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1answer
234 views

How does Unity input work with touchscreens

I'm trying to make a racing game on android using unity. I want to make a car move forward when I touch an image button like in the picture below. I've already made it work using the keyboard. How ...
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16 views

How to specify core project path in Libgdx Project Generator?

I am following a tutorial on making a flappy bird with the Libgdx framework. -http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html I am currently on the step of ...
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0answers
36 views

Game Loop Thread for different activities

First of all, sorry for my mistakes of language. I'm a noob of game programming in Android but I'm trying to make one using canvas and bitmaps. My game have two screens, the Title Menu and the Game ...
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0answers
105 views

Why do phone games limit turns? [duplicate]

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
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2answers
89 views

AndEngine rotate all connected bodies

I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics. ...
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1answer
2k views

How do I get smooth edges with OpenGL on Android?

Here is a screenshot that maybe makes clear what my problem is. I'm only drawing 2D circles with OpenGL. I already read the following: ...
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0answers
60 views

onSignInSucceeded and onSignInFailed not called (Google Play Games Services)

Using the code below, can anyone tell me why my onSignInSucceeded and onSignInFailed callbacks are not triggered when signing in? It works fine if I extend BaseGameActivity, but when trying to extend ...
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1answer
189 views

Capping framerate independently of logic updates in single-threaded Android Gameloop

My game is currently using the below game loop (this is an OpenGL ES 2.0 game, therefore the loop-work takes place on the rendering thread in the provided onDrawFrame method). Currently my loop ...
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0answers
41 views

Google Play Games: onSignInFailed() and onDestroy()

I just had an error while testing my game, this is an update that I'm working on and it's never done this before (and I've launched this game on various devices literally hundreds of times, so it ...
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1answer
81 views

Android OpenGL: Use several Textures for one Animated Sprite

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
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1answer
147 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
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2answers
200 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
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0answers
43 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
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1answer
581 views

Android : How to get screen size in exact pixels ? (OpenGL render surface size etc)

On every single android device {emulators} from ldpi to xxhdpi, both DisplayMetrics and native JNI EGL return width:320 and height:526. Even on actual HTC ONE mobile it returns something like 320x526. ...
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0answers
56 views

How to change Google Play thumbnail image in link

Whenever i share my android game which is on Google Play as a link on social media my least favorite pic of the game gets used as a thumbnail. I have since deleted this pic from the developer console. ...
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0answers
32 views

AndEngine: paint in my scene

In my app I want to paint in a scene but I have a problem with primitive elements; I tried to use a "Line" but I can't draw a line with a big size line, so I tried a "Ellipse" but if my color-swipe ...
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0answers
68 views

Android: ACTION_POINTER_DOWN Called Multiple Times

I hope someone can help me here My code is below and I can't figure out why the ACTION_POINTER_DOWN case is being called multiple times (sometime twice, sometimes 4 times, but always multiple times). ...
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0answers
64 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
4
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1answer
1k views

Isometric Tile maps in Cocos2d-x [closed]

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
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0answers
32 views

Porting from WP7 to WP8 and Android (Monogame) - Screen Scaling

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...
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1answer
113 views

How can I make this shader background more efficient?

I want to use a shader as a background for a mobile game. I'm using libgdx for my project. I've never written glsl before, but here's my attempt so far: http://glslsandbox.com/e#22332.13 On desktop ...
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0answers
246 views

How to play video in Unity Free on Android (may be using external open source libraries like ffmpeg)

I need to play video file in my game and I am using Unity Free. The solution with rendering images with a certain delay is not suitable for me, because my video file is made from over than 300 images. ...
0
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1answer
124 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
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77 views

Google Play Game Services Logcat warning

I'm getting the following warning in my LogCat output. I have implemented Google Play Games Leaderboards which, after some research, it appears this warning is related to.... I would point out ...
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0answers
153 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
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5answers
1k views

How can I mark levels as “complete” in a way that prevents cheating?

My first thoughts about marking levels complete is to just write the information to a file upon level completion and load that in once the app is opened up again. But how could I keep this safe from ...
0
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1answer
112 views

How to check in single event if two objects are clicked at the same time in libGDX?

I am newbie to libGDX and I have written two functions for touchdown, LockerKeyHalfImage.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, ...
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2answers
5k views

How to decide to use OpenGL ES 1.0 or 2.0 for Android? [closed]

I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ...
2
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1answer
184 views

Libgdx Actions interpolation Fadeout

In libGDX there is a simple fade Interpolation that speeds up towards the end of the action animation. But what I am looking for is the reversed of it, it needs to start fast and slow down near the ...
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5answers
4k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
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1answer
158 views

How can I parse the leaderboard data returned from Google's API?

We're developing our first Android game and we want to get leaderboard data from Google Play Game Services and use the score data from the different leaderboards. I am able to use Unity's WWW class ...
8
votes
1answer
1k views

Taking advantage of multithreading between game loop and openGL

Talking in context of a game based on openGL renderer : Let's assume there are two threads : Updates the game logic and physics etc. for the in game objects Makes openGL draw calls for each game ...
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3answers
1k views

Yet another libGDX resolution independance question

I am developping a Android smartphone game in LibGDX, and I am encountering issues about resolution managing. Most notably, I have no clue how to handle that in LibGDX. For now, I am developping ...
2
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1answer
738 views

Cocos2d-x supporting multi-resolution using density independent pixels

Is there a way to use Density Independent pixels(dp) in cocos2d-x? I am developing an Android game using Cocos2d-x 3.0. The Android reference ...
18
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4answers
2k views

How can I “publish” an Android game without Google Play?

I'm new to development and trying to get a sense for the obstacles to publication If I need to circumvent the Google Play app store, can I publish a game to a website that people can visit in a ...
4
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5answers
5k views

Collisions reflecting ball velocities incorrectly

Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two ...
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1answer
474 views

Touchable Hud with Actors in Libgdx

I am writing a Tower Defense for Android. Right now my LevelScreen contains a Background-Actor which is pan-able and some zones to buy Towers - after buying them you can upgrade them further. When you ...
1
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1answer
152 views

LibGDX Touch Delay

So I'm trying to make a game in which you have to tap things fast, but the thing is - after you touch something (the area I chose), it takes like 2 more seconds to register another touch. Now, I think ...
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2answers
268 views

Box2d world width and height ratio with screen width and height

I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to ...
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0answers
70 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
0
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1answer
2k views

Android Bitmap: Collision Detecting

I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
3
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2answers
648 views

Odd Android touch event problem (Nexus 10)

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
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2answers
214 views

Mysql database reading and writing [closed]

In my Libgdx application I would like to be able to connect to a mysql server securely and read and write data from it without other users injecting, or changing information. I've found this: ...
0
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1answer
53 views

How can I make a flapper game that scales to multiple aspect ratios?

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately ...
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1answer
43 views

Drop in quality of rendering of texture [closed]

Platform: Android OpenGL ES 2.0 I'm drawing a texture on to a square using OpenGL ES2.0. The texture scrolls infinitely in vertical direction. The rendering quality drops very rapidly after a few ...
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0answers
636 views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
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2answers
271 views

box2d rendering performance degrading extremely even with sleeping bodies?

I'm working on my first smartphone game, a simple 2D platformer built with libgdx. Game maps use the Tiled level format, so a map is just a bunch of blocks. I recently started using box2d to implement ...
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1answer
149 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
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1answer
74 views

Making dialog “clips” in libGDX or in general?

I'm new to libGDX (I just released my first game), and I've started thinking about things I'd like to do next time. One thing I really want to do is, have those story type movies, where you tap the ...
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1answer
224 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...