 views

Easy method of obtaining texture coordinates for sprite sheet

In my (OpenGL ES 2.0 Android) game, I use 2 types of Sprite Sheets. In one type all sprites/frames are of equal size and in the other they are all different shapes and sizes. It is the latter one to ...
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1answer
19 views

Libgdx bouncy effect in a wall

I have an element inside the screen and I want to set my phone's bounds as a wall where elements are bouncing. I want it to be physically correct. How to do this?
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1answer
356 views

How would I find the SDK folder for Android Studio so I can build my Unity project?

So I've been trying to build my unity project for android, but my problem is that I don't know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with ...
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2answers
159 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
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1answer
1k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
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2answers
212 views

How to pass a turn to AI and draw its move in a game?

I am writing a simple game for 2 players, where they have to make turns after each other (select a few objects to remove from the screen) and press "End turn" at the end to pass the turn to another ...