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0
votes
1answer
154 views

Apk file installes two instances of a Unity game

I created an apk in Unity (4.6) and when I install that apk on the device it creates 2 instances of the game (2 icons are visible in the screen). Both icons start the same game, and when I uninstall ...
0
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0answers
184 views

Unity C# Microphone input in Android different than on PC?

I'm working on a mobile app inside Unity, in which I need to input and repeat microphone input almost immediately.. I've worked it out and it works great when I play it from within the Unity Editor. ...
0
votes
0answers
41 views

How to use Android Sensor, only in x axis

I have seen some tutorials but they are very complicated and they are about the three axes (x,y,z). So I want a code that moves an object or more (for example) to the right or the left when the ...
0
votes
1answer
125 views

Port sandbox flash game to Android and iOS

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use? Haxe + OpenFL MonoGame + Xamarin (C#), or other 2D engine ...
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0answers
20 views

Problem of textureRegions display after display two screens

I have a texture display problem, knowing that they display correctly in the desktop project and before packer textures. but once I packed textures, they still appear in the first screens((enuScreen ...
1
vote
1answer
138 views

LibGDX Android Application only running once

I'm having trouble trying to figure out why my LibGDX game only runs successfully once on Android. Assuming the game has not been installed on the device, when I run the application from eclipse the ...
-1
votes
1answer
687 views

exit application on double tap with message (Please click BACK again to exit ) …unity [closed]

Can anyone please help me here? This is not quite related to programming. I want to exit my Android application on back button tap with conformation for exit @Override public void onBackPressed() { ...
4
votes
1answer
2k views

2D game - Missile shooting problem on Android

I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few ...
1
vote
1answer
505 views

Relation between “Run in background” setting and OnApplicationPause method

I'm working on a game for mobile platforms (Android at the moment, in the future it should be available for iOS and WinPhone) and I want to trigger a certain method when the game is un-paused. For ...
0
votes
2answers
12k views

onTouchEvent only working for one view within activity

I have a parent Activity which contains 2 views. One view is a custom view class, where I am overriding the onDraw method. This view contains an onTouchEvent function, which is checking for user ...
0
votes
0answers
28 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
3
votes
2answers
4k views

Problem to match font size to the screen resolution in libgdx

I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size ...
1
vote
0answers
71 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
2
votes
1answer
72 views

Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain

Working on a Worms-type game, I have my objects in bounding boxes and they sit on the pixel terrain. Currently I am able to successfully do the collision detection for objects when they enter the ...
0
votes
0answers
36 views

Partitioning a Tiled map

In my 2d platformer with libGdx, my maps are quite large (eg. 200x200). The player character is only 2 tiles high. I use Box2d for collision, so in my tiled map I have layers for terrain, ...
0
votes
1answer
245 views

How can i Zoom and Drag The Multiple Image in RelativeLayout [closed]

i try but it did not see the effect for the zoom and Rotate the image ..Here is my code.... ima1 = (ImageView) findViewById(R.id.image); ima1.setOnTouchListener(new ...
2
votes
2answers
1k views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
1
vote
0answers
35 views

Google Analytics collect and visualize custom data [closed]

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
0
votes
0answers
172 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
3
votes
1answer
103 views

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...
0
votes
1answer
51 views

How can I render a simple lattice in LibGDX?

I have searched all over, but I can't find what I think will be a simple answer. I am using Opengl ES 2.0, and LibGDX. I simply want to use GL_LINES primitives to create a lattice structure. I have ...
0
votes
3answers
570 views

How do I “reset” the color in OpenGl ES 1.0/1.1?

In my 2D game I use glColor4f() to set the color and draw my screen border rectangles but when I try to start drawing my game objects, made up of a texture on a rectangular "quad", using ...
0
votes
0answers
90 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
0
votes
0answers
58 views

drift/skid in topdown racer with libgdx/java [duplicate]

I'm trying to do a simple top-down racing game and is struggeling to get the steering right. At the moment I'm using a very simple steering and want to add some drifting to the car. I've read some ...
5
votes
1answer
814 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
votes
1answer
111 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
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0answers
11 views

How to create service for date change in android [duplicate]

My MainActivity Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.MONTH, 1); calendar.set(Calendar.YEAR, 2015); calendar.set(Calendar.DAY_OF_MONTH, 13); ...
4
votes
4answers
3k views

