0
votes
1answer
32 views

How can I draw a small bitmap on a larger bitmap at a particular position? (Canvas / SurfaceView)

I'm building a game that requires additive blending of colours for certain bitmaps. Say I have 4 different types object, there are maybe ten of each type on the screen with each type having a ...
-2
votes
0answers
26 views

Android Divide height evenly into tiles

I am writing a simple Sudoku app. I am overwriting onDraw to create the main grid of the sudoku game. The layout basically is : Parent/Main Activity -> Contains 2 child views -> SudokuBoard view - ...
-2
votes
1answer
123 views

Spawning enemies outside of view [closed]

I'm trying to create a 2d shooter for Android. How do I spawn enemies "above" the screen, so that they "enter" the game screen instead of spawning at the top of it? I think I need to make a game ...
-1
votes
2answers
171 views

Developing a 2D Android game on Unity - Pros and Cons [closed]

Depending on your experiences, if you have created a 2D game on Android using Unity, was it painful? Have you ever said "I wish I have used X instead of Unity!"? Tell me the Pros, Cons and the name ...
-6
votes
1answer
70 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
4
votes
2answers
93 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
-1
votes
2answers
404 views

How to make a map [closed]

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay). But we don't really know how to ...
0
votes
2answers
330 views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
0
votes
0answers
298 views

Dynamic 2D (1D) map generation in libgdx

I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
0
votes
6answers
466 views

Can I develop a game on PC in Java and move it to Android?

I have fairly good experience with Java, but new to Android development. I would like to develop a 2D game which would have animations and online play. Can I initially develop this game on my pc ...
1
vote
0answers
60 views

2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface ...
2
votes
1answer
224 views

Rendering multiple squares fast?

so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to ...
1
vote
3answers
476 views

Android, how important is deltaTime?

Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not ...
5
votes
2answers
522 views

android multitouch problem

Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it ...
3
votes
2answers
139 views

Adding delay between damage

I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around ...
5
votes
4answers
1k views

How to create a Raining Effect(Particles) on Android?

I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( ...
0
votes
1answer
328 views

android basic Movement for array-objects

I was adviced to start a seperate question for this so here I go. Been stuck so long with this do if you can help, please do. Lets get to it! Im trying to set the speed for my bullets, but since Im ...
2
votes
1answer
279 views

android game-logic for shooter

Im creating a 2d game for android. I'll just get right to it. I have a sprite controlled by a joystick that needs to shoot, sofar Ive managed to get direction and movement on my bullet, but then I ...
2
votes
2answers
377 views

android 2d bullet-spawn (shooting)

This will be a quick question since Im pretty sure I'm overlooking something small that I for some reason cant see. My sprite is moved using a joystick, and I want my sprite to be able to shoot. I've ...
2
votes
1answer
605 views

Android 2D game, shooting and getting animation to stop

I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help. Link to a recording of ...
-6
votes
1answer
332 views

Choosing the right game engine [closed]

1 down vote favorite I'm trying to create a game in java inspired by a Gameboy Color Zelda game. I'm exprienced in java but not in game programming. I've been doing a lot of research on game engines, ...
2
votes
2answers
342 views

Changing sprite animation depending on direction

I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns: Now I want to change the animation of my sprite ...
1
vote
1answer
1k views

2D Quads : Translation with OpenGL ES 2.0 on Android [closed]

I have a simple 2D engine that renders 2D textured quads, and right now I can scale the quad or rotate it, but when I try to translate it I have a strange distortion (the quad is squashed in the half ...
0
votes
1answer
343 views

Joystick example problem for android 2D

I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless ...
0
votes
2answers
76 views

Crash when trying to detect touch [closed]

I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my ...
0
votes
2answers
628 views

How to draw lines between user draggable points?

I want to create a triangle using three different points on the SurfaceView using OpenGL. Line indications between the points with one color and fill the triangle with different color. I want to pull ...
3
votes
2answers
438 views

What is the appropriate way of placing game objects in a 2d game?

