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-1
votes
0answers
22 views

Bitmap collision detection android? [on hold]

Edit: Sorry, I thought I pasted the entire code but somehow I guess it didn't show up. I am working with two bitmaps, moving them on the screen. However, I have been unable to detect when they overlap ...
4
votes
5answers
5k views

Why does my rectangle-circle collision handling misbehave in this fashion?

Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two ...
0
votes
1answer
67 views

No sound in android using Phaser [on hold]

I have developed a simple game using Phaser. It's work perfect on ios webkit, but on android there is no sound. What causes this problem on one platform but not the other? We are using this code to ...
0
votes
1answer
19 views

How to display a model in Android via openGL ES [on hold]

I have gone through this tutorial and would like to move on to models as opposed to geometric shapes (yes, I know that they are still made out of triangles..) I have found some interesting models ...
2
votes
1answer
51 views

box2d rendering performance degrading extremely even with sleeping bodies?

I'm working on my first smartphone game, a simple 2D platformer built with libgdx. Game maps use the Tiled level format, so a map is just a bunch of blocks. I recently started using box2d to implement ...
-1
votes
0answers
32 views

LibGDX - Is it worth making a World class for my game? [on hold]

Right now I pretty much have a World class across 3 classes (Player, Game, Renderer) if that makes sense? Game is where game objects are initialised, and Renderer just draws the objects onto the ...
1
vote
0answers
27 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
-1
votes
3answers
449 views

adventure game architecture

I would like to make an adventure type game functioning similarly to machinarium or broken sword. The only way I can think of doing this is to draw an image as a background on a canvas and use some ...
0
votes
1answer
134 views

Problem rendering simple OBJ model using assimp in android app

I am trying to load an OBJ model (http://pastebin.com/usGFkf4e) into an Android app using Assimp 3.1.1 Assimp model loaded like this : bool CGameObject::LoadModelFromFile(AAssetManager *amgr, ...
0
votes
0answers
19 views

building .apk file

I have made a unity Vuforia demo project But I cannot run this Simple AR Application in Android ,I have a Pro version of Unity , when i took build of it. file -> build setting ->Android The project ...
0
votes
0answers
15 views

select a audio file from sdcard or playlist [closed]

I just want to select a audio file from my sdcard or playlist by clicking on that audio file or by adding check box facility,i don't want to play that audio file.please help me how to implement this ...
0
votes
2answers
1k views

Android notifications with Unity

I'm working for the first time on a game for Android using Unity and I need to use Google Cloud Messaging to receive push messages. I've already done the integration of my Unity project with GCM, ...
0
votes
0answers
20 views

Anything like AutoLayout for Processing?

So I'm making a game for Android using Processing but I'm having trouble with my buttons not being in the same position when I change the size of the screen, and I'm aware that you can use AutoLayout ...
-1
votes
1answer
72 views

How do I throw a ball on particular angle?

I want to create a game like "Angry Bird". I want to throw a ball from a destination to a target on a parabolic curve. I have the angle-selection part implemented but now I need to throw a ball from ...
0
votes
0answers
27 views

How to create Game levels in LIBGDX android game [closed]

Can anybody Guide me. I need to Create Game levels in LIBGDX android game that I have created using kilobolt zombie bird tutorial that is here ...
3
votes
3answers
323 views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
-1
votes
0answers
27 views

Is Kivy worth learning fro mobile game dev? [closed]

I played with python for around 6 moths now and am looking to put it to good use.I found the Kivy framework and i was thinking if it is suitable for 2d game development for android phones. Or are ...
1
vote
1answer
230 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
0
votes
1answer
78 views

How to check in single event if two objects are clicked at the same time in libGDX?

I am newbie to libGDX and I have written two functions for touchdown, LockerKeyHalfImage.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, ...
0
votes
1answer
1k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
0
votes
0answers
30 views

how to keep timer in android libgdx zobie bird game [closed]

Can anybody help me in remake of zombie bird android LIBGDX game example by Kilobolt, I need to give a time for game play. I have tried giving time through some examples but its not working.
0
votes
0answers
8 views

how to swipe native android scrollview in andengine?

