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0
votes
2answers
214 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
1
vote
1answer
72 views

How can I make this shader background more efficient?

I want to use a shader as a background for a mobile game. I'm using libgdx for my project. I've never written glsl before, but here's my attempt so far: http://glslsandbox.com/e#22332.13 On desktop ...
0
votes
1answer
45 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
0
votes
2answers
45 views

Adjust bitmaps according to screen ratios on android

I always thought that pixels were square... it turns out i'm wrong, and I am quite worried by this. This means that if I draw a circle, it will be round on my screen but it could be an ellipse on ...
0
votes
0answers
71 views

How to play video in Unity Free on Android (may be using external open source libraries like ffmpeg)

I need to play video file in my game and I am using Unity Free. The solution with rendering images with a certain delay is not suitable for me, because my video file is made from over than 300 images. ...
2
votes
2answers
61 views

AndEngine rotate all connected bodies

I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics. ...
0
votes
1answer
53 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
0
votes
0answers
51 views

Google Play Game Services Logcat warning

I'm getting the following warning in my LogCat output. I have implemented Google Play Games Leaderboards which, after some research, it appears this warning is related to.... I would point out ...
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votes
0answers
55 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
7
votes
5answers
2k views

How can I mark levels as “complete” in a way that prevents cheating?

My first thoughts about marking levels complete is to just write the information to a file upon level completion and load that in once the app is opened up again. But how could I keep this safe from ...
2
votes
1answer
67 views

Libgdx Actions interpolation Fadeout

In libGDX there is a simple fade Interpolation that speeds up towards the end of the action animation. But what I am looking for is the reversed of it, it needs to start fast and slow down near the ...
0
votes
1answer
139 views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hopeing for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
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0answers
17 views

Porting from WP7 to WP8 and Android (Monogame) - Screen Scaling

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...
0
votes
1answer
123 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
0
votes
1answer
63 views

Port sandbox flash game to Android and iOS

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use? Haxe + OpenFL MonoGame + Xamarin (C#), or other 2D engine ...
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votes
1answer
78 views

How can I parse the leaderboard data returned from Google's API?

We're developing our first Android game and we want to get leaderboard data from Google Play Game Services and use the score data from the different leaderboards. I am able to use Unity's WWW class ...
8
votes
1answer
698 views

Taking advantage of multithreading between game loop and openGL

Talking in context of a game based on openGL renderer : Let's assume there are two threads : Updates the game logic and physics etc. for the in game objects Makes openGL draw calls for each game ...
18
votes
4answers
2k views

How can I “publish” an Android game without Google Play?

I'm new to development and trying to get a sense for the obstacles to publication If I need to circumvent the Google Play app store, can I publish a game to a website that people can visit in a ...
1
vote
0answers
47 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
1
vote
1answer
256 views

Cocos2d-x supporting multi-resolution using density independent pixels

Is there a way to use Density Independent pixels(dp) in cocos2d-x? I am developing an Android game using Cocos2d-x 3.0. The Android reference ...
0
votes
1answer
78 views

Capping framerate independently of logic updates in single-threaded Android Gameloop

My game is currently using the below game loop (this is an OpenGL ES 2.0 game, therefore the loop-work takes place on the rendering thread in the provided onDrawFrame method). Currently my loop ...
0
votes
1answer
60 views

Framerate on AIR for Android - Actionscript 3

I am currently working on making Android apps using AIR for Android. This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
0
votes
2answers
85 views

Mysql database reading and writing [closed]

In my Libgdx application I would like to be able to connect to a mysql server securely and read and write data from it without other users injecting, or changing information. I've found this: ...
1
vote
1answer
93 views

LibGDX Touch Delay

So I'm trying to make a game in which you have to tap things fast, but the thing is - after you touch something (the area I chose), it takes like 2 more seconds to register another touch. Now, I think ...
1
vote
1answer
40 views

Drop in quality of rendering of texture [closed]

Platform: Android OpenGL ES 2.0 I'm drawing a texture on to a square using OpenGL ES2.0. The texture scrolls infinitely in vertical direction. The rendering quality drops very rapidly after a few ...
0
votes
0answers
176 views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
0
votes
1answer
78 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
0
votes
1answer
46 views

Making dialog “clips” in libGDX or in general?