I'm developing a 2d game for Android.It will be an endless game.I have some items like coins ,plants and other special items.How can i place them effectively?Are there any algorithm or any suggestion ...
0
votes
1answer
1k views

Texture displays on Android emulator but not on device

I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white ...
0
votes
1answer
511 views

Scrolling and Parallax scrolling in 2D game

I'm developing a 2D side-scrolling game.I have a scrollable bitmap for background with size 2400x480.How can i scroll this bitmap?I have searched for algorithms but i can't find any solution. I know ...
4
votes
1answer
194 views

Clicking on clues and other objects in a 2D cluedo like game

I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game ...
4
votes
2answers
2k views

How to calculate shot angle and velocity to hit a moving target?

I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will ...
0
votes
1answer
1k views

OpenGL es glDrawTexfOES() 2D texture is totaly black no color

First of all I know this is a duplicated question and I check out another questions but didn't helped! I'm trying to convert my android game from canvas system to the GL10. After lots of googling I ...
2
votes
2answers
2k views

Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
3
votes
1answer
1k views

AndEngine Moving a Connected Texture and Physics Body

In AndEngine, many times we create a TextureRegion for our sprite. We can move this region around the scene but when I connect that region to a physics body I end up being able to use either one to ...
1
vote
1answer
450 views

Relating a point after an image is panned and zoomed

For Android, let's say you have a image of a map that you draw inside your view. On this map there are many, many "hot spot" locations where you want your user to be able to select. Given that there ...
6
votes
3answers
2k views

Should I move the world or move the player?

I'm about to start developing a sidescrolling game where the players goal is to travel as far as he can in the horizontal axis before touching down. Note that I do not need to ever travel back on the ...
1
vote
2answers
556 views

Android Game, Blurring effect while moving camera

I have posted this issue on stackoverflow, but unfortunately nobody couldn't find solution, maybe someone here know this. I'm developing Side Scroll 2D Game, using AND ENGINE ...
3
votes
1answer
212 views

How can I organize code for views efficiently?

I'm making a video game for the Android platform and I need advice on the overall set up of the activities and views in the code. I don't need actual code, psuedocode will do, but actual code always ...
1
vote
2answers
1k views

2d engine/library for android in C#

I'm looking for a good 2d engine or library (that supports physics) for Android. I have a restriction - language should be C#. It's not a requirement to use Mono Droid, but it seems that it is an ...
1
vote
5answers
1k views

Is there a SDK for 2D games that will deploy to PC, Flash and Android?

Is there such thing as an SDK or toolset that can produce Windows, Flash, and Android executables from the same source? Something like "write once, run in all three platforms?"
4
votes
1answer
640 views

Is there a simple 2D Android barebones starter project?

I'm looking at creating a tower-defence-style game on Android, developed in Java. I'm spending a lot of time trying to just get a background image (drawn onto a canvas) that pans/zooms within the ...
3
votes
4answers
3k views

What 2D engine can I use to port my flash game to iOS and Android?

I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
4
votes
1answer
2k views

OpenGL or Canvas?

I'm writing a 2D snake-like game for android (Hungry Birds, already in the market), and now I'm wondering if I should port it to OpenGL so that the performance can stay stable while I continuously add ...
0
votes
1answer
463 views

What is the best mechanism for controlling a character in a 2D Android game?

Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...
5
votes
3answers
476 views

What's the best control scheme for an arena shooter on a touchscreen phone?

I am developing Android an game. It's going to be a top-down shooter with stealth features. I am now thinking about how to the make controls. Most top-down games are now twin stick (joystick on the ...
1
vote
2answers
2k views

Android landscape mode game

I am beginner in android game development. I want my game to run only in landscape fullscreen mode (currently I have Optimus 2X with resolution 800x480 in landscape), and I don't know how to set it. ...
2
votes
2answers
195 views

android game - lock_layer timed out

I'm developing a (scroll) game and i'm getting weird messages in LogCat: lock_layer() timed out but didn't appear to need to be locked and we recovered(..) lock_layer timed out (is the CPU ...
7
votes
2answers
331 views

android game - how to store game elements so gc wont fire

I'm developing a android game and I have a question about storing the game elements without firing garbage collector. My game needs a collection where the game elements are stored according to x,y ...
5
votes
1answer
660 views

android game saving game state

I'm developing a game and i've ran into some questions about saving and resuming the game. Let's say i have 10 animated sprites drawn every frame (which move side to side) and everytime i press the ...
2
votes
1answer
817 views

android zoomable and scrollable board game

I'm developing a Android board game and have a question regarding creating a board that is zoomable and scrollable. The board contains a static background, characters (players) and the actual "level" ...

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