AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
3
votes
1answer
237 views
How do I support variable screen ratios using AndEngine?
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
3
votes
1answer
304 views
How do I implement an AutoParallax Background in AndEngine GLES1?
I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
0
votes
1answer
580 views
rotate sprite and shooting bullets from the end of a cannon [duplicate]
Possible Duplicate:
How to Align Gun with Bullets
Hi all i have a problem in my Andengine code,
I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
5
votes
2answers
2k views
How do I find the angle between two vectors?
I have 3 points on my screen:
a = a point which is (c.x, 0) makes a line pointing straight up
b = a user input touch, can be anywhere on the screen
c = a moving object
a
_______.________
| ...
4
votes
2answers
1k views
Rotation angle based on touch move
I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are ...
1
vote
1answer
223 views
How to detect screen boundary using AndEngine GLES1?
I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries.
I have tried putting a line at the ...
5
votes
3answers
4k views
How to remove a box2d body when collision happens?
I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens.
I looked around the web and found that I should never handle removing BOX2D ...
1
vote
2answers
412 views
Detecting Screen Resolution in Android/AndEngine to display high or low quality images
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
1
vote
4answers
3k views
How do I detect pixel-level collision using andEngine?
I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using ...
-1
votes
1answer
54 views
How to Fix Some Portion of bound camera?
I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
