AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
3
votes
3answers
528 views
How to move a sprite automatically using a physicsHandler in Andengine?
I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler.
physicsHandler.setEntity(sprite);
...
2
votes
2answers
420 views
Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
0
votes
2answers
669 views
How do I scroll to follow my sprite in the physical world?
I am using andengine to make a game where a sprite (player) is going up across the stage, and I want the camera to stay centred on the sprite the entire time.
This is my world so far:
final ...
2
votes
1answer
176 views
AndEngine; Box2D - high speed body overlapping, prismatic joints
I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.
At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
2
votes
1answer
119 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
1
vote
1answer
116 views
Memory issues with new game on s3
I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat:
01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
0
votes
1answer
18 views
Is there an easy way to add TMX Object Layer to a Scene in Andengine?
I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
0
votes
1answer
30 views
Roulette Table Ball Movement Creation
I am developing following type of game Roulette Royale.
I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
0
votes
1answer
69 views
Sprite not rotating around its centre after Scaling at its centre
If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre.
If you need to rotate, for example a scaled ball,the way its working ...
0
votes
1answer
157 views
How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
0
votes
1answer
407 views
Making body(box2d) a spite(andengine) in android
I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just ...
-1
votes
1answer
331 views
Create Box2D and engine polygon Box2D body without sprite
Hey I have created my body using following code: (please read full description)
Body polyBody;
final BodyDef mBodyDef = new BodyDef();
mBodyDef.type = BodyDef.BodyType.DynamicBody;
...
2
votes
0answers
117 views
Letting the user draw a Polygon Body and Image
In my game, I want to provide the user with a drawing feature.
By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
2
votes
0answers
1k views
Best practice to use Sprites in a game using AndEngine GLES2
Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
2
votes
0answers
810 views
AndEngine Making Chase Camera Follow Player
I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
1
vote
0answers
161 views
Scene or Activity Animation
My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
1
vote
0answers
230 views
AndEngine Box2d game
I'm developing a 2d survival shooter using Box2d extension and I've got some questions:
I have two AnalogOnScreenControls. Their listeners modify both
sprites and bodies. I receive TouchEventPool ...
1
vote
0answers
187 views
Wheel Joint Implementation in AndEngine
I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
1
vote
0answers
354 views
Split Body and Sprite
I want to split the body and sprite into multiple pieces as like following link suggest:
http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1
I try to ...
0
votes
0answers
26 views
Making Puzzle Bubble type game in AndEngine
I want to make Puzzle Bubble clone game and I need some serious help.
Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
0
votes
0answers
102 views
Slow Rope Joint Simulation
I am right now developing game similar to Cut The Rope.
But I have some problem in developing this game.
I have successfully created rope and attached multiple rope with candy.
Below I represent ...
0
votes
0answers
43 views
ExceptionInInitializer Error duriing Project Install on Device
My current game development platform is AndEngine GLES2.
During project run from eclipse I found following type of exception. I google around git repository but nothing useful.
...
0
votes
0answers
61 views
Touch Event Not Work With PinchZoom
I was implemented pinch zoom functionality for my tower of defense game. I manage different entity to display all the towers. From that entity game player select the tower and drag to the actual ...
0
votes
0answers
74 views
Where i set touch effect when a spawn Srite are comming on the screen?
I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
0
votes
0answers
339 views
How to optimise Andengine's PathModifer (with singleton or pool)?
I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work.
This is done on a TMX map and I am ...
-1
votes
0answers
83 views
Tower Defence Pause Functionality
I am facing problem pause in tower defence game.
I want all enemies and tower movement get stopped when user press pause button but weapon placement and upgrade become possible.
All the weapons are ...