I'm developing an app using andEngine. In a scene I'm using a scrollView contains text and images. I need to swipe it right and left with my finger touch position and direction. Is there someway to do ...
6
votes
1answer
12k views

How do I blend a bitmap with a color?

I have a png which is mostly transparent, except for a shape I've drawn in white. I want to be able to blend this bitmap with a color when drawing it with Canvas. I'd like something like [Sa, (Dc * (1 ...
0
votes
1answer
656 views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
0
votes
1answer
247 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
0
votes
2answers
125 views

How to pass a turn to AI and draw its move in a game?

I am writing a simple game for 2 players, where they have to make turns after each other (select a few objects to remove from the screen) and press "End turn" at the end to pass the turn to another ...
0
votes
1answer
77 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
0
votes
1answer
49 views

Cocos2dx - Trail

I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
0
votes
1answer
35 views

Android : How to get screen size in exact pixels ? (OpenGL render surface size etc)

On every single android device {emulators} from ldpi to xxhdpi, both DisplayMetrics and native JNI EGL return width:320 and height:526. Even on actual HTC ONE mobile it returns something like 320x526. ...
0
votes
1answer
23 views

Game info file? LibGDX android

In my app I need a file that I can keep settings like: TutorialSkip: True or AppDev: False and other info. How can I make this file and prevent users editing it? This has to work in the Core folder ...
4
votes
2answers
513 views

Phone complains that identical GLSL struct definition differs in vert/frag programs

When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs. struct Light { mediump vec3 ...
0
votes
1answer
45 views

Android OpenGL and non premultiplied textures

As I understand it; by default all bitmaps will will get the alpha channel premultiplied in Android if loaded using BitmapFactory. My setup: I have a 32bit bitmap(.bmp) where the alpha channel has a ...
3
votes
2answers
228 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
0
votes
1answer
58 views

libGDX new TextureAtlas(filename) and new Texture(filename) drawing stale image data

I'm trying to draw an image using libgdx but no matter what I do, libgdx seems to insist on drawing a portion of an image I had loaded and used in an earlier game screen. In my current game screen ...
0
votes
0answers
13 views

Unity StartApp Ad Sdk dims the screen down when showed

I'm making an android game Which Never Sleeps and it don't. But When Using Startapp ad sdk It seems that it pauses the game and the mobile sleeps when the ad is shown. As if the sdk handles it from ...
0
votes
0answers
19 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...
10
votes
3answers
19k views

Number of Impressions on Admob for revenue [closed]

Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue? Thanks for any help!
7
votes
3answers
3k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
1
vote
1answer
27 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
1
vote
1answer
103 views

2D graphic over 3D perspective projection

To draw a 2D HUD (just a simple trianlge, for now) over 3D graphics in OpenGL I : draw all 3D objects, then call glDisable(GL_DEPTH_TEST) before drawing 2D HUD draw 2D triangle call ...
1
vote
1answer
279 views

Touchable Hud with Actors in Libgdx

I am writing a Tower Defense for Android. Right now my LevelScreen contains a Background-Actor which is pan-able and some zones to buy Towers - after buying them you can upgrade them further. When you ...
2
votes
2answers
156 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
4
votes
3answers
16k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
0
votes
2answers
193 views

Box2d world width and height ratio with screen width and height

I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to ...
1
vote
1answer
197 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
1
vote
1answer
58 views

libgdx, how to check collision of randomly generated actors?

I have two groups of randomly generated actors, one is bullets second is enemies. And as of now I have no idea how to check collision of randomly genrated actors and remove the overlaped actors. I'm ...
6
votes
7answers
26k views

Convert Flash game to work on Android devices

Is there any way to convert a Flash games(file with .swf extention) to work with android devices? I want the game to use Android device native controls like sensor, accelerometer, etc.
2
votes
1answer
54 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
0
votes
0answers
53 views

How can I share high scores on Facebook from a desktop libgdx game? [closed]

The Android version of my game can share scores on Facebook. How can I do this on the desktop version? Is Gdx.net.openURI (“http://graph.facebook.com/me/feed”); sufficient?
0
votes
1answer
2k views

Android Bitmap: Collision Detecting

I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...