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How to set black borders in rubik cube using opengl GLSurfaceView android java

I am new in android game development.I have a problems to set the cube face color with black border. public void setupSides() { int i, j, k; // Paint back blue i=0; for(j=0; j<dim; j+=1) { ...
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2answers
86 views

Game lags when my player collides with a specific object (solution known, unsure how to implement)

I'm developing a game in Android using LibGDX (although this is more of a JAVA problem than an engine problem). My aim is to have my player bounce off one spring onto another that will eventually take ...
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2answers
178 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
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2answers
379 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
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1answer
78 views

How do I refer to a native library with Unity 5 on Android?

I have a library called mylibandroid.a. This is given to me by another developer. I also have the iOS version of this lib, and have been able to access it from Unity. It is supposedly built for ...
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1answer
39 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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1answer
94 views

Grayscale color mode texture not rendering in libGDX

I am about to develop a game completely in shades of grey using libGDX and just for testing purposes, i created two textures in photoshop: 2048 x 2048 plain white png image with RGB color mode of ...
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1answer
90 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
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1answer
425 views

How would I find the SDK folder for Android Studio so I can build my Unity project?

So I've been trying to build my unity project for android, but my problem is that I don't know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with ...
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1answer
240 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
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1answer
166 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
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1answer
902 views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
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1answer
295 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
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1answer
403 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
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vote
1answer
484 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
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votes
1answer
32 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
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1answer
24 views

cocos2d-android collision map

How collision map? I have call: // Get TMX Map and associated layers/groups _map = CCTMXTiledMap.tiledMap("mapdemo.tmx"); _background = _map.layerNamed("Background"); _objects = ...
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1answer
18 views

Image drawing then blackscreen on AVD using cordova

I have an issue on my android JS based game, the game displays well for 1 second then total blackscreen. window.requestAnimFrame = (function(){ return window.requestAnimationFrame || ...
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1answer
51 views

How to make TMXTiledMap responsive?

I've been struggling with Cocos2d-x (C++) and finally I got to the point I feel more or less comfortable with that. My game is a 2D car-based one, with a straight infinite map where I've finally been ...
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1answer
54 views

Easy method of obtaining texture coordinates for sprite sheet

In my (OpenGL ES 2.0 Android) game, I use 2 types of Sprite Sheets. In one type all sprites/frames are of equal size and in the other they are all different shapes and sizes. It is the latter one to ...
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1answer
163 views

One Android app, dynamic load several Unity games

I'm a newbie in this unity world, exciting about everything in it. Days ago I came up with this idea: One day someone finds this android app, naming "Blahblah Game Engine" or anything else. This ...
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votes
1answer
136 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
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1answer
53 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
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1answer
45 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
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1answer
79 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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1answer
45 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
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1answer
78 views

Scene2d Stage Actor setup issues

I am creating a game using libgdx. In the same each level has a class. I have stage as a member variable of the class. To this stage, I add actors. Inside the levels class, I have attaced the input ...
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1answer
134 views

android game development: why is my screen black?

so, im strarting an android game from scratch, and every time I try i stumble uppon the same problem, my screen is not displaying what i want it to. I've read various tutorials but they are either ...
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1answer
139 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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1answer
257 views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hopeing for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
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1answer
190 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
0
votes
1answer
114 views

Framerate on AIR for Android - Actionscript 3

I am currently working on making Android apps using AIR for Android. This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
0
votes
1answer
139 views

Android OpenGL and non premultiplied textures

As I understand it; by default all bitmaps will will get the alpha channel premultiplied in Android if loaded using BitmapFactory. My setup: I have a 32bit bitmap(.bmp) where the alpha channel has a ...
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1answer
158 views

libGDX new TextureAtlas(filename) and new Texture(filename) drawing stale image data

I'm trying to draw an image using libgdx but no matter what I do, libgdx seems to insist on drawing a portion of an image I had loaded and used in an earlier game screen. In my current game screen ...
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1answer
135 views

Cocos2dx - Trail

I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
0
votes
1answer
1k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
0
votes
1answer
442 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
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1answer
2k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
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1answer
242 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
0
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1answer
342 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-1
votes
1answer
91 views

How do I throw a ball on particular angle?

I want to create a game like "Angry Bird". I want to throw a ball from a destination to a target on a parabolic curve. I have the angle-selection part implemented but now I need to throw a ball from ...
-1
votes
1answer
409 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
-1
votes
1answer
233 views

Recommended aspect ratio for android / smartphones?

I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
-1
votes
1answer
602 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
-1
votes
1answer
674 views

2d triangle with OpenGL-Es on Android

hey I am trying to draw a triangle on opengl es . I just followed a tutorial to do it. eventhough everything seems to be fine it does not work. everytime I run my code it sends me back to main menu. ...
-1
votes
1answer
1k views

Create Box2D and engine polygon Box2D body without sprite

Hey I have created my body using following code: (please read full description) Body polyBody; final BodyDef mBodyDef = new BodyDef(); mBodyDef.type = BodyDef.BodyType.DynamicBody; ...
-1
votes
1answer
164 views

Circle collision with a specific tile on a grid

Does anyone know of a good tutorial that will show collision detection on a 2d game platform without using any engines?
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1answer
992 views

Collision detection problem

I am a novice in android. It's my first game, so I am trying to make a frogger clone. I am getting a problem in collision detection. In logcat, even though the frog is not moving and not colliding ...
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votes
1answer
1k views

Tower Defense Game SurfaceView Structure

I am building a tower defense game for android where you have to defend the base from mobsters who have a bounty on your head. You start out with a certain amount of life, every time an enemy reaches ...
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votes
1answer
270 views

Why does this CCSprite subclass code throw an exception?

I have one problem in inheriting CCSprites in Java. Here is part of my code: public class Block extends CCSprite { static Block temp=null; static Block newBlock(tetrominoTypes blockType) { ...