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2
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1answer
144 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
2
votes
1answer
525 views

Not able to change the background of the scene in cocos2dx android

I have started Game Development using Cocos2d-x. And started with HelloWorld sample game. I am able to run this sample game. But when I try to change the Background Color, I am getting error in ...
2
votes
1answer
715 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
1
vote
1answer
34 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
1
vote
1answer
60 views

Grayscale color mode texture not rendering in libGDX

I am about to develop a game completely in shades of grey using libGDX and just for testing purposes, i created two textures in photoshop: 2048 x 2048 plain white png image with RGB color mode of ...
1
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1answer
65 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
1
vote
1answer
80 views

Help with Resolving Pixel Perfect Collision

Hi I'm having trouble resolving "Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain on a Worms type game". (Read previous question to find more information about ...
1
vote
1answer
175 views

Unity Android Build SDK Problem

So I've been trying to build my unity project for android, but my problem is that I don't know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with ...
1
vote
1answer
191 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
1
vote
1answer
127 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
1
vote
1answer
711 views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
0
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0answers
37 views

How to make something happen when an image reaches a certain point on the screen in Android

I have an ImageView that moves across the screen, and I want it to trigger something that happens when it reaches a certain point on the screen. This is the code I used to make the image move: int ...
0
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0answers
135 views

Google Play Game Services - Handling messages via p2p, host or no host?

I am developing a real time multiplayer game using Google Play Game Services. The underlying networking is done via P2P. Everything I read says I should still have a game host that sends out all the ...
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0answers
161 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
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0answers
128 views

Puzzle Game on Android using canvas with matrix

I'm making a slide puzzle game on android. I have handled the gestures and tranaslate the matrix that holds the pieces succesfullly, and I have made the logic when the pieces get on the border of the ...
0
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0answers
873 views

Rotate object with accelerometer?

I'm making a game where you control a platform with balls falling ontop of it, and you have to balance the balls and prevent them from falling off. I'm currently using a mouse to control it with this ...
0
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0answers
454 views

Android - OpenGL ES 2 - Cube with different texture in each side

I need to create a 3d cube, with a different texture on each side. Here is my cube class, which my other classes extend: import java.nio.ByteBuffer; import java.nio.ByteOrder; import ...
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0answers
52 views

Cocos2d-x: Some CCSprites become invisible when adding child at runtime

I'm a newbie to Cocos2d-x v3.0, and recently I got this problem when I deployed my app in Android devices. First, my app ran well on window, then as I mentioned in the title, the problems happened ...
0
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0answers
114 views

How to open another class by clicking on a button on libgdx?

I have a question about libGdx. I am making my own game, I have already made a splash screen and a main menu. I have made a button "Play" in my menu but I can't link it to my main game. however, I can ...
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0answers
440 views

Android OpenGL ES 1.0 - Glow/Bloom effect

I'm currently building an Android space fighter game which uses OpenGL ES 1.0. For several technical reasons, I cannot at this point upgrade to 2.0. I really want to add a "glow" effect to glowing ...
0
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0answers
110 views

Unity - Android touch Problem

I've build my game for various platforms using Unity3d 4.3.3. I've tested it on windows, Mac, iOS and android as well. It works perfectly in all the devices except few high and android devices like ...
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0answers
69 views

How to move the background vertically downward in android?

Try this code: private Bitmap mBackgroundImageFar; //my image private int mBGFarMoveY = 0; mBGFarMoveY = mBGFarMoveY + 2; int newFarY = mBackgroundImageFar.Height - (- mBGFarMoveY); ...
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0answers
47 views

AndEngine: image partially disappear on finger move

I am new to andengine and I want to create an app like that: I have 2 images one on other now what I want is if I move my finger on upper image It should partially disappear only from the position ...
0
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0answers
141 views

How to export blender coordinate to be used in Android OpenGLES

I'd like to create my personal light-weight Android 3D engine to show 3D animation configured by Blender. I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
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0answers
198 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
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0answers
21 views

How to switch a view off and on again while retaining key event input

I have a couple of views in my app - my main activity and a separate activity which is used for high scores. What I need to know is how I can 'get rid' of one of the views temporarily, and then bring ...
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0answers
171 views

Deleteing Textures in Android OpenGL ES 2.0

I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
0
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0answers
147 views

How to get location of sprite placed on rotating circle in Cocos2d android?

