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18
votes
4answers
2k views

How can I “publish” an Android game without Google Play?

I'm new to development and trying to get a sense for the obstacles to publication If I need to circumvent the Google Play app store, can I publish a game to a website that people can visit in a ...
4
votes
5answers
5k views

Collisions reflecting ball velocities incorrectly

Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two ...
1
vote
1answer
460 views

Touchable Hud with Actors in Libgdx

I am writing a Tower Defense for Android. Right now my LevelScreen contains a Background-Actor which is pan-able and some zones to buy Towers - after buying them you can upgrade them further. When you ...
1
vote
1answer
134 views

LibGDX Touch Delay

So I'm trying to make a game in which you have to tap things fast, but the thing is - after you touch something (the area I chose), it takes like 2 more seconds to register another touch. Now, I think ...
0
votes
2answers
256 views

Box2d world width and height ratio with screen width and height

I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to ...
1
vote
0answers
62 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
0
votes
1answer
2k views

Android Bitmap: Collision Detecting

I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
3
votes
2answers
630 views

Odd Android touch event problem (Nexus 10)

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
0
votes
2answers
172 views

Mysql database reading and writing [closed]

In my Libgdx application I would like to be able to connect to a mysql server securely and read and write data from it without other users injecting, or changing information. I've found this: ...
0
votes
1answer
52 views

How can I make a flapper game that scales to multiple aspect ratios?

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately ...
1
vote
1answer
41 views

Drop in quality of rendering of texture [closed]

Platform: Android OpenGL ES 2.0 I'm drawing a texture on to a square using OpenGL ES2.0. The texture scrolls infinitely in vertical direction. The rendering quality drops very rapidly after a few ...
0
votes
0answers
517 views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
2
votes
2answers
240 views

box2d rendering performance degrading extremely even with sleeping bodies?

I'm working on my first smartphone game, a simple 2D platformer built with libgdx. Game maps use the Tiled level format, so a map is just a bunch of blocks. I recently started using box2d to implement ...
0
votes
1answer
139 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
0
votes
1answer
67 views

Making dialog “clips” in libGDX or in general?

I'm new to libGDX (I just released my first game), and I've started thinking about things I'd like to do next time. One thing I really want to do is, have those story type movies, where you tap the ...
1
vote
1answer
176 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
3
votes
1answer
288 views

Make paid app free for specific user

Is it possible for me as an developer/owner of my paid app (released on the Google Play market) to unlock its full version for specific user?
1
vote
1answer
112 views

Drawing shapes and images in libgdx dialog

I am currently working on a dialog window for my android game using libgdx. This dialog window contains a collection of labels and buttons, but should also contain an image. The image represents the ...
1
vote
0answers
87 views

I'm 14 y/o and I'd like to publish my app on the Play Store! [closed]

I'm 14 and I made a game for Android and I would like to publish it. My question is that how could I publish my app on the Play Store. As a minor is it legal for me to publish it? I wouldn't like to ...
3
votes
1answer
232 views

Deploying MonoGame on Android

I've developed a game using MonoGame for Android (with Xamarin). When deploying to my Android device (via the Xamarin Studio IDE) it installs 3 apps - Monogame-Android-8-support, ...
0
votes
1answer
208 views

No sound in android using Phaser [closed]

I have developed a simple game using Phaser. It's work perfect on ios webkit, but on android there is no sound. What causes this problem on one platform but not the other? We are using this code to ...
1
vote
0answers
234 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
-1
votes
3answers
461 views

adventure game architecture

I would like to make an adventure type game functioning similarly to machinarium or broken sword. The only way I can think of doing this is to draw an image as a background on a canvas and use some ...
0
votes
2answers
2k views

Android notifications with Unity

I'm working for the first time on a game for Android using Unity and I need to use Google Cloud Messaging to receive push messages. I've already done the integration of my Unity project with GCM, ...
0
votes
0answers
41 views

Anything like AutoLayout for Processing?

So I'm making a game for Android using Processing but I'm having trouble with my buttons not being in the same position when I change the size of the screen, and I'm aware that you can use AutoLayout ...
-1
votes
1answer
90 views

How do I throw a ball on particular angle?