I'm new to libGDX (I just released my first game), and I've started thinking about things I'd like to do next time. One thing I really want to do is, have those story type movies, where you tap the ...
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vote
0answers
82 views

I'm 14 y/o and I'd like to publish my app on the Play Store! [closed]

I'm 14 and I made a game for Android and I would like to publish it. My question is that how could I publish my app on the Play Store. As a minor is it legal for me to publish it? I wouldn't like to ...
1
vote
1answer
93 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
1
vote
1answer
68 views

Drawing shapes and images in libgdx dialog

I am currently working on a dialog window for my android game using libgdx. This dialog window contains a collection of labels and buttons, but should also contain an image. The image represents the ...
0
votes
1answer
45 views

How can I make a flapper game that scales to multiple aspect ratios?

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately ...
2
votes
2answers
145 views

box2d rendering performance degrading extremely even with sleeping bodies?

I'm working on my first smartphone game, a simple 2D platformer built with libgdx. Game maps use the Tiled level format, so a map is just a bunch of blocks. I recently started using box2d to implement ...
1
vote
0answers
140 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
0
votes
0answers
24 views

Anything like AutoLayout for Processing?

So I'm making a game for Android using Processing but I'm having trouble with my buttons not being in the same position when I change the size of the screen, and I'm aware that you can use AutoLayout ...
0
votes
0answers
45 views

how to swipe native android scrollview in andengine?

I'm developing an app using andEngine. In a scene I'm using a scrollView contains text and images. I need to swipe it right and left with my finger touch position and direction. Is there someway to do ...
0
votes
1answer
28 views

Game info file? LibGDX android

In my app I need a file that I can keep settings like: TutorialSkip: True or AppDev: False and other info. How can I make this file and prevent users editing it? This has to work in the Core folder ...
0
votes
1answer
218 views

Android : How to get screen size in exact pixels ? (OpenGL render surface size etc)

On every single android device {emulators} from ldpi to xxhdpi, both DisplayMetrics and native JNI EGL return width:320 and height:526. Even on actual HTC ONE mobile it returns something like 320x526. ...
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votes
0answers
27 views

Unity StartApp Ad Sdk dims the screen down when showed

I'm making an android game Which Never Sleeps and it don't. But When Using Startapp ad sdk It seems that it pauses the game and the mobile sleeps when the ad is shown. As if the sdk handles it from ...
0
votes
0answers
27 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...
1
vote
1answer
193 views

2D graphic over 3D perspective projection

To draw a 2D HUD (just a simple trianlge, for now) over 3D graphics in OpenGL I : draw all 3D objects, then call glDisable(GL_DEPTH_TEST) before drawing 2D HUD draw 2D triangle call ...
1
vote
1answer
285 views

libgdx, how to check collision of randomly generated actors?

I have two groups of randomly generated actors, one is bullets second is enemies. And as of now I have no idea how to check collision of randomly genrated actors and remove the overlaped actors. I'm ...
2
votes
1answer
162 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
2
votes
2answers
182 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
1
vote
0answers
206 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
0
votes
0answers
47 views

Drawing to canvas on a low end Android device

Recently I have noticed some of the low end Android devices have issues running my game. I've managed to get a screenshot of this bug: Once game is running, only the top left corner image will ...
1
vote
1answer
126 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
0
votes
1answer
107 views

How to move 2D camera in OpenGL

I am new in OpenGL, I am making a game in 2D and I want the camera to follow the character. I started with gluLookAt() but I read that I could just move the matrix with glTranslatef() and It should ...
1
vote
1answer
67 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
0
votes
0answers
48 views

GdxRuntimeException uiskin.atlas

I have problem when trying to use the uiskin.atlas from github/libgdx. I've downloaded(cloned) it from libgdx.git but it just doesnt work. I get the following error: ...