I am developing a game using Cocos2d, and I got stuck when trying to find the location of a sprite placed on a rotating circle on the background. When I hit at a certain position on the circle it's ...
0
votes
0answers
539 views

using Unity Android In a sub view and add actionbar and style

I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the ...
0
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0answers
48 views

bluestacks apk installment over terminal

I cant seem to install apks on bluestacks using the terminal (adb) right. I can make it appear on bluestacks but it immediately crashes. I already tested fully functional apps whoch work on other ...
0
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0answers
56 views

Converting a WIndows Store App to Android

I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free ...
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0answers
929 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
0
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0answers
371 views

Displaying and updating score in Android (OpenGL ES 2)

I'm using a FrameLayout where I have a GLSurfaceView at the bottom and a few Views on top of it. One of those Views is a TextView that displays the current score. Here's how I'm updating the score ...
0
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0answers
202 views

Unity3D Android - Move your character to a specific x position

I'm making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with ...
0
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0answers
482 views

SurfaceView.Callback.surfaceDestroyed is called too early in Android

I'm making a simple animation application. Everything works as planned, except one little detail: About 50% of the time, exiting the application (Home or Lock button), makes the Logic throw a ...
0
votes
0answers
122 views

Drawing and scrolling paths performance problem

Hi I'm doing and endless sidescroller game where the terrain looks like a tunnel which is infinite. I managed to randomly generate the tunnel using this code: protected void createPath(){ path = ...
0
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0answers
195 views

Limiting Rendering in my game loop (Not Game Updates)

My Gameloop (code below), limits the game updates to 60 ticks per second. However, it renders as fast as the device on which it is being run can handle. I'm using a fixed time step in my game and I ...
0
votes
0answers
384 views

Android Proguard with Unity3d return error code 1

I am using the proguard 4.11 with the Unity 3d In my project , I have include the unity-classes.jar in my libs folder When I generate the apk , it gives the following exception [2014-05-03 ...
0
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0answers
84 views

Slowdown in sliding background with Libgdx

I´m new with libgx and i have a basic question. I want an background like an image that repeats indefinetely, and moves down. I did with 2 images and it worked, but the problem is that is very slow. I ...
0
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0answers
147 views

Moving objects smoothly, bad perfomance

I just finished developing my mini-game on Android and I got some questions about perfomance and generally "how to": If I have 25+ objects on the creeen (just a polygon with 7-8 angles) its starts to ...
0
votes
0answers
58 views

Broken screen when running empty AndEngine project using LimitedFPSEngine

I am new to AndEngine and I am following the steps in this tutorial: http://android.kul.is/2013/10/android-game-development-tutorial-part-3.html. In summary, it is a simple getting-started project ...
0
votes
0answers
661 views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
0
votes
0answers
419 views

Andengine Rotate Wheel with fast acceleration

I have a Wheel sprite and i am rotating it using Physics RevoluteJointDef. Its rotating. But problem is how i can make wheel to start moving fast. It took the speed after sometime like real. // ...
0
votes
0answers
172 views

glsl fragment shader work diffrently on different devices

i'm making a 2d android game where i have a mechanics that allow the player to move the camera away from the main character, and to not allow him to explore the hole world, a have create a Fog shader, ...
0
votes
0answers
741 views

How to rotate just the object being touched in Unity?

For my first steps in Unity I am just trying to rotate some squares when I touch them. using UnityEngine; using System.Collections; public class testskript2 : MonoBehaviour { // Use this for ...
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0answers
99 views

Ouya / Android : button mapping bitwise

I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it ...
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0answers
775 views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
0
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0answers
357 views

Android SurfaceView framerate issue

I am using SurfaceView to draw a lot of Bitmaps onto canvas. This causes really variable frame rates depending on how many objects are present. My code below: public class OriginalView extends ...
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0answers
524 views

pause or freezing game screen

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
-1
votes
0answers
13 views

Sequential Memory Game, Incrementing Images Showing all at Once not One at a Time

I am making a sequential memory game, each time a user gets the sequence correct an extra image is added to the sequence. The problem I am having is all the images flash at once not one at a time. For ...