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2answers
754 views

Why is mesh baking causing huge performance spikes?

A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing ...
-2
votes
2answers
1k views

Road parallax background

I am a beginner in game development. I want to create a parallax background that merges at the front and expands at the bottom. I'm sure there is a way to do this, but I'm missing something. My ...
0
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0answers
66 views

Cocos2D texture distorted on android devices

The textuers are distorted (randomly) on some devices (randomly again). The game is working on IOS without problem. Checked adb logcat and I got some errors. Searched the errors but not found any ...
1
vote
1answer
308 views

Alert Dialog Box font color in AndEngine [closed]

I am developing an app using AndEngine and I am using my own custom theme to use white background theme. My styles.xml file looks like this: <resources> <color ...
1
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0answers
60 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...
0
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0answers
139 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...
1
vote
0answers
91 views

Trying to develop a game with android for cracking glasses in different dimensions

I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and ...
7
votes
2answers
460 views

How does interpolation actually work to smooth out an object's movement?

I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the ...
0
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0answers
209 views

geometry shader shim for opengl es 2.0

I just have a few months of OpenGL experience, just starting to get the hang of it. I find geometry/vertex/fragment shaders to be very powerful. You have a few parameters that translates into a ...
1
vote
3answers
478 views

Interpolation using a sprite's previous frame and current frame

Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which ...
3
votes
1answer
117 views

Desaturate texture using mask in OpenGL 2

I have a very large texture i am using as background and i want to apply a filter to a small part of it, the "small part" is defined by the alpha layer of another texture i have (which is still ...
0
votes
1answer
118 views

How do I move my character using accelometer (android)?

I created a class for accelerometer, and there are no errors, my game does not crash when I run it, but my character does not move when I tilt my phone. I have been trying to figure out how to use the ...
1
vote
1answer
200 views

Tiles touching all of same color check

I'm currently having a problem that has stopped my productivity for quite a while. I need to check if all tiles of a color is touching each other for each color like this: I have all my code for ...
2
votes
2answers
902 views

Adding touch/click event to a bitmap in android

In my android game, there is a surfaceview which has 36 bitmaps drawn on it. I want to change the bitmaps when they are touched. Is there a way implement touch or click event to the bitmaps ? Adding ...
1
vote
1answer
683 views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
0
votes
0answers
128 views

How to pause animation when leaderboard is displayed?

I've notived in some games from the Play Store that when you access the Play Games Leaderboard, the game itself is still visible in the background (as if the leaderboard activity is 'transparent') and ...
2
votes
3answers
3k views

What needs to be done to port a Windows Flash game to Android?

My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of ...
0
votes
1answer
225 views

Animations / OpenGL (ES 2) in game menu

(I am specifically asking for Android) If you look at Angry Birds (and in fact many other games), you can already see a lot of animations & effects going in the main menu and in other places even ...
1
vote
0answers
205 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
1
vote
1answer
114 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
0
votes
1answer
825 views

'Resetting' Google Play Games Services so app forgets it previously connected (so it shows confirmation screen again)

When I first integrated Google Play Games Services into my app, it came up with a 'confirmation screen', something like: App Name wants to connect to Google Play Game Services I don't recall the ...
2
votes
0answers
181 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
1
vote
1answer
107 views

Human vs human android chess game design [closed]

First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to ...
1
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0answers
74 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
1
vote
2answers
386 views

LibGDX . draw multiline text

I am trying to write a big text using BitmapFont in libGDX . But it shows on one line and the user can see only the first part of the text . How can I make that bitmapFont made new line automatically ...
0
votes
2answers
243 views

How to implement a game launch counter in LibGDX

I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working ...
1
vote
2answers
367 views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
2
votes
2answers
90 views

How to increase the acceleration of an object on the Y axis? [duplicate]

So far I am able to make the character fall at a constant rate but I am unsure how to make the character accelerate while falling. When the character is falling I have a line of code as such: ...
1
vote
0answers
56 views

Manage Admob Between Classes [closed]

I have a problem with ads because i want to disable the banner of ads in the game activity. I tried to use this guide https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx#control but application ...
0
votes
1answer
539 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
2
votes
1answer
44 views

Wake locks in Android multiplayer games

I'm porting an FPS game to Android, and I have a question about the use of wake locks. Should the client acquire a wake lock when it connects to a server to keep frames running at a proper rate when ...
-2
votes
1answer
2k views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
3
votes
1answer
333 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
3
votes
1answer
12k views

Examples of Android Joystick Controls? [closed]

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
1
vote
2answers
473 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
1
vote
2answers
881 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
0answers
77 views

OpenGL Textures have distorted colors on some android devices

I am uploading loading images as textures to GLSurfaceView. The resulting textures look perfectly fine on some devices, on others the appear completely distorted. This is what it looks like on a ...
0
votes
1answer
158 views

Opengl ES 2.0: Is there a way to use less resources to draw in-game background texture

1.Should my in-game background be drawn with my game loop renderer, or if 2.I don't want to draw my background image every frame in my main renderer since it could possibly be a heavy job while the ...
0
votes
1answer
6k views

How To Scale Canvas In Android

I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but ...
0
votes
1answer
211 views

Rendering tilemaps at a specific position libgdx

I'm making an endless side scroller game like gravity guy with libgdx. To test this I'm just creating two tiled maps with the same .tmx file to render then one after another, like: ...
0
votes
0answers
79 views

Cannot draw around the screen after zooming out with LibGDX projection coordinate

I've just started developing game in android using LibGDX. I've follow some samples and now my simple game can draw path when user move their finger around the screen. now problems appear when i add ...
0
votes
0answers
57 views

setRotation in touchDrag

I have a problem, have Actors that represent game pieces. What I'm trying to do is make it so the player can click-and-drag the tile to move it around one fixed position in the screen and rotate. I ...
0
votes
1answer
104 views

Swiching screen at collision LIBGDX

I am programming with LIBGDX and I am working with a piece of code. What I want to happen is that when the BUCKET collides with a DROP the game switches screens back to the menuScreen. I have tried ...
-1
votes
2answers
630 views

Publish android game only for 800 x 480 resolution in portrait mode

I have developed a game in libgdx. I worked for long and after finishing, I found that the game runs perfectly only on devices with resolution 800 × 480. I found this solution: ...
0
votes
1answer
121 views

Making Player Jump

I have been editing a piece of code and I have already implemented gravity so I would like to know how i could make the player jump when the screen is touched. I would like the player bucket to jump. ...
0
votes
0answers
46 views

Transitive dependencies show up in desktop but not android project

I created a generic library (PB) which I'm referencing in my core project (mega-whack). Here's what the dependencies look like (simplified build.gradle): project(":pb") { dependencies { compile ...
1
vote
0answers
885 views

Resize the Texture Region (parallax background) to fit my screen size in libgdx

I am using libgdx to make a running game. I am using vertical parallax background. I have successfully implemented parallax background many times. But for this game, I want my Texture region to fit my ...
0
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0answers
49 views

OpenGL ES 1.0 Create a Trapezoidal perspective scaling on a texture while using Ortho

I am using an Ortho projection to do most of my stuff and i am happy with it since i basically do everything on the same plane, now however i need to create a simple "flip card" effect on an object ...
0
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0answers
61 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
1
vote
0answers
461 views

Send Message: Object Not Found

I am trying to call a method within a Unity app from an Android activity by using UnityPlayer.UnitySendMessage. I am getting the error "SendMessage: (ObjectName) not found!". I've confirmed the ...