Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

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5
votes
1answer
303 views

What's the best practice for a progress bar in OpenGL ES 2.0 (Android)

As the title says, what is the best practice for a progress bar in OpenGL ES 2.0 on Android ? My attempt: I make a texture (could be a single colour or otherwise), and then stretch that texture from ...
0
votes
1answer
351 views

How to zoom and scroll in libGdx?

I am trying to both A.) Pinch zoom my game scene and B.) Move (scroll) my game scene but I have not found many examples. I learn more by examples than by reading API documentation (although I am ...
2
votes
1answer
119 views

Draw wireframe models for Gear VR app: Unity or Eclipse?

I want to create a 3D Android app for Gear VR that does/lets me do the following: Read an input file with a bunch of coordinates of points (including information about how they should be connected) ...
1
vote
1answer
34 views

Having trouble going from the menu I created w/ Android normally to my LibGDX game file

So I wanted to use Android Studio to create the menu for my game so I created a button with an onClick method that included the Intent i and startActivity(i) but when I clicked the button the app ...
1
vote
2answers
162 views

Sound isn't playing in Game Maker Studio when interacting with an object

I'm making a small game in Game Maker Studio. I have a piece of code that moves the player to the next room when he touches obj_star: this works. I have another line that tries to play sound_collect ...
-2
votes
1answer
36 views

Polygon movement towards certain point libGDX

I recently started using the Polygons but I'm have struggle as I'm trying to make a Polygon move towards the center of my screen, although I don't know how. Here's the code I have(What I'm trying to ...
1
vote
3answers
999 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
0
votes
1answer
21 views

LibGDX - blurred textures when resizing

Hi could anyone help me solving the problem of blurred texures? My viewport screen have 800px of height and 480-600px (for different aspect ratios) of width and when I test game on smartphone with ...
0
votes
1answer
334 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
3
votes
1answer
108 views

Fixing the size?

My app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I ...
0
votes
0answers
50 views

glMapBufferRange performance on devices with shared memory

I have a few questions regards to the glMapBufferRange performance on devices with shared memory between CPU and GPU (OpenGL ES 3 capable Android devices to be specific). 1 - Is the mapped buffer ...
0
votes
1answer
74 views

Put layout over Surfaceview

I have this problem: I'm trying to create new RelativeLayout over whole screen - which also contains SurfaceView in the middle - and display some things on this RelativeLayout (in my case Imageview ...
-2
votes
1answer
124 views

Will Chartboost block my account for clicking my own ads?

I created a game in iOS and Android. Every day I manually click ads in it from my device. Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
0
votes
0answers
42 views

Sprites Positons

I create my sprites for 800x480 and position them accroding to this On dealing with multiple resolutions I use a method that set sprite size and position according to the current resolution instead ...
0
votes
2answers
58 views

Handling accelerate in different devices

I am adding tilt controls to my game. The sensor values I get are different in different android devices which results in random behavior. Anyone knows how can I tackle this situation? I tried ...
1
vote
1answer
262 views

Switch beetween Screen on LibGdx application

i have set main class like this: public class MyClass extends Game { MenuClass menuClass; ActionGame actionGame; @Override public void create() { menuClass = new MenuClass(this); ...
0
votes
0answers
47 views

Cocos2d-x v3.12 compile fails

Question duplicated from Stackoverflow, sorry don't know how to move questions between stack sites. Recently updated Cocos2d-x to v 3.12 and created the "Hello World!" project but the CLI command ...
0
votes
1answer
108 views

Unity3D - Android build has no Internet Access

I'm having trouble connecting to the internet in an Android build. I created a simple program that checks if there is an connection. Also I set in 'Edit > Project Settings > Player' the Internet ...
3
votes
1answer
112 views

LibGDX: Is it necessary to set a stage as an input processor when creating a touchpad?

I mean, I've been searching it, they always use set a stage as an input processor after they had added the Touchpadto the Stage because it extends from Actor indireclty(it extends from Widget that ...
18
votes
4answers
2k views

Saving player's progress in a Unity game

I am making a game using the Unity game engine. I want to save the player's progress including level, experience points, chosen character, etc. Presently I am using playerprefs but I want to know ...
0
votes
0answers
19 views

Installing a .apk file made by Unreal Engine 4.12.4 Error

When I try and run this installer that the UE4 packager created i get this error message And yes i do have an SD card (Put into the tablet only today), yes the dev options do look "ok" i guess and ...
0
votes
1answer
44 views

How to test an android game made in Unreal Engine 4

I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
0
votes
1answer
478 views

How to use Java 8 with Lib GDX in IntelliJ?

I have set the jdk to Java 8 and I have modified all the build.gradle files in my project to have sourceCompatibility = 1.8 instead of 1.6. My problem is that while it does work on Desktop it doesn't ...
1
vote
0answers
33 views

Libgdx final stage of adding admob to game

I had finished my game and wanted to add Admob ads to the game. I followed all the instructions in Admob in Libgdx and It's working very well, and the ads are shown properly, I just wanna be sure ...
1
vote
1answer
141 views

LibGDX: How to detect remote button press for Android TV?

