Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com

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0
votes
1answer
81 views

Devices or Smartphones That Can Run and Displayed Images Properly While Power of 2 Code is Disabled

Before making game apps, I want to have any certain smartphone device brands that runs on OpenGL. I have to make a code for images that doesn't need to required power of 2 images so that I can resize ...
-1
votes
1answer
331 views

Create Box2D and engine polygon Box2D body without sprite

Hey I have created my body using following code: (please read full description) Body polyBody; final BodyDef mBodyDef = new BodyDef(); mBodyDef.type = BodyDef.BodyType.DynamicBody; ...
0
votes
0answers
31 views

pygame android preplash image stays for ever [closed]

I am facing strange problem for my small game written in python I am pushing this to andorid using this doc http://pygame.renpy.org/index.html But my android-presplash.jpg stays for ever in the ...
-1
votes
1answer
190 views

creating popup like window in android using libgdx [closed]

I am developing a game in which i want to open a popup window having some buttons and upon selection of the button i want to close the popup window and do some specific task in original screen.how do ...
4
votes
1answer
106 views

How do I debug two android devices simultaneously in Eclipse?

I have a multiplayer game which should be tested on two devices at the same time, if possible, with debugging. Can eclipse do this? If so, how?
9
votes
2answers
691 views

Android real time multiplayer over LAN [closed]

I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over ...
1
vote
0answers
974 views

Creating live wallpaper on Android with libgdx [closed]

I try to create live wallpaper with libgdx framework. Here's my source code: repository When I run this, black screen with name of the app appears (probably empty android layout). Main game is not ...
0
votes
0answers
140 views

Converting motionevent.getx and motionevent.gety to pixel or Object coordinates in the view

I am trying to draw buttons using OpenGL I have added a Gesture Listener for the GLSurface View now i have motionevent when ever the user touches. My question is how can i convert motionevent.getx and ...
0
votes
1answer
104 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
1
vote
1answer
120 views

My game works on the emulator and the PSVita, but crashes on Android

I made a game on PSM, ported from a previous iOS/Android game. I test it on the emulator and PSVita and runs fine. However, as I test it on a PlayStation Certified Android device, it crashes on load. ...
-3
votes
1answer
215 views

Android game.. how to start game development in android? [closed]

I am new android game development. how to i start game, if i start game what are the logic i need. give some idea.
2
votes
1answer
1k views

irrlicht for android

I was just wondering after noticing that moblox was.built with irrlicht if there is an android port of it? Or did the dev make his own port from scratch? From my research I noticed a port project ...
8
votes
2answers
283 views

How well do functional languages perform on Android?

This is a special case of this question that I feel is particularly pertinent. I'm working on a game for Android, and I'm planning on using Scala with libgdx. I'm planning on making a performant ...
3
votes
4answers
13k views

Android game scrolling background

I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best ...
1
vote
1answer
115 views

How to create an array of images on a canvas

I am developing a game that uses different images.When am image is swiped to the bottom of the screen it disappears and a new image appears at the top.Seeing as you can't delete an individual image I ...
5
votes
4answers
321 views

How bad would be to focus on iOS/Android development for an indie developer? [closed]

After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
1
vote
1answer
74 views

Test for the presence of the ouya ODK

How would it be possible to test for the presence of the ODK at run time? Currently I took this approach: private activityDelegate delegate; @Override public void onCreate(Bundle savedInstanceState) ...
3
votes
1answer
135 views

How to emulate knob turning, based on x/y movement?

I'm doing a game where one component is that you turn a knob. I'm having trouble getting good "knob behavior". I know the current touch/mouse X,Y location, and I keep track of the previous X,Y ...
0
votes
0answers
286 views

Limited Screen Switching Count Memory Issue

When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...
0
votes
2answers
313 views

adventure game architecture

I would like to make an adventure type game functioning similarly to machinarium or broken sword. The only way I can think of doing this is to draw an image as a background on a canvas and use some ...
0
votes
1answer
182 views

All of my matrix functions not working? OpenGL ES 2.0

I am trying to make a projection matrix scaling the screen and making a coordination system. For some reason I don't think any of my matrix calling is working... the 3 function I am using are ...
1
vote
0answers
181 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
2
votes
1answer
137 views

Playing a sound only once during collisions

So recently i thought i figured out a solution for it, only to find out it doesnt work when i have more than one of the same object type added to the level. What i was doing is iterating through my ...
0
votes
1answer
637 views

Android Touch Event Collision Detection [closed]

I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started ...
3
votes
1answer
174 views

Make paid app free for specific user

Is it possible for me as an developer/owner of my paid app (released on the Google Play market) to unlock its full version for specific user?
1
vote
2answers
287 views

How do I add AndEngine documentation in Eclipse?

