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2
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0answers
152 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
2
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0answers
308 views

Access Android Camera.Parameters from Unity

I would like to access the android defined class Camera.Parameters.getHorizontalViewAngle() from a Unity3D c# script but my java skills are limited. Can anybody offer any help? I have this code: ...
2
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0answers
253 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
2
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0answers
1k views

AndEngine Making Chase Camera Follow Player

I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
1
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0answers
44 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
1
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0answers
78 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
1
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0answers
128 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
1
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0answers
40 views

HaxeFlixel, Font gets fuzzy android upscale

I made a simple game for android with a small native resolution (320x480). When text gets upscaled it loses its sharpness. Tried having anti aliasing on and off and both results were fuzzy. The size ...
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0answers
62 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
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0answers
98 views

Google turn based multiplayer automatch criteria

I've set up a multiplayer game using Google's turn-based API. I now want to put some qualifiers on auto-matching and am racking my brain on how to solve this issue... I'm using GetVariant() to ...
1
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0answers
49 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...
1
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0answers
173 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
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0answers
69 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
1
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0answers
396 views

Send Message: Object Not Found

I am trying to call a method within a Unity app from an Android activity by using UnityPlayer.UnitySendMessage. I am getting the error "SendMessage: (ObjectName) not found!". I've confirmed the ...
1
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0answers
237 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
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0answers
91 views

Trying to develop a game with android for cracking glasses in different dimensions

I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and ...
1
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0answers
155 views

Android: Hardware Scaler

I was reading through this: using-hardware-scaler-for-performance and am a little confused by it. It says all you need to do to invoke the scaler is to set it like so: surfaceView = new ...
1
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0answers
818 views

Resize the Texture Region (parallax background) to fit my screen size in libgdx

I am using libgdx to make a running game. I am using vertical parallax background. I have successfully implemented parallax background many times. But for this game, I want my Texture region to fit my ...
1
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0answers
93 views

How do you calculate the rate of rotation using the accelerometer values in Android for a particular axis?

I am developing a simple game which involves a character moving up and down only along the Y axis. Currently I am using the accelerometer readings to change the Y velocity of the character. The game ...
1
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0answers
132 views

How can I use a Seekbar as a brightness slider?

I am using the GLSurfaceView Renderer. I want changes to a seek bar's progress to increase the brightness of a GLSurfaceView proportionally. How do I apply a color matrix to a GLSurface view? Is ...
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0answers
415 views

How can I transform a group of objects in libGDX?

I'm new in LibGDX. I created group with actors in show method and add listener (where i calculate rotation matrix) and want to rotate all actors from group with ...
1
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0answers
128 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
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0answers
146 views

How to use HyperLink with Actor in Libgdx

I am making a quiz game using LibGDX. I want it to redirect to a website. I am using classes like Text and Label that extends Actor to write text using a bitmap Font. I have no idea on how to provide ...
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0answers
234 views

how to play a video with Android or AndEngine

I don't know if it's possible to show a video like the videos in Angry Birds (Something in Flash or another format) in middle of a game with Android or AndEngine or are they animations what they are ...
1
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0answers
346 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
1
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0answers
69 views

Android opengles how to use glunproject

How to use glunproject in my android app? I have the following parts in my engine: A projection matrix A view matrix for the camera A model matrix for each of the objects in my world. This matrix ...
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0answers
164 views

Android multi screen rendering

Is it possible on Android to render specifically / only, to the connected Monitor/TV on the hdmi port? If so, is it possible to use OpenGL ES to render a different scene on the monitor and on the ...
1
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0answers
385 views

Converting motionevent.getx and motionevent.gety to pixel or Object coordinates in the view

I am trying to draw buttons using OpenGL I have added a Gesture Listener for the GLSurface View now i have motionevent when ever the user touches. My question is how can i convert motionevent.getx and ...
1
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0answers
622 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
1
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0answers
299 views

Drawing two orthogonal strings in 3d space in Android Canvas?

I want to draw two strings in canvas. The first string must be rotated around the Y axis, for example 45 degrees. The second string must start at the end of the first string and also it must be ...
1
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0answers
1k views

Move a 2D square on y-axis on Android GLES2

I am trying to create a simple game for Android. To start, I am trying to make the square move down the y-axis, but the way I am doing it, it doesn't move the square at all and I can't find any ...
1
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0answers
1k views

Touchscreen panning in OpenGL ES 2.0

I'm trying to allow the user to pan a 2D scene by using the touch screen. I have tried several methods including translating the projection matrix, translating the view matrix and haven't found ...
1
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0answers
657 views

OpenGL ES multiple objects not being rendered

I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void ...
1
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0answers
385 views

Adding Libxml2 to an Android project under Cocos2D-X

I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
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0answers
628 views

How to Store the game score in android cocos2d

I calculates the score in game project using android cocos2d, in that game after finishing the first level it goes to the next level, so i want to store that first level score and also add next level ...
0
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0answers
11 views

Google Play Games: onSignInFailed() and onDestroy()

I just had an error while testing my game, this is an update that I'm working on and it's never done this before (and I've launched this game on various devices literally hundreds of times, so it ...
0
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0answers
11 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
0
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0answers
13 views

How to change Google Play thumbnail image in link

Whenever i share my android game which is on Google Play as a link on social media my least favorite pic of the game gets used as a thumbnail. I have since deleted this pic from the developer console. ...
0
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0answers
15 views

AndEngine: paint in my scene

In my app I want to paint in a scene but I have a problem with primitive elements; I tried to use a "Line" but I can't draw a line with a big size line, so I tried a "Ellipse" but if my color-swipe ...
0
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0answers
18 views

Android: ACTION_POINTER_DOWN Called Multiple Times

I hope someone can help me here My code is below and I can't figure out why the ACTION_POINTER_DOWN case is being called multiple times (sometime twice, sometimes 4 times, but always multiple times). ...
0
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0answers
30 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
0
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0answers
24 views

How to play video in Unity Free on Android (may be using external open source libraries like ffmpeg)

I need to play video file in my game and I am using Unity Free. The solution with rendering images with a certain delay is not suitable for me, because my video file is made from over than 300 images. ...
0
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0answers
40 views

Google Play Game Services Logcat warning

I'm getting the following warning in my LogCat output. I have implemented Google Play Games Leaderboards which, after some research, it appears this warning is related to.... I would point out ...
0
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0answers
26 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
0
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0answers
14 views

Porting from WP7 to WP8 and Android (Monogame) - Screen Scaling

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...
0
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0answers
75 views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
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0answers
21 views

Anything like AutoLayout for Processing?

So I'm making a game for Android using Processing but I'm having trouble with my buttons not being in the same position when I change the size of the screen, and I'm aware that you can use AutoLayout ...
0
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0answers
27 views

how to swipe native android scrollview in andengine?

I'm developing an app using andEngine. In a scene I'm using a scrollView contains text and images. I need to swipe it right and left with my finger touch position and direction. Is there someway to do ...
0
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0answers
20 views

Unity StartApp Ad Sdk dims the screen down when showed

I'm making an android game Which Never Sleeps and it don't. But When Using Startapp ad sdk It seems that it pauses the game and the mobile sleeps when the ad is shown. As if the sdk handles it from ...
0
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0answers
25 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...