I want to create a game like "Angry Bird". I want to throw a ball from a destination to a target on a parabolic curve. I have the angle-selection part implemented but now I need to throw a ball from ...
0
votes
0answers
63 views

how to swipe native android scrollview in andengine?

I'm developing an app using andEngine. In a scene I'm using a scrollView contains text and images. I need to swipe it right and left with my finger touch position and direction. Is there someway to do ...
6
votes
1answer
14k views

How do I blend a bitmap with a color?

I have a png which is mostly transparent, except for a shape I've drawn in white. I want to be able to blend this bitmap with a color when drawing it with Canvas. I'd like something like [Sa, (Dc * (1 ...
0
votes
1answer
30 views

Game info file? LibGDX android

In my app I need a file that I can keep settings like: TutorialSkip: True or AppDev: False and other info. How can I make this file and prevent users editing it? This has to work in the Core folder ...
4
votes
2answers
532 views

Phone complains that identical GLSL struct definition differs in vert/frag programs

When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs. struct Light { mediump vec3 ...
3
votes
2answers
265 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
0
votes
0answers
41 views

Unity StartApp Ad Sdk dims the screen down when showed

I'm making an android game Which Never Sleeps and it don't. But When Using Startapp ad sdk It seems that it pauses the game and the mobile sleeps when the ad is shown. As if the sdk handles it from ...
0
votes
0answers
27 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...
10
votes
3answers
21k views

Number of Impressions on Admob for revenue [closed]

Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue? Thanks for any help!
1
vote
1answer
111 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
1
vote
1answer
421 views

2D graphic over 3D perspective projection

To draw a 2D HUD (just a simple trianlge, for now) over 3D graphics in OpenGL I : draw all 3D objects, then call glDisable(GL_DEPTH_TEST) before drawing 2D HUD draw 2D triangle call ...
2
votes
2answers
191 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
4
votes
3answers
22k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
2
votes
1answer
583 views

libgdx, how to check collision of randomly generated actors?

I have two groups of randomly generated actors, one is bullets second is enemies. And as of now I have no idea how to check collision of randomly genrated actors and remove the overlaped actors. I'm ...
6
votes
7answers
31k views

Convert Flash game to work on Android devices

Is there any way to convert a Flash games(file with .swf extention) to work with android devices? I want the game to use Android device native controls like sensor, accelerometer, etc.
2
votes
1answer
285 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
0
votes
1answer
389 views

Trouble with a modified parallax scrolling concept

I have a set of layers (each of them being a list of items) moving with different speeds as I mentioned here: http://stackoverflow.com/a/18962019/270197. Layers back in the scene move with slower ...
0
votes
1answer
139 views

How to move 2D camera in OpenGL

I am new in OpenGL, I am making a game in 2D and I want the camera to follow the character. I started with gluLookAt() but I read that I could just move the matrix with glTranslatef() and It should ...
1
vote
0answers
394 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
0
votes
0answers
51 views

Drawing to canvas on a low end Android device

Recently I have noticed some of the low end Android devices have issues running my game. I've managed to get a screenshot of this bug: Once game is running, only the top left corner image will ...
0
votes
0answers
79 views

GdxRuntimeException uiskin.atlas

I have problem when trying to use the uiskin.atlas from github/libgdx. I've downloaded(cloned) it from libgdx.git but it just doesnt work. I get the following error: ...
1
vote
0answers
71 views

HaxeFlixel, Font gets fuzzy android upscale

I made a simple game for android with a small native resolution (320x480). When text gets upscaled it loses its sharpness. Tried having anti aliasing on and off and both results were fuzzy. The size ...
1
vote
2answers
2k views

How do I choose an optimal texture size for a mobile Unity game?

I am developing a 2D game with Unity2D for Android, iOS, WebPlayer and maybe for desktop computers. I think the working resolution of my game is 1280*800. How do I choose the optimal size of ...
3
votes
2answers
1k views

How do I clip an image in OpenGL ES on Android?

My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = ...
0
votes
2answers
467 views

How can I optimize the size of my .apk?

I noticed that the Flappy Bird .apk is only around 900 KB. I'd like to know how I can achieve a similar optimization in .apk file size for my own games, which use Unity. A small single-scene game ...