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2
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0answers
181 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
2
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0answers
327 views

Access Android Camera.Parameters from Unity

I would like to access the android defined class Camera.Parameters.getHorizontalViewAngle() from a Unity3D c# script but my java skills are limited. Can anybody offer any help? I have this code: ...
2
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0answers
259 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
2
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0answers
1k views

AndEngine Making Chase Camera Follow Player

I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
1
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0answers
17 views

Google Analytics collect and visualize custom data

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
1
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0answers
47 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
1
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0answers
149 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
1
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0answers
212 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
1
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0answers
58 views

HaxeFlixel, Font gets fuzzy android upscale

I made a simple game for android with a small native resolution (320x480). When text gets upscaled it loses its sharpness. Tried having anti aliasing on and off and both results were fuzzy. The size ...
1
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0answers
108 views

Google turn based multiplayer automatch criteria

I've set up a multiplayer game using Google's turn-based API. I now want to put some qualifiers on auto-matching and am racking my brain on how to solve this issue... I'm using GetVariant() to ...
1
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0answers
60 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...
1
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0answers
205 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
1
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0answers
74 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
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0answers
464 views

Send Message: Object Not Found

I am trying to call a method within a Unity app from an Android activity by using UnityPlayer.UnitySendMessage. I am getting the error "SendMessage: (ObjectName) not found!". I've confirmed the ...
1
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0answers
254 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
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0answers
91 views

Trying to develop a game with android for cracking glasses in different dimensions

I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and ...
1
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0answers
185 views

Android: Hardware Scaler

I was reading through this: using-hardware-scaler-for-performance and am a little confused by it. It says all you need to do to invoke the scaler is to set it like so: surfaceView = new ...
1
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0answers
886 views

Resize the Texture Region (parallax background) to fit my screen size in libgdx

I am using libgdx to make a running game. I am using vertical parallax background. I have successfully implemented parallax background many times. But for this game, I want my Texture region to fit my ...
1
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0answers
99 views

How do you calculate the rate of rotation using the accelerometer values in Android for a particular axis?

I am developing a simple game which involves a character moving up and down only along the Y axis. Currently I am using the accelerometer readings to change the Y velocity of the character. The game ...
1
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0answers
135 views

How can I use a Seekbar as a brightness slider?

I am using the GLSurfaceView Renderer. I want changes to a seek bar's progress to increase the brightness of a GLSurfaceView proportionally. How do I apply a color matrix to a GLSurface view? Is ...
1
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0answers
427 views

How can I transform a group of objects in libGDX?

I'm new in LibGDX. I created group with actors in show method and add listener (where i calculate rotation matrix) and want to rotate all actors from group with ...
1
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0answers
131 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
1
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0answers
1k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
1
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0answers
1k views

Drawing and rotating bitmaps (with transparency) efficiently in Android

I just started making a game for Android and I'm already having some issues regarding performance. You can imagine the game as being some kind of Tower Defense game with a top-view, and the enemies ...
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0answers
152 views

How to use HyperLink with Actor in Libgdx

I am making a quiz game using LibGDX. I want it to redirect to a website. I am using classes like Text and Label that extends Actor to write text using a bitmap Font. I have no idea on how to provide ...
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0answers
242 views

how to play a video with Android or AndEngine

I don't know if it's possible to show a video like the videos in Angry Birds (Something in Flash or another format) in middle of a game with Android or AndEngine or are they animations what they are ...
1
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0answers
376 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
1
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0answers
70 views

Android opengles how to use glunproject

How to use glunproject in my android app? I have the following parts in my engine: A projection matrix A view matrix for the camera A model matrix for each of the objects in my world. This matrix ...
1
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0answers
167 views

Android multi screen rendering

Is it possible on Android to render specifically / only, to the connected Monitor/TV on the hdmi port? If so, is it possible to use OpenGL ES to render a different scene on the monitor and on the ...
1
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0answers
393 views

Converting motionevent.getx and motionevent.gety to pixel or Object coordinates in the view

I am trying to draw buttons using OpenGL I have added a Gesture Listener for the GLSurface View now i have motionevent when ever the user touches. My question is how can i convert motionevent.getx and ...
1
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0answers
644 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
1
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0answers
308 views

Drawing two orthogonal strings in 3d space in Android Canvas?

I want to draw two strings in canvas. The first string must be rotated around the Y axis, for example 45 degrees. The second string must start at the end of the first string and also it must be ...
1
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0answers
2k views

Move a 2D square on y-axis on Android GLES2

I am trying to create a simple game for Android. To start, I am trying to make the square move down the y-axis, but the way I am doing it, it doesn't move the square at all and I can't find any ...
1
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0answers
1k views

Touchscreen panning in OpenGL ES 2.0

I'm trying to allow the user to pan a 2D scene by using the touch screen. I have tried several methods including translating the projection matrix, translating the view matrix and haven't found ...
1
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0answers
675 views

OpenGL ES multiple objects not being rendered

I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void ...
1
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0answers
390 views

Adding Libxml2 to an Android project under Cocos2D-X

I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
1
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0answers
644 views

How to Store the game score in android cocos2d

I calculates the score in game project using android cocos2d, in that game after finishing the first level it goes to the next level, so i want to store that first level score and also add next level ...
0
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0answers
10 views

Libgdx: different speed on different devices

I am running a simple Libgdx app that I have wrote, on my Android phone and Android tablet and I am getting the unexpected result of having different velocities when a body is moved. To move the body ...
0
votes
0answers
9 views

How to implement addon/extension?

I was wondering if anyone knows a good way to implement an addon/extension for your app. For example you have a card game and you want to add more cards with an addon thats available through ...
0
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0answers
13 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
0
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0answers
7 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
0
votes
0answers
14 views

Libgdx Tiledmap OrthographicTileMapRenderer Issue

I've tried to load my Tilemap in TMX-Format created with Tiled in my libgdx android project. It worked but when i scrolling with the camera i often see the background color instead of the background ...
0
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0answers
3 views

Projection functionality in Andengine

I want to do this functionality on arrow shoot from Bow in andengine can somebody help me to provide some code or demo. engine.
0
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0answers
26 views

Partitioning a Tiled map

In my 2d platformer with libGdx, my maps are quite large (eg. 200x200). The player character is only 2 tiles high. I use Box2d for collision, so in my tiled map I have layers for terrain, ...
0
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0answers
31 views

how can i create game elements like those in Geometry Dash game?

whats the basic idea in creating elements in a level like those in Geometry Dash game ? i'm wondering is it a long background in width such as 60000x400 image for side scrolling game with every ...
0
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0answers
14 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
0
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0answers
26 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
0
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0answers
27 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
0
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0answers
58 views

drift/skid in topdown racer with libgdx/java

I'm trying to do a simple top-down racing game and is struggeling to get the steering right. At the moment I'm using a very simple steering and want to add some drifting to the car. I've read some ...
0
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0answers
6 views

Use Android 4x5 ColorMatrix in OpenGL ES 2 Shader

I am trying to use Android Color Matrix in OpenGL ES 2. I have been able to use a 4x4 Matrix using the following code in the Shader (this adds also an intensity parameter): varying vec2 ...