I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
4
votes
2answers
386 views

Disable autorotation if Android has it disabled

I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue: If you disable ...
-1
votes
2answers
188 views

OpenGL 2.0 Android Scrolling Horizontally and Vertically

I am new to OpenGL2.0 in Android. How can I scroll the GLSurfaceView both horizontally and vertically?
2
votes
1answer
395 views

Android OpenGL ES RENDERMODE_WHEN_DIRTY implementation

I am trying to understand RENDERMODE_WHEN_DIRTY so that I could save battery life wherever possible.. I made this sample application so that GlSurfaceView is updated with random color only when the ...
0
votes
0answers
111 views

How to dispose of OpenGL resources cleanly on Android

I am creating a framework for OpenGL ES 2.0 for android and my question is how can I cleanly dispose of my OpenGL resources when my android app is done? I check for isFinished() in the onPause() ...
0
votes
0answers
153 views

Android LibGDX Pixmap issue

I'm developing a game for Android using libGDX. I implemented "spotlight effect" for highlighting some scene elements in tutorial levels. I did use Pixmap class for implementing this. So I did ...
0
votes
6answers
466 views

Can I develop a game on PC in Java and move it to Android?

I have fairly good experience with Java, but new to Android development. I would like to develop a 2D game which would have animations and online play. Can I initially develop this game on my pc ...
5
votes
1answer
522 views

How to create multiple balloon bodies in Box2D?

In Box2D, how would I go about making a body that's being lifted by multiple "balloons"? These balloons would have to be able to be destroyed (for example, by a bow and arrow).
0
votes
1answer
106 views

Android Game starter [closed]

I am new and vey much interested in android stuff. please help on how and where to start the development of game. Any Prerequisite for that. Awaiting for reply.
6
votes
2answers
246 views

What is an elegant way to localize level data?

I'm writing a simple android game. I planned to store all levels in xml files that contain info about level, including a level_name field. The Level class would load an appropriate level by parsing ...
1
vote
2answers
697 views

How to draw a smooth circle in Android using OpenGL?

I am learning about OpenGL API on Android. I just drew a circle. Below is the code I used. public class MyGLBall { private int points=360; private float vertices[]={0.0f,0.0f,0.0f}; private ...
1
vote
2answers
216 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
3
votes
1answer
696 views

Isometric Tile maps in Cocos2d-x

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
1
vote
3answers
280 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
0
votes
0answers
299 views

Dynamic 2D (1D) map generation in libgdx

I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
-1
votes
1answer
91 views

Location-based mobile game without data plan

I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location. If a user has a phone ...
0
votes
0answers
51 views

What could cause dispersed triangles instead of integral model?

So the thing is, I get dispersed triangles instead of model that I'm loading, in this case it's just a cube. It seems as those triangles have no points that connect them. Is there anyone who had this ...
-5
votes
2answers
614 views

Detect touch for android…for unity 3d

i am trying to detect the touch on android and is it possible to have a same function with touch which can work same as OnMouseUp() function
2
votes
1answer
117 views

Difference between rotation methods?

My question is in about rotate methods in android.graphics.Camera. In Docs, I saw these comments: public void rotateX (float deg) Since: API Level 1 Applies a rotation transform around the X ...
1
vote
0answers
161 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
1
vote
1answer
327 views

Android ndk-build can't find glm headers

I am trying to port some boilerplate code of mine to work on android, using the android ndk & NativeActivity So far I have just one file that defines the glue between android and my code and it ...
8
votes
3answers
4k views

Android differences (Dalvik+Java vs Old School C++)

Developing in Android is going to be different for me, having spent the last 10 years coding games in C++. What's the main differences / pitfalls / bottlenecks to developing for the Android? My big ...
0
votes
0answers
238 views

3d game Android development libraries? [closed]

Are there any good solutions such as libraries and add on's for developing a 3D Android game in Java, neither of these are designed with 3D Gaming in mind obviously.
15
votes
2answers
738 views

Graphics not being displayed on OUYA

I hope its not too early to be asking OUYA dev questions, but I just got my dev kit and I want to get my game running ASAP! I am using LibGDX as my framework for my game and launching the Android ...
0
votes
0answers
229 views

How to monetize freemium game that is cross platform playable?

I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful. Am developing a game based on fremium model. It's already live on web and ...

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