On Android TV, I need to be able to detect the remote control centre button to start the game. I tried: if (Gdx.input.justTouched() || Gdx.input.isKeyJustPressed(Input.Keys.SPACE) || Gdx.input....
2
votes
1answer
45 views

Binding tiles with Rect

I'm having trouble binding tiles with Rect. I've successfully bound other objects (such as the player, trees etc) in my game with rectangles but I'm unable to do the same with the tiles and I don't ...
4
votes
1answer
320 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
1
vote
1answer
31 views

android - How Do I Replace A Scene in Cocos2D

I am using Cocos2D for Android: I have two scenes MainScene and LogoScene. I want to show a Splash screen on LogoScene then, I want to go to MainScene. I am wondering how I can go from LogoScene to ...
1
vote
1answer
448 views

Unity-UI not scaling correctly on android

My UI appears extremely small when i build and launch my game on my android device. Im working with unity 4.6. I've tried changing the UI scale mode of my canvas to all 3 types. Scale with screen size ...
0
votes
0answers
20 views

make scrollable list in circular shape using libgdx

I am developing a game using libgdx. I am stuck at making a list in the shape of a half circular which is also scrollable. This is a sample image (not circular) which I want to be in similar shape ...
0
votes
0answers
19 views

Unity fragment shader. Problem with passing parameters to shader in android version

I have a shader linked to a material which is connected to an object. On runtime I'm trying to change it's parameters( with uniform variables or with properties). On my PC version everything works ...
0
votes
1answer
68 views

Unity5 build won't run on android 2.3.3

I made a game using one of the Unity tutorials on their site and now would like to run on my phone (LG P500). But when I try to run it on the device, it says "Failure to initialize: Your hardware does ...
2
votes
1answer
770 views

Why does my Unity Android export fail with “No resource identifier found”?

When I try to export my Unity game to Android, I get this error: CommandInvokationFailure: Failed to re-package resources. See the Console for details. F:\Android SDK Bundle\sdk\build-tools\android-5....
0
votes
2answers
166 views

Black screen when launching on phone

I am coding a game in libgdx. While adding the background I used the html module to watch the results fast and easy on my computer. But when I try to see it on my phone I just get a black screen. My ...
2
votes
3answers
215 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
0
votes
0answers
36 views

How to scale the camera

I'm developing a game engine (for the sake of knowledge) using OpenGL ES 1.x (Android). And there is a problem with scaling. To ensure that all textures are displayed correctly on various devices I ...
0
votes
0answers
7 views

Button is not showing up

private EditText inputName = null; private CCMenuItemImage nextBtn = null; private void init() { CGSize winSize = CCDirector.sharedDirector().winSize(); final float scaleX = ...
1
vote
0answers
26 views

What will happen at a different aspect ratio and what is the most efficient and easy way of dealing it? [duplicate]

Let's say I have built a game for Android at the size of 480x854. If I test this on my device that has this resolution I suppose it will work and look property. But at a different aspect ratio will ...
4
votes
3answers
2k views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
2
votes
1answer
246 views

Unity2D 5 - Flickering sprites on Android

So the game had been working fine for a few days on Android phone without any issues. Today, after adding some scripts and tweaking the game a little bit (tweaks which have nothing to do with the ...
1
vote
1answer
267 views

libGDX new TextureAtlas(filename) and new Texture(filename) drawing stale image data

I'm trying to draw an image using libgdx but no matter what I do, libgdx seems to insist on drawing a portion of an image I had loaded and used in an earlier game screen. In my current game screen (...
1
vote
0answers
14 views

Cocos2d How do I transition to a scene

So I have mainScene and I have LogoScene, I am wondering If i can make logoscene show a logo, then transition to mainscene. here is what i have import org.cocos2d.layers.CCLayer; import org....
0
votes
1answer
247 views

How to implement a Trail using Cocos2dx

I'd like to implement a trail (like the white circles in Angry Birds) that chase my sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
1
vote
1answer
81 views

Centering an animation [libGDX]

I have the following class: public class AnimationDemo implements ApplicationListener { private SpriteBatch batch; private TextureAtlas textureAtlas; private Animation animation; ...
1
vote
1answer
345 views

Unity apple/google ID access?

After extensive Googleing I have not come up with a way to access Apple ID's or Google ID's from unity running in respective devices. Either ID's or something else unique to the accounts logged in. I ...
0
votes
0answers
31 views

Android/Gear VR: Smooth walking with gamepad

I'm working on an Android app for the Gear VR using the Oculus SDK (Java, Eclipse) and I used this website to help me handle controller input, so I understand the whole concept of the center axis for ...
1
vote
0answers
40 views

Everyplay not working on Unity 4.6

I am using Everyplay in my game and when I run my game on mobile. It showing me as recording supported as false. I put the Client ID and client secret as well and checked on Android enabled. Can ...
1
vote
0answers
30 views

Libgdx actions to image is applied to whole actors

I am trying to make the Image hidden then fade in and this is working but the background image is also become hidden the fade in : here where I apply the action in this class: public class ...
2
votes
2answers
3k views

How to Change default Mouse pointer on emulator in Android?

I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
0
votes
1answer
58 views

Is this how I use activities in android studio?

I'm a student who is just stepping into android game development. I'd like to create a text-based RPG game for android and started to learn about Android Studio (I think Android Studio is enough ...