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1answer
106 views

Framerate on AIR for Android - Actionscript 3

I am currently working on making Android apps using AIR for Android. This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
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votes
2answers
88 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
0
votes
2answers
370 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
0
votes
1answer
128 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
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votes
0answers
20 views

Basic vertex shader, moving

I am new in shader concepts and I am trying to implement a sprite of 8x8 in OpenGL ES. I want to move the texture in the vertex shader but I cant figure out how to this, my code may be wrong, feel ...
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0answers
17 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
1
vote
1answer
15 views

Actor not taking touch libGDX

I am trying to handle the touch of one of the Actors in the stage. The following is the code I have written: public class MyGame extends ApplicationAdapter { private GameStage gameStage; //Game ...
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votes
0answers
4 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
0
votes
1answer
256 views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hopeing for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
2
votes
1answer
747 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
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0answers
69 views

Sprites not being rendered on screen change - Android Libgdx

In my game over screen for my Libgdx Android game I've the following code which starts a new game upon a screen touch. if(Gdx.input.isTouched()) { ScreenManager.setScreen(new ...
0
votes
1answer
20 views

Moving texture OpenGL ES 2.0

I am trying to implement a sprite of 8 columns and 8 rows in OpenGL ES 2.0 I made appear the first imagen but I cant figure out how to translate the Texture matrix in OpenGL ES 2.0 , the equivalent of ...
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0answers
28 views

Which is the best Platform/Engine for a beginner for developing an Android game with following specifications [on hold]

This is a very general question for which I wouldn't mind getting equally general answer. I want to develop a simple 2D android game with following specifications: 1> A 3D object that rotates in all ...
0
votes
1answer
120 views

OpenGL ES respecting alpha for background but not for objects

I have a problem with the alpha of my game, maybe it is solved in another post but as I am new in OpenGl and Game developemnt I dont understand most of the vocabulary and cant find a solution. The ...
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votes
2answers
193 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
1
vote
1answer
231 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
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votes
0answers
15 views

libGdx extending the simple game tutorial texture in screen is not working

I have been following this tutorial in the libGdx wiki. I copied and pasted the code as is into my IDE (Android IDE because I do not have a computer to run Eclipse on and don't want to fork up $200 ...
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0answers
6 views

Android Density Independent Pixel Drawables Resource Folder

I'm trying to get to grips with DIP in Android (using Eclipse). I'm writing a little game with OpenGL ES 2.0. Could I get some guidance and tips on what I'm not understanding/doing right. From what I ...
0
votes
1answer
134 views

android game development: why is my screen black?

so, im strarting an android game from scratch, and every time I try i stumble uppon the same problem, my screen is not displaying what i want it to. I've read various tutorials but they are either ...
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0answers
44 views

Is the default Android SDK enough to make 2D games? [closed]

A example of a simple 2D game would be a "Flappy Bird" clone. Good enough would mean I don't have to spend excessive of time making the framework itself. I do not want to use any other 2D framework ...
0
votes
1answer
26 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
0
votes
1answer
44 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
1
vote
1answer
160 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
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vote
1answer
39 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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votes
2answers
4k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
0
votes
2answers
71 views

Adjust bitmaps according to screen ratios on android

I always thought that pixels were square... it turns out i'm wrong, and I am quite worried by this. This means that if I draw a circle, it will be round on my screen but it could be an ellipse on ...
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votes
2answers
38 views

How to set black borders in rubik cube using opengl GLSurfaceView android java

I am new in android game development.I have a problems to set the cube face color with black border. public void setupSides() { int i, j, k; // Paint back blue i=0; for(j=0; j<dim; j+=1) { ...
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votes
0answers
26 views

2.5D platform Android Game

I am a beginner to game development, so far I just made a top/down scroll shooter with canvas in Android, and I now wanto to make a 2.5D platform game like good old SNES, I am thinking of making it ...
0
votes
1answer
129 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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votes
0answers
26 views

How to do movement controls for android device?

I am having problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for car movement to left and right.How can I do this? using UnityEngine; using ...
0
votes
0answers
36 views

Transparency in GLSurfaceView

I am new in game development .I have a class which extends GLSurfaceview and we add this class in xml file and that xml file pass in main activity i want to make transparent that class. we already use ...
1
vote
1answer
101 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
0
votes
1answer
23 views

cocos2d-android collision map

How collision map? I have call: // Get TMX Map and associated layers/groups _map = CCTMXTiledMap.tiledMap("mapdemo.tmx"); _background = _map.layerNamed("Background"); _objects = ...
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0answers
49 views

Why does physics interpolation give me periodic jumps/flickers?

I have seen this question but it didn't solve the problem. I have followed the same steps as in this article. What I notice in my Android game is that my interpolation alpha (or fraction or ...
0
votes
1answer
27 views

OpenGL ES 2.0 basic camera issues

I am having issues with the camera, I cant find how to invert the AXIS Now A point is 0,0,0 B point is 1,0,0 C point is 0,0,1 What I want is A point 0,0,0 B point 0,0,1 C point 1,0,0 ...
2
votes
4answers
509 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
-1
votes
2answers
1k views

Android bitmap placing

I've recently added an explosion in my game, for when enemies get killed, and it works fine and all, but the explosion wont "spawn" on the enemies x and y. The problem is that I'm not drawing the ...
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votes
0answers
12 views

How to zoom and scroll in libGdx?

I am trying to both A.) Pinch zoom my game scene and B.) Move (scroll) my game scene but I have not found many examples. I learn more by examples than by reading API documentation (although I am ...
3
votes
3answers
620 views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
1
vote
1answer
93 views

Grayscale color mode texture not rendering in libGDX

I am about to develop a game completely in shades of grey using libGDX and just for testing purposes, i created two textures in photoshop: 2048 x 2048 plain white png image with RGB color mode of ...
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votes
0answers
24 views

In OpenGL on Android, how do I give quads a border color?

I am new to game development and I'm working on a Rubiks cube game in Android using OpenGL. I want to create a cube with black borders, but I can only manage to set the fill color: GLColor[] colors ...
0
votes
1answer
160 views

One Android app, dynamic load several Unity games

I'm a newbie in this unity world, exciting about everything in it. Days ago I came up with this idea: One day someone finds this android app, naming "Blahblah Game Engine" or anything else. This ...
0
votes
1answer
78 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
0
votes
1answer
188 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
1
vote
1answer
400 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
0
votes
1answer
2k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
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votes
1answer
54 views

Easy method of obtaining texture coordinates for sprite sheet

In my (OpenGL ES 2.0 Android) game, I use 2 types of Sprite Sheets. In one type all sprites/frames are of equal size and in the other they are all different shapes and sizes. It is the latter one to ...
0
votes
1answer
20 views

Libgdx bouncy effect in a wall

I have an element inside the screen and I want to set my phone's bounds as a wall where elements are bouncing. I want it to be physically correct. How to do this?
1
vote
1answer
377 views

How would I find the SDK folder for Android Studio so I can build my Unity project?

So I've been trying to build my unity project for android, but my problem is that I don't know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with ...
0
votes
2answers
161 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...