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1
vote
1answer
79 views

Why isn't my background drawing to the screen?

Ok, So I have a game I have been working on for a few months now and I am now stumped beyond belief. My friend who has spent days working on this background gave it to me and I put it in my game. On ...
0
votes
0answers
40 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
2
votes
1answer
209 views

Should Starting a Quick Game via Google Game Services be Iterated?

I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let ...
0
votes
1answer
72 views

How to change pixel color of Texture with Fragment Shader

I want to change the pixel color of a texture. I don't know where to start and what to add. Really need help, I only find useless snippets in the internet. My current Code: public void ...
4
votes
1answer
674 views

How would I make an air hockey AI?

I am making an air hockey game for Android using AndEngine and its Box2D extension. How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
0
votes
0answers
17 views

How to switch a view off and on again while retaining key event input

I have a couple of views in my app - my main activity and a separate activity which is used for high scores. What I need to know is how I can 'get rid' of one of the views temporarily, and then bring ...
-1
votes
1answer
42 views

get current frame from an one row graphic [closed]

I need to get the current frame of a image but it does not work and I don't know why... Could someone help me pls... thx package com.android.testgame; import android.graphics.Bitmap; import ...
0
votes
3answers
283 views

Collision Error

I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets ...
0
votes
0answers
30 views

Deleteing Textures in Android OpenGL ES 2.0

I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
1
vote
1answer
3k views

Drawing hexagonal grid on Android

I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...
0
votes
1answer
110 views

How can you check your users' unlocked achievements (Google Play Game Services)?

Is it possible to see how many of your users have unlocked certain achievements on the Google Play Developer console? This information would be very useful. I guess that one could achieve this through ...
0
votes
0answers
42 views

How to get location of sprite placed on rotating circle in Cocos2d android?

I am developing a game using Cocos2d, and I got stuck when trying to find the location of a sprite placed on a rotating circle on the background. When I hit at a certain position on the circle it's ...
0
votes
1answer
66 views

How do I implement multi-texturing using OpenGL ES 1.1 to combine separate RGB and alpha PKMs?

I have been trying to reduce the memory footprint of my textures in a Android game that I wrote without too much success. Based on research that I have done it seems that a good approach is to ...
1
vote
1answer
78 views

Texture compression strategy for Android OpenGL ES that caters for alphas

I have a 2d Android game that is currently causing certain devices to run out of memory. I have a number of PNGs (about 10 MBs in total) that I use in the game at various times. At some points in the ...
0
votes
2answers
83 views

Make objects slide across the screen in random positions

I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but ...
2
votes
0answers
72 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
2
votes
1answer
64 views

libgdx arrays onTouch() method and delays for objects

i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and ...
1
vote
1answer
53 views

libgdx draw issue and animation

it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and ...
1
vote
1answer
48 views

LibGDX onTouch() method Array and flip method

How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the ...
2
votes
1answer
82 views

libgdx collision detection / bounding the object

i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not ...
10
votes
2answers
310 views

Extrapolation breaks collision detection

Before applying extrapolation to my sprite's movement, my collision worked perfectly. However, after applying extrapolation to my sprite's movement (to smooth things out), the collision no longer ...
2
votes
1answer
74 views

Tips on how to notify a user of new features in your game

I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for ...
1
vote
1answer
96 views

Unity3D - Android pause screen - double click issue [closed]

I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the ...
0
votes
0answers
118 views

using Unity Android In a sub view and add actionbar and style

I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the ...
6
votes
4answers
785 views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
56
votes
15answers
56k views

2D Gaming Libraries/ Frameworks/ Engines for Android [closed]

Are any such things available to help me build my Android game?
0
votes
0answers
26 views

bluestacks apk installment over terminal

I cant seem to install apks on bluestacks using the terminal (adb) right. I can make it appear on bluestacks but it immediately crashes. I already tested fully functional apps whoch work on other ...
0
votes
1answer
149 views

Unity3D : Pause Menu - Android

I am making a 2D game for Android. Almost completed the game but now I need a pause game option. I added a pause icon on the top right side of the screen. The icon is a GUI texture. What I did so far ...
0
votes
1answer
40 views

Phone crash when try to use vibration on Android

Im developing an app that when you click a button the phone has to vibrate, the issue is that the phone just chashes. Saing that I need permitions to vibrate. I've already set this permition in the ...
2
votes
3answers
2k views

How can I convert an image from raw data in Android without any munging?

I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as ...
0
votes
1answer
260 views

difference between cocos2d-x vs cocos2d-js

I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. while searching google for cocos2d, and within cocos2d-x.org i found cocos2d-x ...
0
votes
0answers
31 views

Converting a WIndows Store App to Android

I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free ...
-1
votes
2answers
104 views

How to translate along Z axis in OpenTK

I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube ...
0
votes
0answers
136 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
0
votes
0answers
68 views

Unity3D Android - Move your character to a specific x position

I'm making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with ...
1
vote
1answer
134 views

Issue porting Cocos2d-x to Android

I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives ...
0
votes
0answers
130 views

Limiting game loop to exactly 60 tics per second (Android / Java)

So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it ...
-1
votes
1answer
82 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
0
votes
0answers
57 views

Displaying and updating score in Android (OpenGL ES 2)

I'm using a FrameLayout where I have a GLSurfaceView at the bottom and a few Views on top of it. One of those Views is a TextView that displays the current score. Here's how I'm updating the score ...
0
votes
1answer
107 views

Separate parts of a game engine [closed]

I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be ...
1
vote
3answers
240 views

Interpolation using a sprite's previous frame and current frame

Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which ...
0
votes
1answer
47 views

glGetActiveAttrib on Android NDK

In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with ...
0
votes
0answers
71 views

Trying to develop a game with android for cracking glasses in different dimensions

I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and ...
0
votes
1answer
121 views

Progress bar in Super Hexagon using OpenGL ES 2 (Android)

I'm wondering how the progress bar in Super Hexagon was made. (see image, top left) Actually I am not very sure how to implement a progress bar at all using OpenGL ES 2 on Android, but I am asking ...
2
votes
1answer
41 views

Empty Synchronized method in game loop

I am studying the gameloop used in Replica Island to understand a bit about Android game development. The main loop has the below logic... GameThread.java (note the variable names in sample code dont ...
0
votes
1answer
630 views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
0
votes
1answer
67 views

OpenGL ES 1 Pixel Error?

I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it ...
3
votes
3answers
696 views

Optimal Compression for Speech

I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game. What's the ...
0
votes
1answer
96 views

Download and open an zip file ingame on unity for android

I would like to know if it is possible to have a game that would download a rar or zip file from a website and extract it to the internal storage for use, and if it is a good option since i have to ...
0
votes
1answer
198 views

LibGdx efficient data saving/loading?

Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am ...