Box 2d Level Editor for AndEngine [closed]

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
0
votes
0answers
29 views

Use Android 4x5 ColorMatrix in OpenGL ES 2 Shader

I am trying to use Android Color Matrix in OpenGL ES 2. I have been able to use a 4x4 Matrix using the following code in the Shader (this adds also an intensity parameter): varying vec2 ...
0
votes
1answer
194 views

Libgdx Hud with two stages

I have an app that's currently working with a single stage but i need to add a side display/section as a HUD, with scores/lives etc on it, so that the HUD is on the left, and the main hand screen on ...
4
votes
3answers
6k views

Flick Gesture in Unity3D Android

I'm trying to create a football game where the user will make a flick gesture in order to kick the ball. I'm quite new to developing games in unity3d, I have successfully made a moving ball, added ...
18
votes
2answers
30k views

Where are all the tutorials for libGDX? [closed]

I've searched online for help and tutorials on LibGDX but I couldn't really find any, except and the wiki for asking questions on stackexchange. Besides the source (demos) and wiki, is there any other ...
0
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0answers
31 views

Can i use Soccer/football team names in my web, iphone and android apps? [duplicate]

If i don't use logos, player names, sponsors or any images can i use team names in a for profit app? The reason i mention these is that i have seen countless references to images and badges but not ...
0
votes
0answers
47 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
1
vote
0answers
39 views

Bullet Collision Shape doesn't wrap Model correctly

i got an object called human and an object called platform. I simply let the human fall down on the platform with a constant speed. No acceleration! The problem is that my collision shapes for both ...
0
votes
2answers
63 views

Camera position and angle different when running inside Unity and when running on Android

On Windows, running Unity 4.6.1p5, my simple game with only a cube, camera and light looks like this but under Android (Gingerbread on a 5 inch Galaxy Player) the cube appears lower down, slightly ...
1
vote
1answer
288 views

How does Unity input work with touchscreens

I'm trying to make a racing game on android using unity. I want to make a car move forward when I touch an image button like in the picture below. I've already made it work using the keyboard. How ...
0
votes
0answers
19 views

How to specify core project path in Libgdx Project Generator?

I am following a tutorial on making a flappy bird with the Libgdx framework. -http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html I am currently on the step of ...
0
votes
0answers
40 views

Game Loop Thread for different activities

First of all, sorry for my mistakes of language. I'm a noob of game programming in Android but I'm trying to make one using canvas and bitmaps. My game have two screens, the Title Menu and the Game ...
1
vote
0answers
105 views

Why do phone games limit turns? [duplicate]

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
2
votes
2answers
109 views

AndEngine rotate all connected bodies

I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics. ...
5
votes
1answer
3k views

How do I get smooth edges with OpenGL on Android?

Here is a screenshot that maybe makes clear what my problem is. I'm only drawing 2D circles with OpenGL. I already read the following: ...
0
votes
0answers
76 views

onSignInSucceeded and onSignInFailed not called (Google Play Games Services)

Using the code below, can anyone tell me why my onSignInSucceeded and onSignInFailed callbacks are not triggered when signing in? It works fine if I extend BaseGameActivity, but when trying to extend ...
0
votes
1answer
207 views

Capping framerate independently of logic updates in single-threaded Android Gameloop

My game is currently using the below game loop (this is an OpenGL ES 2.0 game, therefore the loop-work takes place on the rendering thread in the provided onDrawFrame method). Currently my loop ...
0
votes
0answers
44 views

Google Play Games: onSignInFailed() and onDestroy()

I just had an error while testing my game, this is an update that I'm working on and it's never done this before (and I've launched this game on various devices literally hundreds of times, so it ...
0
votes
1answer
102 views

Android OpenGL: Use several Textures for one Animated Sprite

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
0
votes
1answer
165 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
0
votes
2answers
212 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
0
votes
0answers
50 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
0
votes
1answer
731 views

Android : How to get screen size in exact pixels ? (OpenGL render surface size etc)

On every single android device {emulators} from ldpi to xxhdpi, both DisplayMetrics and native JNI EGL return width:320 and height:526. Even on actual HTC ONE mobile it returns something like 320x526. ...